Just trying to determine what main character I should make. Do you get most role specific characters early on? Will I eventually find 1 character for every archtype?
Just trying to determine what main character I should make. Do you get most role specific characters early on? Will I eventually find 1 character for every archtype?
Yes, the nine companions are the nine subclasses.
Yes, three companions of each class, one one of each specialization.
Companions can be respecced as well.
Just trying to determine what main character I should make. Do you get most role specific characters early on? Will I eventually find 1 character for every archtype?
Ok, so a dual wield rogue would be a good start!
Ok, so a dual wield rogue would be a good start!
However the combat system as a whole is ill conieved and clunky. This especailly true for dual widedling rogues. Archers and mages can hit from a distance which helps with some of the problems, melee characters are harder beacuse of the lack of auto attack and having to move to follow them or you'll be stabbing at thin air. Dual wielding rogues have very short reach, making it even a bigger problem for them
If you have a controller or use a console it does help mitigate the problem significantly, but does not solve it entirely.
I have not tried myself, since I like my elven mage, I am just going by what other people on the forum told me.
However the combat system as a whole is ill conieved and clunky. This especailly true for dual widedling rogues. Archers and mages can hit from a distance which helps with some of the problems, melee characters are harder beacuse of the lack of auto attack and having to move to follow them or you'll be stabbing at thin air. Dual wielding rogues have very short reach, making it even a bigger problem for them
If you have a controller or use a console it does help mitigate the problem significantly, but does not solve it entirely.
I have not tried myself, since I like my elven mage, I am just going by what other people on the forum told me.
As a dual wield rogue in DA2 and this game, I mostly disagree. The combat is more frantic as a melee rogue, for sure, but by staying alert you'll be fine. Where as DA2 was pretty cheap at times, DA:I is enjoyable and manageable. I've played the whole game on hard thus far and will do Nightmare on my next run.
The trick is to use the (albeit limited) tactics and behavior systems of your party to your advantage. Make sure you spec Parry / Evade, or both as these are game changers. Parry lets you stay in the front against the heavy hitters, something I wish I had known sooner. And yes, it will work on Dragon swipes. Don't underestimate it! Dodge-roll in and out, close distance with that charging attack that puts you in stealth, break stealth with that awesome move that does a ton of dmg (forget the name), and repeat.
Have ranged party members follow your targetting and use manual focus fire when it matters or when you need the tank to assist you. Also, pop in to tac cam when needed to re-position peeps.
My group at this point is fairly self sufficient in that I spend about 80% micro-managing my rogue for maximum fun and 20% looking out for Sera.
However the combat system as a whole is ill conieved and clunky. This especailly true for dual widedling rogues. Archers and mages can hit from a distance which helps with some of the problems, melee characters are harder beacuse of the lack of auto attack and having to move to follow them or you'll be stabbing at thin air. Dual wielding rogues have very short reach, making it even a bigger problem for them
If you have a controller or use a console it does help mitigate the problem significantly, but does not solve it entirely.
I have not tried myself, since I like my elven mage, I am just going by what other people on the forum told me.
Or you could just hold W while you attack. If you are having problems sticking, then you are doing something wrong. Your character will actually do the DA2 style short dashes if you are attacking while moving in the direction of your target.
Ok, so a dual wield rogue would be a good start!
Meh!
Try it, if you like it; keep playing. I got a Dagger Rogue to level 16 and then dropped it and started over as a different race and went archery.
Archery is better in every way, most especially reliable damage output, my current record is a 28k (About 56k total damage, or roughly 7000 burst DPS, Lol) damage Mark of Death against one of the dragons at Judicaels Crossing.
It's just plain stupid how far out of your way you have to go to make Dual Daggers worth the effort when you compare it to Archery, which requires no effort whatsoever. I took out the final boss on Nightmare in about 5 minutes total (A single Marked for Death + Hidden Blade + Bow Rotation ended each and every phase of the fight.)
Much disappointment.
There's one character for every specialisation, and you can choose which of the weapons people use if you want - which is all that's really necessary in the early game.
Though it's quite a while before you get a rogue who the game doesn't strongly characterise as an archer.
You could just build them as dagger rogues and just reset them later on. By the time they get access to their specializations and really make them archers, you'll have access to the third rogue.