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Gamebreaking Rift Mage Bug


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#26
Zahnen

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Oh, you are right - kinda. The passives actually work and it's not as gamebreaking as i thought. But the damage done by the enemy is not reduced.

I tested that with outlaws who deal very consistently 100-110 damage per hit. With weakness active, they deal about 80 damage (btw, with Smothering Veil, weakness reduces the damage done by 20% instead of 15% - just in case someone thought the damage reduction is 45% with the passive). With the bug, i get Mana back on dealing damage, but they deal damage as normal. Very weird.

 

Anyone able to confirm this?  It sucks not getting the damage reduction but as long as the mana refund is still working I'll still go Rift Mage on my current game.  Otherwise I'm going to pick something else.



#27
aetryn

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I have done some testing on just the mana regeneration part and the status effect as called out and displayed on the tactical menu. This was done solo against Outlaw Enforcers in the Villa in the Hinterlands, as well with an AI-disabled party against the dragon in the Hinterlands. I have the PC version. Here's what I found so far:

 

  • You can't apply Weakened to anything with Guard up. If you had Weakened up before it acquired Guard, it seems like Weakened wears off normally (it doesn't instantly disappear when they put up Guard), but I was not able to test this enough to be sure.
  • You can't apply Weakened to anything with Shocked that is not also Asleep. You instead attempt to apply Asleep. This does not consume Shocked. This happens even if the enemy is immune to Asleep and you will NOT get Weakned instead. So: definitely do not apply Shocked to Asleep-immune bosses if you want to maintain Weakened.
  • If you use Veilstrike against a Shocked and Asleep enemy, you do get Weakened applied successfully (The other two will wake up the enemy first, causing the Weakened effect to instead re-apply Asleep).
  • Weakened applied to Chilled or Burning targets seems to work normally.
  • Using Stonefist on an already weakened enemy, you do not appear to get the benefit of Weakened's mana-regeneration for Stonefist itself. It does seem to refresh the mana-regeneration effect.
  • Using any Weakened effect while another one is already on the enemy will sometimes this can result in "Weakened" itself dropping off the enemy when the first effect expires while the mana-regeneration effect continues, but it's not consistent. Letting Weakened (or psuedo-Weakened) drop all the way off I was able to apply a new Weakend consistently with no evident cooldown.

 

So far, it seems that, if there is a bug (with reapplying Weakened) it isn't always consistent and does not seem to affect the mana regeneration. I'd like to know if it affects your character's ability to deal more damage to weakened targets (should be possible to test this fairly easily), and some more clarity on whether the damage reduction to the enemy either from Weakened, or the passive, or both are affected when Weakened drops off during re-apply.

 

Opinion: I don't feel like this cripples the Rift Mage. My guess is that different player's varying experience applying Weakness to bosses is actually tied to the Shocked->Weakned = Asleep issue. The ability to turn Shocked->Weakened into Asleep is actually very nice. This means the Rift Mage can trigger Shattered, Discharge, Rupture, and Nightmare without any help. Against ordinary enemies, I'd probably prefer to just combo them down quickly. Against bosses, I'd just avoid an Electricity staff and make sure nobody else in the party is applying Shocked (assuming Asleep immunity, of course). It would be nice if they would fix it so it just skipped Asleep and gave you Weakened when the enemy is immune, but that may be hard to do. Also, hopefully they fix the refresh issue so Rift Mages get their full defensive value without having to wait for Weakened to drop repeatedly.


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#28
matchstickpixie

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but noooo, everybody looooves the new combat system! fools...

totally! miss the DA2 combat system lots -- wish they'd at least have kept the ability to order the attacks in the tactics screen!


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#29
DarkAmaranth1966

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I don't mind not ordering ability use but, I do miss the if-then option, like Condition 3 or more enemies clustered then use this ability, If enemy is attacking [party member] Use this, etc....

 

Rift mage I don't care for, to me it the earth elemental tree except it doesn't stick to that, or it's the RIFT power tree, but then why are earth spells in there?


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#30
Texhnolyze101

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Does this bug still exist because I plan on becoming a rift mage in my current playthrough.



#31
Bigdawg13

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I've been toying around with Solas (trying to convince myself to go Rift Mage as opposed to KE), and I believe some, if not all, of these bugs still exist.

 

1) Stonefist does not work as a detonator.  It may help build focus, but I see no extra damage from say shattered.  

2) Weakened + shock = who the heck knows.  It is confusing and bothers me to no end.  I see "asleep" occur and it's just not clear.  Sometimes Solas has too much mana and can't spend it all, and other times I'm desperately hoping weakened kicks in

 

I am quite frustrated with the Rift Mage atm.  On the one hand the Rift Mage feels like a god when fighting regular enemies.  On the other, against anything else, it feels like I'm spamming stonefist and firemine.  Plus I feel like I have no survivability against anything that I aggro that can't be knocked down.  Very reliant on another mage with barrier.  And no counter to barrier or guard really.  I think I'm going back to KE and just bring solas for fights where the extra CC and/or firestorm would be helpful.  


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#32
Reptillius

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My Rift Mage rips through most anything that it comes up against without trouble. there are very few fights that I have to use any kind of tactics or enemy priorities on.  Dragons not withstanding, Giants just don't be stupid to stand in melee range for more than a couple hits.  I rip through pretty much everything at any range that I want to do it at.  Specially since I took one slightly defensive step and made myself a staff that gives guard on hit and there are plenty of mage spells that hit multiple times in rapid succession.  I'm pretty sure my mage laughs when I'm not paying attention and something tries to hit it.  And then nukes it off the screen in random order with the rest of it's friends.  A little extra damage doesn't even come close to slowing her down.

 

Then again I also don't bother with FM.  Gathering and nuking is often much faster and things like energy blast help make quick work of most single targets.



#33
Cobra's_back

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I have done some testing on just the mana regeneration part and the status effect as called out and displayed on the tactical menu. This was done solo against Outlaw Enforcers in the Villa in the Hinterlands, as well with an AI-disabled party against the dragon in the Hinterlands. I have the PC version. Here's what I found so far:

 

  • You can't apply Weakened to anything with Guard up. If you had Weakened up before it acquired Guard, it seems like Weakened wears off normally (it doesn't instantly disappear when they put up Guard), but I was not able to test this enough to be sure.
  • You can't apply Weakened to anything with Shocked that is not also Asleep. You instead attempt to apply Asleep. This does not consume Shocked. This happens even if the enemy is immune to Asleep and you will NOT get Weakned instead. So: definitely do not apply Shocked to Asleep-immune bosses if you want to maintain Weakened.
  • If you use Veilstrike against a Shocked and Asleep enemy, you do get Weakened applied successfully (The other two will wake up the enemy first, causing the Weakened effect to instead re-apply Asleep).
  • Weakened applied to Chilled or Burning targets seems to work normally.
  • Using Stonefist on an already weakened enemy, you do not appear to get the benefit of Weakened's mana-regeneration for Stonefist itself. It does seem to refresh the mana-regeneration effect.
  • Using any Weakened effect while another one is already on the enemy will sometimes this can result in "Weakened" itself dropping off the enemy when the first effect expires while the mana-regeneration effect continues, but it's not consistent. Letting Weakened (or psuedo-Weakened) drop all the way off I was able to apply a new Weakend consistently with no evident cooldown.

 

So far, it seems that, if there is a bug (with reapplying Weakened) it isn't always consistent and does not seem to affect the mana regeneration. I'd like to know if it affects your character's ability to deal more damage to weakened targets (should be possible to test this fairly easily), and some more clarity on whether the damage reduction to the enemy either from Weakened, or the passive, or both are affected when Weakened drops off during re-apply.

 

Opinion: I don't feel like this cripples the Rift Mage. My guess is that different player's varying experience applying Weakness to bosses is actually tied to the Shocked->Weakned = Asleep issue. The ability to turn Shocked->Weakened into Asleep is actually very nice. This means the Rift Mage can trigger Shattered, Discharge, Rupture, and Nightmare without any help. Against ordinary enemies, I'd probably prefer to just combo them down quickly. Against bosses, I'd just avoid an Electricity staff and make sure nobody else in the party is applying Shocked (assuming Asleep immunity, of course). It would be nice if they would fix it so it just skipped Asleep and gave you Weakened when the enemy is immune, but that may be hard to do. Also, hopefully they fix the refresh issue so Rift Mages get their full defensive value without having to wait for Weakened to drop repeatedly.

 

 

Have they fixed this yet? Great Post. It looks as if the rift mage shouldn't get winter stillness as well.



#34
Cobra's_back

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I've been toying around with Solas (trying to convince myself to go Rift Mage as opposed to KE), and I believe some, if not all, of these bugs still exist.

 

1) Stonefist does not work as a detonator.  It may help build focus, but I see no extra damage from say shattered.  

2) Weakened + shock = who the heck knows.  It is confusing and bothers me to no end.  I see "asleep" occur and it's just not clear.  Sometimes Solas has too much mana and can't spend it all, and other times I'm desperately hoping weakened kicks in

 

I am quite frustrated with the Rift Mage atm.  On the one hand the Rift Mage feels like a god when fighting regular enemies.  On the other, against anything else, it feels like I'm spamming stonefist and firemine.  Plus I feel like I have no survivability against anything that I aggro that can't be knocked down.  Very reliant on another mage with barrier.  And no counter to barrier or guard really.  I think I'm going back to KE and just bring solas for fights where the extra CC and/or firestorm would be helpful.  

 

I guess with this bug you can't take winter stillness or clean burn that would allow you to get barrier up more often.