I found a bug, and it's quite gamebreaking for Rift Mages because it can make all their passive abilities useless.
If you renew weakness on a target while weakness is still active (which is true in almost every encounter as a rift mage, because your most important spells inflict weakness), the target will become immun to weakness for quite some time (about 20 seconds every time you try to apply weakness).
I can keep weakness permantly on any emeny if i reapply it once it wears off and there is no hint to that immunity whatsoever, so i don't think it's on purpose.
I did some testing against bears and outlaws:
Stonefist, Veilstrike, Stone Fist x5: Weakness was only applied with the first spell.
Stonefist x6: Weakness was applied every time.
Veilstrike, Stonefist, Veilstrike, Stonefist, Veilstrike, Stonefist: Weakness was applied with every Veilstrike.
Veilstrike, Stonefist x2, Veilstrike, Stonefist x2, Veilstrike, Stonefist x2: Weakness was only applied with the first spell.
Veilstrike, wait 8 seonds, Stonefist, Veilstrike, wait 8 seonds, Stonefist: Weakness was only applied with the first spell.
Edit: It seems the passives still work with the bug (thanks to ProlificSky for pointing that out), but the damage done by the target(s) is not reduced.





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