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You know what would solve a lot of frustration? Supply Caches healing you for full health.


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#1
prosthetic soul

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I mean think about it.  You're only given 8 health potions to start with.  It's bad enough that without a mage who knows Barrier your survivability in most fights on normal and above is pretty darn low; but then you get to a supply cache with every party member battered and bruised and you KNOW you're right before a boss fight.  Thing is, you have to use 4 health potions right then and there just to start the fight with full health.  So technically, you only have 4 health potions for said boss fight. 

 

Case in point.  My ordeal with this ridiculous bull**** in Adamant.  I'm fighting this Pride Demon who likes casting armor on himself more often then Lindsay Lohan does shots at a bar.  (No, seriously, whoever designed these Pride Demons is a master troll).   It's essentially a war of attrition.  A war I can't win because lo and behold I can't outlast him.  Because he casts armor every FIVE MOTHERLOVING SECONDS.  But I only have four health potions.  It just isn't enough. 

 

I don't know....it may make the game too easy on normal and casual but....whatever.  Just a thought.  I'm already on normal and I feel like I'm going to have an aneurysm. 



#2
Z.Z

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Don't you bring a mage? There is a reason why barrier only costs 1 point and is decent enough without the upgrade. Dispel is not bad either, so why skip the spirit tree? Why fight the mechanics? You can simply adapt.
I play on hard and never run out of potions in story missions.

#3
prosthetic soul

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Don't you bring a mage? There is a reason why barrier only costs 1 point and is decent enough without the upgrade. Dispel is not bad either, so why skip the spirit tree? Why fight the mechanics? You can simply adapt.
I play on hard and never run out of potions in story missions.

dispel only dispels barriers though doesn't?  It doesn't get rid of armors?  Oh and I love BioWare's logic with that.

 

We don't want to make healing so important that people rely on it 90% of the time! So we're going to take it out!

*proceeds to make an ability only mages can use and pretty much replaces healing in importance*

 

Brilliant Bioware!



#4
Z.Z

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dispel only dispels barriers though doesn't?  It doesn't get rid of armors?


I didn't say it gets rid of armor. I only mean that It's one of the essential skills (okay you can play without it but why the headache?)

#5
Icy Magebane

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There is a two handed passive that deals extra damage to Guard as well as Shield Bash and its upgrade... I don't think rogues have anything like that, but Knight Enchanter has the Spirit Blade, which cuts through Guard like butter.  If that doesn't help, then pick the Inquisition perk that gives you 4 extra potions so that you have a total of 12... also bring Restorative or Regeneration potions... w/e they are called.  You can carry 5 of them per party member in addition to normal potions and they can even be upgraded to AoE healing...

 

One other thing... the Jar of Bees is extremely overpowered vs. single targets, especially when it's fully upgraded.  If have have the extra potion slot, bring those as well.



#6
prosthetic soul

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I didn't say it gets rid of armor. I only mean that It's one of the essential skills (okay you can play without it but why the headache?)

I'm just going to have to turn the difficulty to casual for this one fight.  Because there's no way in hell I'm beating this fight as is. 



#7
Z.Z

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Same thing with taunt or picking locks. You can certainly play without a tank or without taunt/challenge, and you don't have to bring a rogue with you. But then you can't complain not being able to play comfortably in higher difficulties (EK excluded) or having to travel back when there is a locked door.

You want to faceroll higher difficulties without properly building your party? That's not a reasonable request, is it?

#8
prosthetic soul

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There is a two handed passive that deals extra damage to Guard as well as Shield Bash and its upgrade... I don't think rogues have anything like that, but Knight Enchanter has the Spirit Blade, which cuts through Guard like butter.  If that doesn't help, then pick the Inquisition perk that gives you 4 extra potions so that you have a total of 12... also bring Restorative or Regeneration potions... w/e they are called.  You can carry 5 of them per party member in addition to normal potions and they can even be upgraded to AoE healing...

Well, that's all well and good but my party consists of Blackwall, my Qunari female mage (who isn't a KE) and another warrior and a rogue.  So unless I Want to redo this entire dungeon again.....



#9
prosthetic soul

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Same thing with taunt or picking locks. You can certainly play without a tank or without taunt/challenge, and you don't have to bring a rogue with you. But then you can't complain not being able to play comfortably in higher difficulties (EK excluded) or having to travel back when there is a locked door.

You want to faceroll higher difficulties without properly building your party? That's not a reasonable request, is it?

Except I'm playing on normal. 



#10
Kantr

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I'm just going to have to turn the difficulty to casual for this one fight.  Because there's no way in hell I'm beating this fight as is. 

You use up all your potions when going to supply cache is what I do.

 

Taking the guy out as a mage is easy. Just use some AOE attack like the fire blast and youll knock down his armour easily.



#11
Icy Magebane

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Well, that's all well and good but my party consists of Blackwall, my Qunari female mage (who isn't a KE) and another warrior and a rogue.  So unless I Want to redo this entire dungeon again.....

So you don't have anything that does additional damage to Guard?  How did you make it this far into the game without facing this issue?  I seem to recall enemies with a good amount of Guard before this fight...

 

Eh... if you do manage to survive, or if you simply decide to restart, be sure to look at those Inquisition perks I mentioned... there's an over-abundance of healing items in this game if you pick up those perks.  Actually you can also get a "healing grenade" as well... so three healing items per character if you really want... 2 of which are AoEs...



#12
Kantr

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So you don't have anything that does additional damage to Guard?  How did you make it this far into the game without facing this issue?  I seem to recall enemies with a good amount of Guard before this fight...

Every single pride demon and rifts. As well as a few Dragons.

 

The Red Templars too



#13
prosthetic soul

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Every single pride demon and rifts. As well as a few Dragons.

 

The Red Templars too

 

Are you kidding?  I haven't fought any dragons yet.  That's later. 



#14
Kantr

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Yes, they all have guard. As do all bosses and a few of the higher level npc's



#15
Z.Z

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The game is also considerably easier if you micromanage everyone in tactical mode. You can try it as well, if you don't like lowering the difficulty.

But I don't think it's the devs fault. They have given us enough healing and defensive options. Even without direct healing spells you should be fine, provided you pick your skills carefully. My necromancer Dorian doesn't have barrier either, but my character does. So it's all good.

#16
Kantr

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The game is also considerably easier if you micromanage everyone in tactical mode. You can try it as well, if you don't like lowering the difficulty.

But I don't think it's the devs fault. They have given us enough healing and defensive options. Even without direct healing spells you should be fine, provided you pick your skills carefully. My necromancer Dorian doesn't have barrier either, but my character does. So it's all good.

You didnt give him barrier?



#17
movieguyabw

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You don't really need a mage who knows Barrier.  I played the majority of the game with Dorian spec'ed as a complete fire/necromage with only Fadestep as a defensive.  You know what they say, the best offense is a good defense.  ;)

 

Ice mages are also good for defense, and electric mages are the other offensive mage build.  Not sure how you have your Qunari mage spec'ed but picking one/two fields per character (3 once they learn a specialization) I found to be really helpful.



#18
Z.Z

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You didnt give him barrier?


No I didn't, there was no need. He is all offensive since I want to avoid micromanaging him. AI rarely casts barrier when I most need it.

#19
Ageyth

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sounds like your group is lacking damage and +armor attacks. like others have said, spirit blade (vivienne w/ KE spec) or any mage with fire spells will eat through it like butter. shield bash too. might want to consider some different party makeups in the future. don't know how you go through 8 potions that fast unless you're just carelessly zerging everything.



#20
MiyoKit

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If you're struggling on a pride demon (who just does a front cone lighting lash iirc) then you're doing it wrong. Make sure only Blackwall (who, if you're specced right can keep his guard up ~90% of the time on his own) is the only one standing in front, facing it away from the squishies. You don't have to have barrier to complete the game, especially on normal.

 

On top of that, remember your focus abilities (which you should save for boss battles / hard fights). They're hugely powerful, and your Mark of the Rift stuns demons iirc.

 

Edit: Also stack healing grenades. They seriously make any 'hard' fight beyond easy, no barriers required :)



#21
prosthetic soul

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If you're struggling on a pride demon (who just does a front cone lighting lash iirc) then you're doing it wrong. Make sure only Blackwall (who, if you're specced right can keep his guard up ~90% of the time on his own) is the only one standing in front, facing it away from the squishies. You don't have to have barrier to complete the game, especially on normal.

 

On top of that, remember your focus abilities (which you should save for boss battles / hard fights). They're hugely powerful, and your Mark of the Rift stuns demons iirc.

 

Edit: Also stack healing grenades. They seriously make any 'hard' fight beyond easy, no barriers required :)

Thanks. Although I'm skeptical about not needing Barrier on Normal.  That just seems impossible.  I'm getting absolutely WRECKED on normal without barrier.  Man I must suck at this game. 



#22
AlexMBrennan

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The game is also considerably easier if you micromanage everyone in tactical mode. You can try it as well, if you don't like lowering the difficulty.

But I don't think it's the devs fault. They have given us enough healing and defensive options.

I would do that, if tactical mode the developers have come up with worked properly



#23
Z.Z

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You may not need barrier, but it makes your life a lot easier with just 1 point. It's just like fade step - with proper aggro management you can skip it, but why? It serves as the "oh crap" button just as barrier. Unless you intend to play a no mage party, I see no reason not having barrier. 1 point. Just 1...

#24
IST

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Except I'm playing on normal. 

How are you even getting hurt on normal.. I am asking not to flame, but as a legitimate question.



#25
DarkKnightHolmes

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The part after Adamant was hell for me because my team was so battered and health potionless. I still survived but, man, did it take freaking forever in the next parts.