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You know what would solve a lot of frustration? Supply Caches healing you for full health.


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#26
Icy Magebane

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The part after Adamant was hell for me because my team was so battered and health potionless. I still survived but, man, did it take freaking forever in the next parts.

There were supply caches in that area too, though... did you not notice them?  :/



#27
movieguyabw

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You may not need barrier, but it makes your life a lot easier with just 1 point. It's just like fade step - with proper aggro management you can skip it, but why? It serves as the "oh crap" button just as barrier. Unless you intend to play a no mage party, I see no reason not having barrier. 1 point. Just 1...

 

I know I avoided Barrier with Dorian, mainly because I wanted to see if it could be done.  I'm generally not a fan of the whole "every mage/warrior/rogue needs x ability" mentality.  Even if it is just one point, I'm personally not too keen on giving the same ability to all my mages.  And I'm actually kind of glad I went that route - maxing out his fire abilities has meant I can use him to clear house before the enemy even has a chance to fight back.  No barriers needed.  :)

 

How are you even getting hurt on normal.. I am asking not to flame, but as a legitimate question.

 

I actually find the game is pretty challenging on all difficulties.  (actually, I can't really speak for casual.  I tried it once, but only after I had already beaten the game.  By that time, I probably could have taken on a couple dragons at once and not take damage) I think a lot of people have the mentality going in to this of "go nightmare, or go home" when you could just as easily find challenge in the lower settings.  Granted, the higher your level, the higher you need to set your difficulty.  Early levels, though, I had a lot of fun playing Normal.  I might not have died on that setting, but I can easily see why people might if they aren't too careful.



#28
prosthetic soul

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How are you even getting hurt on normal.. I am asking not to flame, but as a legitimate question.

Because I suck at the game.  Happy?

 

I appreciate the disclaimer, but if you weren't asking to flame you wouldn't have put forward that kind of loaded question to begin with. 


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#29
Z.Z

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I know I avoided Barrier with Dorian, mainly because I wanted to see if it could be done.  I'm generally not a fan of the whole "every mage/warrior/rogue needs x ability" mentality.  Even if it is just one point, I'm personally not too keen on giving the same ability to all my mages.  And I'm actually kind of glad I went that route - maxing out his fire abilities has meant I can use him to clear house before the enemy even has a chance to fight back.  No barriers needed.  :)
 

 
I actually find the game is pretty challenging on all difficulties.  (actually, I can't really speak for casual.  I tried it once, but only after I had already beaten the game.  By that time, I probably could have taken on a couple dragons at once and not take damage) I think a lot of people have the mentality going in to this of "go nightmare, or go home" when you could just as easily find challenge in the lower settings.  Granted, the higher your level, the higher you need to set your difficulty.  Early levels, though, I had a lot of fun playing Normal.  I might not have died on that setting, but I can easily see why people might if they aren't too careful.



My Dorian doesn't have barrier, but my character does. He has to as an EK. To be honest, I agree with you and that's usually what I do in other games, especially DND. But DAI allows little build diversity. With so few skills and perks and no manual stats distribution (not that I'm asking for it, it wouldn't work with the other mechanics) I am simply not interested in building any "unique" characters. The way the combat is designed strips the sense of character depth away.