So I'm at lvl 14 playing a human mage and bored out my mind with the class. I don't want to reroll at this point however since I'd like to finish the game as a mage. Storywise the Mage is fun, but in combat he feels less powerful than prior Dragon Age mages. I realize this may be because I went Storm/Winter so maybe I just have a bad build but I don't want to respec until I choose one of specializations. I loved playing the Mage both in Origins (Arcane Warrior was godmode) and DA2 (Powerful and I didn't have to drag Anders around with me), but the mage in DAI just feels weaker and lackluster to me.
Here's a list of the annoyances/issues I deal with:
- Barrier is MANDATORY- Since I rarely use another mage because I need 2 melee classes and need a rogue (when I don't take Rogue I immediately stumble upon some locked door). Barrier is basically proactive healing so it chews up one of my limited active power slots. Outside of the beginning of combat, good luck ever getting more than 2 characters in your Barrier.
- AoE Powers rarely get 2-3 enemies - Most combats seem to have fewer than 6 enemies but since 90% of this game takes place outdoors most enemies are spread out. Even if your tank draws 2-3 toward herself you basically have to hope you have the mana/no cooldown to use your AoE. I actually like Chain Lightning because it will just hit 2-4 enemies without slowing down combat by going into tactical view. Also the special inquisitor mark power seems to be the most powerful AoE I've seen in action, and it requires no investment in a tree.
- Specializations look boring - I've played a little bit as Dorian/Solas/Vivianne just so I can try out the specializations without having to commit to one. Now while I only have a couple of points in each, the specializations don't seem to do much. Knight Enchanter forces you into Barrier even further but at least they come with the only real healing spell in the game. Necromancer has Haste but that costs Focus. Walking Bomb comes late in the Necro tree so I don't know if it's as powerful as it once was. Rift Mage looks like the old Force Mage tree. Again I haven't tried Pull of the Abyss because it's so deep in the tree, but that looks like the only real method of forcing more than 2-3 enemies into an AoE. My biggest problem overall with the specializations is that even if I find one I like, wouldn't it simply be better to have one of the Mage companions do it for me? Should I consider just going full Elementalist and ignore the mostly boring looking trees?
- Dragons - I just end up playing as Iron Bull, switching to my mage when I need to re-up Barrier. Dragons seem like they're immune to everything so spells just change the color of your damage numbers. Against mooks the Mage is fine, does enough damage even if it is boring to play, but against anything else that's bigger than a bear I'm basically praying that it isn't immune to all of my spells.
Hate to be so negative because otherwise I'm really enjoying the game. I wish I hadn't gone so far into the game before realizing the class I'm playing is just so boring to me. Sadly I took the advice of several people saying to play a mage. Maybe I'm just in a power lull in the game too. At the beginning of the game Mage was fine, but now I'm mostly playing as Iron Bull/Cassandra/Blackwall with occasional switching to Varric/Sera.
Any advice besides restarting as a class I would enjoy more?





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