Hello,
Here there is a tiny piece of advice gathered from lots of loot based games:
Make loot fun.
The lot based games that fails on the long run it is because they fail to provide the rush you get when you get an interesting piece of gear.
Read about Vainilla Diablo 3 and how it failed to provide loot that was fun (boring loot is the one that gives you +x to stuff and that is all) and to add salt to the injury most loot was useless for the character that found it and then two or three years later they fixed it for good thanks to fun loot.
Fun loot is the one that gives you stuff other that just a plain damage bonus but does nice things like boosting skills or changing skills by example a shield that gives everyone close to you +10 to attack, Yes, it is also a number but it will change your build and your tactics.
I don't know how you failed this after mass effect 3 because the greatest thing about MEMP is that every single piece of equipment had an unique role and even weapons that were improved versions of other (Mattock vs Harrier) at least had perks in the lesser version to make it worth it existence, yeah, Harrior have more dps, but it is more inacurate, weights way more and you had to sit over an ammo pile while mattock it is pinpoint accurate light enough for using by casters without penalty and its ammo lasted all round.
The first step I would take is to give sword/mace/axe something clearly different from each another so people would actually care about more than the dps. By example, maces crtis cause stun, axes break shields and destroy guard and swords normal attacks are faster.





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