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How to Archer - Short guide with video for how to be useful to your team as an archer.


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#51
Guest_Mortiel_*

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Dealt automatically

 

It says something about "bonus damage" if triggered early, but I have noticed it. Maybe it's just me?



#52
Storm_Changer

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Mark of Death is definitely dealt automatically, but I too have no idea what it meant by bonus damage. I would imagine whatever bonus damage you got would be significantly less than the contribution of additional damage the mark would do whilst active, as Archer deals so much damage anyway that it's hard to imagine the "bonus damage" would match what you'd get from keeping it active for the duration. 



#53
Cirvante

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Mark of Death is definitely dealt automatically, but I too have no idea what it meant by bonus damage. I would imagine whatever bonus damage you got would be significantly less than the contribution of additional damage the mark would do whilst active, as Archer deals so much damage anyway that it's hard to imagine the "bonus damage" would match what you'd get from keeping it active for the duration. 

 

Triggering the mark early is just for when you damaged the target (let's say a Revenant) to under 50% and want to immediately take it out.



#54
Storm_Changer

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Triggering the mark early is just for when you damaged the target (let's say a Revenant) to under 50% and want to immediately take it out.

 

Ah, that makes sense. In that instance it is worth using then, as any more damage would just be excess. 



#55
gay_wardens

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Your build is so incredibly Legionnaire-dependant it's ridiculous.

 

Penguin, how the hell do you not instantly die from all that aggro you're going to generate? You can't "lead with Full Draw to take out priority targets" before the Legionnaire gets there and draws the heat off your ass.

 

If I did what you're suggesting I'd get insta-ganked.



#56
Trickshaw

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You must not play perilous. Rogues can wipe a whole group if not taken care of quickly.


ProTip:

Stalkers stand still in stealth behind you for, LITERALLY, two seconds before unleashing. That means the AI can't backstab you if you're even remotely more competent than a turnip. If a stalker manages to go stealth and your group can't flush him out... wow, just, wow. And if you're group can't down or out maneuver an unstealthed stalker walking around the battle field... they need to downgrade to Routine and practice more.

Stalkers are like mini-Templar commanders. If one manages to kill you, you should be embarrassed.

#57
-PenguinFetish-

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Your build is so incredibly Legionnaire-dependant it's ridiculous.

 

Penguin, how the hell do you not instantly die from all that aggro you're going to generate? You can't "lead with Full Draw to take out priority targets" before the Legionnaire gets there and draws the heat off your ass.

 

If I did what you're suggesting I'd get insta-ganked.

 

Then I suggest learning how LoS works because this is a very basic archer gameplay. If you cant stay alive then its a problem with your gameplay, not this build. I take this into perilous all the time and have zero survivability issues.



#58
Trickshaw

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Mark of Death is definitely dealt automatically, but I too have no idea what it meant by bonus damage. I would imagine whatever bonus damage you got would be significantly less than the contribution of additional damage the mark would do whilst active, as Archer deals so much damage anyway that it's hard to imagine the "bonus damage" would match what you'd get from keeping it active for the duration.

MoD>Auto Attack x2>Full Draw>Detonate

If you manage a crit on the draw you're looking at a dead (if threatening/routine) or near dead (perilous) Templar Commander.
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#59
-PenguinFetish-

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ProTip:

Stalkers stand still in stealth behind you for, LITERALLY, two seconds before unleashing. That means the AI can't backstab you if you're even remotely more competent than a turnip. If a stalker manages to go stealth and your group can't flush him out... wow, just, wow. And if you're group can't down or out maneuver an unstealthed stalker walking around the battle field... they need to downgrade to Routine and practice more.

Stalkers are like mini-Templar commanders. If one manages to kill you, you should be embarrassed.

 

 

Incorrect. The backstab move will take you down in 0.5 seconds, even with full guard and health. 

 

EDIT: Im talking about Shadows, not Venatori Stalkers. Yeah, stalkers are a pushover.


Bearbeitet von -PenguinFetish-, 23 Dezember 2014 - 07:48 .


#60
Trickshaw

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Incorrect. The backstab move will take you down in 0.5 seconds, even with full guard and health.

EDIT: Im talking about Shadows, not Venatori Stalkers. Yeah, stalkers are a pushover.

I'm explicitly referring to all stealth mobs but specifically Templar crystal ninjas.

I'm sorry hauss, I know you wanna come off pro in your own thread but, no. Try soloing some Templar runs so you can practice. Stalkers are EZMode once you have that "Ahah!" moment.

Situational awareness and watching for the floating target star over the invisible mob solves all stalker woes.

#61
Cirvante

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I'm explicitly referring to all stealth mobs but specifically Templar crystal ninjas.

I'm sorry hauss, I know you wanna come off pro in your own thread but, no. Try soloing some Templar runs so you can practice. Stalkers are EZMode once you have that "Ahah!" moment.

Situational awareness and watching for the floating target star over the invisible mob solves all stalker woes.

 

lol please teach us sensei


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#62
-PenguinFetish-

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I'm explicitly referring to all stealth mobs but specifically Templar crystal ninjas.

I'm sorry hauss, I know you wanna come off pro in your own thread but, no. Try soloing some Templar runs so you can practice. Stalkers are EZMode once you have that "Ahah!" moment.

Situational awareness and watching for the floating target star over the invisible mob solves all stalker woes.

 

Well obviously you are a god among us dirty serfs so how about you write some guides, make some videos and educate the masses? 


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#63
Chi_Mangetsu

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<snip>

Stalkers are like mini-Templar commanders. If one manages to kill you, you should be embarrassed.

Oh go blow away, windbag.



#64
Trickshaw

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Well obviously you are a god among us dirty serfs so how about you write some guides, make some videos and educate the masses

 

I just did.

 

 

Oh go blow away, windbag.

 

Hit a little too close to home? Methinks yes.

 

 

lol please teach us sensei

 

See above.

 

You guys can get butthurt all you want but the fact remains: I'm right.  And if you're taking it as a personal affront then that probably means you know I'm right and it's eating at you.

 

If a Stalker (or stealther if you prefer that term) goes stealth in your presence and you get nailed... it's YOUR fault.  Barring some sort of extenuating circumstance like a lag spike.  If you stand still and get ganked: Your fault.  If you don't circle strafe: Your fault.  If you don't keep an eye out for the tell tale enemy shifting because of invisible presence: Your fault.  If you don't keep an eye out for the magical floating target on invisible field next to you: Your fault.

 

If you let a VISIBLE stalker get anywhere NEAR you:  Your... fault.

 

Period.

 

End of story.


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#65
konfeta

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Well, after playing with it, looks Pincushion neither stacks infinitely nor does it affect abilities, which makes it meh for us non-Gryphon bow peasants.



#66
Cirvante

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The point was that Stalkers should be prioritized because they can instakill you, even from the front if you're not tanky. The fact that you can run away from them when they are in stealth around you doesn't change that. Sometimes you are trapped in certain animations (like in Penguin's Katari video)  and as soon as they exit stealth it seems to be impossible to evade their move, at least off host. Even if you are paying attention to them, a teammate might not and get wrecked instead. That's why taking them out with Full Draw in the beginning is usually a good idea.



#67
J. Peterman

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So many pros in this forum.


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#68
gay_wardens

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Then I suggest learning how LoS works because this is a very basic archer gameplay. If you cant stay alive then its a problem with your gameplay, not this build. I take this into perilous all the time and have zero survivability issues.

 

It's still a lot of fun evading using fallback plan to get behind the enemy, then shoot them point blank in the back with all 3 arrows from the Griffon, or just sleep them for automatic critical hits.

 

You probably wind up doing more damage than me but whenever I manage to pull this off I wind up doing around 600% weapon damage with 3 crits, I'd estimate.

 

Besides you can't pull off all those Hunter traps without getting in LoS.



#69
derheidi

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I'm currently rerolling my archer but I'm going for Evade+ instead of Leaping Shot. I find it way more useful, especially on perilous where you don't one-shot everything.

Because if you LS+knockdown your enemy and still got one or even multiple melees at you, you're pretty much dead. Or if you LS away from the demon commander, just to find yourself next to a fear-demon or terror, you're also quite done. And yes to all those pros out there: That happens a lot to me.

 

With 2s cooldown, Evade gives you a fighting chance in those cases, and with the Skill-Upgrade, you can easily kill a pack of wolfes without firing one shot.

 

Build here: http://da-skills.net...2,011,00100,110

I upgraded Full Draw instead of MoD, for extra breathing time and/or combo-setup.



#70
-PenguinFetish-

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I'm currently rerolling my archer but I'm going for Evade+ instead of Leaping Shot. I find it way more useful, especially on perilous where you don't one-shot everything.
Because if you LS+knockdown your enemy and still got one or even multiple melees at you, you're pretty much dead. Or if you LS away from the demon commander, just to find yourself next to a fear-demon or terror, you're also quite done. And yes to all those pros out there: That happens a lot to me.

With 2s cooldown, Evade gives you a fighting chance in those cases, and with the Skill-Upgrade, you can easily kill a pack of wolfes without firing one shot.

Build here: http://da-skills.net...2,011,00100,110
I upgraded Full Draw instead of MoD, for extra breathing time and/or combo-setup.


Evade is pretty host dependant though. I also find it works better on the hunter. Archers are generally long ranged so melee units should never really pose a serious threat to you.

#71
21T09

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2. The ability "Opportunity Knocks" can halve your cooldowns with the right party.


This is probably the most important info in this thread. I would also go rather quickly for Sneak Attack.

#72
SandorClegamer

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Thanks for this, I've been running my Archer with Knockout Powder (now have Knockout Bomb though), Leaping Shot, Long Shot and Explosive Shot, but wasn't sure what other options were viable. It's super fun, but steamrolls Routine with the right party. I love how Knockout Powder works on the Red Templar Commander, even if my team mates have a habit of whaling on him as soon as I put him to sleep, instead of paying attention to the mooks.

 

I might give this build a shot once I prestige, Archer is one of my favourite kits.

I run this setup as well (w/knockout bomb) in pugs, Mark of Death is probably more powerful if you're running with a synchronized group but for pugs you need alternate forms of CC to avoid hits (referring to perilous where a hit can take off almost half your health or more). 



#73
junker1990

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Just for record: Bow of Cruel Redemption can score 4600+ per hit (without potion) which is enough to OSK infantry on Perilous.



#74
PPWojtek

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If anyone had a similar experience to mine in their first week playing multiplayer then they probably also branded archers as that useless class that:
1. Dies quickly
2. Can't revive the team without dying

... And archer was probably my least favorite class to have join the lobby, until I saw a high level archer with a decent bow use the same build as Penguin. Archer is pretty much only good for damage, so the bow really makes it. I look forward to having badass archers with level 20+ bows on my team in the future.

Hello It's me you looking for  :lol:



#75
UnearthlyCheese

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Maybe it's because most of these posts are so old now, so maybe the ability changed since release....but how have only two people in this thread mentioned Opportunity Knocks??? I've got 50% Crit chance off my bow alone, plus Cunning on gear and Basestats, plus 10% Crit Ring, so nearly every single one of my shots is a Crit. In a full party, I never have any cooldowns at all, i can literally spam an ability non-stop. Leaping shot fully resets all my cooldowns, and never has any cooldown of its own. Also with the pasdive that gets you 10 Stamina every time you Crit, I never have any stamina issues at all.

With frequent crits, upgraded Explosive Shot is money...I only have 40 Will, and an explosion that hits two targets is good for about 2k damage to each...it goes up from there if you hit more than 2. Also the knockdown is very handy.

Full Draw is garbage unless you are just trying to pop big numbers, or are in an organized group on Perilous or Nightmare.

Maybe this build was good back when the game came out, but it is very poor and misleading for anyone starting the game now.

Stacking Crit chance on the Archer is 100% the way to go until you hit the Crit cap, and then stacking Crit Damage is the way to go, since every shot you take should be a Crit.