I was initially pleased to see that our characters could jump a little. That was until it became painfully obvious that this was a required mechanic for collecting shards and generally getting to places. Anyone else finding this frustrating? I see quest markers on Emprise du Lyon that look like I should be able to reach them, but I see no way to get out of the basin that you start in to collect those items - is this unlocked later? I've gone all around the area jumping, jumping, jumping... no joy. And I guess I've probably wasted my time. I just want to complete side quests for the team.
If there's no way to collect an item at a particular point in time, then they really should be shown on the map in such a way that it is clear you cannot yet get to them. The "Seeing Red" quest locations on the coast is a prime example - several sites I tried for ages to get to but realized I had to go through a specific door - which will not unlock until you pass a certain point in the story.
Tired of jumping now - kinda wish I could just say "hey, Bull, give me a leg up" then I'd get over that boulder and be on my way.





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