Warranty voider, author of ME3xplorer (Mass Effect 3 modding tool), Ehamloptiran who wrote BIExplorer ( Bioshock Infinite modding tool ), Dan (nerseus), Danwnless Sky, Zhentar and others are being nice enough to make this toolset for us
SVN (link to download latest versions will be here)
http://sourceforge.n...jects/daitools/
Ehalmoptiran's forum for DAI Modding:
http://daitools.free...s.org/index.php
How to use DA_Tools.exe tool:
(See second post)
Having problems with texture modder beta tool ?
Install slimdx SDK, it usually fixes things
Modded Textures donated by forum members
Silvist, Kiitosu and Ellise donated cool Skyhold jammie textures and face textures for testing
Modders who contributed to the tools:
Ehamloptiram, Warranty Voider, wogoodes, ricco19, Dan (nerseus), Dawnless Sky, Zhentar and others
Modders making mods with the tools and helping test the tools
Ottemis, Silvist, Adela, MrJack, Ellise, Kiitosu, LoveAlice, AndrastesTits, Kamael, LapisLazuli and more
Project Timetable / Progress: (I'll try to keep this first post up to date, for easy to find status)
current version: 89 v1.1.0.16
Features: Texture exporter, sound exporter, talktable exporter, skinned mesh exporter, DAS save file slider values exporter, IMPORT(!!!), mesh import,
Import texture, import EBX (inventory & enemy stats tweaking (level 19 nug, mage daggers anyone ?)
Timetable
The steps are:
Identify game assets (textures, mesh, etc..)
1) Read the CAS files in readable form (uncompressed) -- done & released (release 10 or higher)
2) Find texture and mesh examples on the CAS files -- done & released (release 10 or higher)
3) Extract the texture in readable form (dds) -- done & released (release 10 or higher)
3a) Extract the game 3d models in readable form (obj, 3ds, fbx..) -- done & released (r 10 or higher)
3b) Extract game dialog text -- done & released (release 25 or higher)
3c) Extract game sound files -- done & released v 50 and above
Modify simple Textures & Mesh
4) modify textures (gimp, Photoshop, Paint.net) -- done & released (release 10 or higher)
4a) Modify Mesh (3ds, maya, blender, daz3D) -- done & released (release 10 or higher)
5) Make a tool to import modded textures into game w/o crashing the game -- done, released a standalone tool in beta on 12/15
Version 37 allows for texture swap (swap 2 in game textures) and test import)
5a) Make a tool to import static mesh (statues, chairs, rocks) - done, not released yet
Modify skinned/ rigged Textures & Mesh
6) rig modded Mesh to fit the npc bodies in game (3ds, maya, blender, daz3D) -- done, not released yet harder than expected
7) Make a tool to import rigged mesh (armour, hair, weapons) - done, not released yet harder than expected but some limited import has been available since late June
7a) Swap mesh in game (no importing but your quizzy can use Morrigan's dress or Abelas armor) - done for hair in late June, for npc armor in September, with a brilliant trick by the author of the "dress like Vivianne" mod.
Modify game character Textures & Mesh
8) rig modded Mesh to fit the Inquisitor bodies in game (3ds, maya, blender, daz3D) -- done, not released yet ran into a roadblock
9) Make a tool to import rigged / dynamic mesh (armour, hair, weapons, body. face) - some limited import has been available since late June for hair. mesh swap used for armor
Modify game story / flow (dialog, sound files, dialog wheel, conditionals, damage, stats, spells)
3b) Extract game dialog text -- done & released (release 25 or higher)
3c) Extract game sound files -- done by Warranty Voider v 50 and above
10) Identify and read conditionals, statistics, spells - done for save files
11) Make user tool to modify text, sound. statistics, spells, etc.. - done for text
12) Make tool to import the modified text, conditionals, etc into game - can be done with EBX import
** Note that 10, 11 & 12 can be done in parallel with the mesh work
As you can see, in 3 months we did a lot of progress, but hit a stumbling block: mesh import was harder than expected. In any case by July there were gorgeous hair mods for quizzies.
Even so, there are over 80 130 500 mods for DAI on Nexxus, done with our tools, from retexturing the dreaded skyhold jammies and making decent eyebrows and softer / darker looks for companions, to mods allowing people to level up faster or slower, to bypass class restrictions for armor and class and level restrictions for weapons. An unreleased mod allows people to dual yield two handed weapons or wear Bianca and another redecorated the entire skyhold in purple tones. Go check !
Doubt we get to 8 that this year but I've been wrong before, I thought step 5 was gonna happen in 2015 and Ehalmloptiran is doing it already
And we did! In limited fashion but swapping armor with Viv happened this month (September) and importing new hair meshes has been available since late June
To Do in September 2015 and beyond:
- Tool to modify animation. Can we have a new dance for Quizzy and her beloved ? A flashier combat spell or move ? A kiss form Varric ?
- Tool to modify logic and plot flow: Can we add scenes ? Have Cullen as a companion on missions ? Snuggle with Solas on top of the war table ? Battle Cory's dragon on air ?
- Tool to edit dialog: Can we have new dialog wheel options, edit sound files and add new npc ? Can we have Zevran do a cameo on skyhold ?
All of the above will be pretty hard, if not impossible. But modders are dreamers, so we will keep on trying to expand our toolset while keeping keep DAI alive and fresh for players. On single player mode.
Multiplayer: We will not be working on multiplayer, because it is a controversial area: pure aesthetic mods are ok, like making Isabella bald like Viv, or making Zither's guitar pink. But any mod that changes your multiplayer stats is a bannable offense so we won't be doing tools that allow those. In summary, we won't be wasting time with multiplayer. We already have a lot on our plate.
At first we had very limited import!!! (Dec 2014)

for now it just allows you to swap textures or edit text in the dialog, mesh and importing textures not in game will come later
12.15.2014 Texture import on a standalone research (beta) tool was already allowing some modders to fix the dreaded brown jammies. This was less than a month after DAI launch!!!

(jammie new texture by Kiitosu)
then EBX editing was reality, then mesh.. So nowadays (September 2015) we see that most of what we set out to achieve has been achieved. And we have a living thriving modding community. Yay us!





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