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#226
Silvist

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@Adela - Ah I see what you mean.  Well in order for that conform to work its gotta be like exactly away from the mesh you are conforming to.  So a bit bigger, but by not much.  if there's any angles it really starts screwing up the verts.

 

 

Here's an example of me using a cylinder to conform leggings to that body mesh.  I guess I should say it works well with simple meshes lol.  If you use something with alot of verts, its hard to line up properly.  Also, yes I cheated on this cause I just used the mirror tool to make the other side lol.

 

I used to do things in halves, mirror, and restitched it together..but I had a couple welds go wrong on me with high poly counts.

 

Spoiler

 

Spoiler

 

Spoiler

 

I actually never finished those leggings cause I couldn't find a good texture for them.  I'm actually better at mesh editing, than making textures lol.  I know my way around photoshop, just I don't have the artistic ability anymore to be creative ;p



#227
Adela

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thats pretty cool it doesnt matter if you "cheat" as long as it makes your work easier and more efficient i call those shortcuts ;)



#228
Silvist

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Well either case I'm outta practice, I haven't done any major modding for a year or so.  That's why I'm practicing now, before we can get meshes into the engine.  That way when the time comes I can put out some quality armors ;p

 

Here's more progress:

 

Spoiler

 

Spoiler

 

Spoiler



#229
Adela

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wow i would love to have that armor for my quizzy :D  :wub:  :wub:  awesome job!!



#230
Silvist

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Lol, thank you.  It kinda looks evil though.  Then again you could play the evil inquisitor.  The hardest part will be the boots and gloves (especially if it has fingers).

 

Spoiler

 

Spoiler

 

Spoiler

 

The knee/leg part is done to some degree.  I could probably go back through and fix any minor details.  This kinda of stuff is my forte, I can do my own, but takes alot longer lol.  Then to make a cool tex like this...yea no lol.



#231
Silvist

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K, looks like one of the knowledgeable guys over at the cheat engine forum, Wogoodes, posted on ME3.  It looks like Eham liked some of the scripting he made, so that'll probably help out alot.  Woot, for more people to join the battle! 



#232
Adela

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I like that armor cause it looks like something a badass vampire will wear :D (im a big fan of vampires and NO  by that I dont mean Twilight) 

 

also good to know that more ppl are joining :D



#233
TKavatar

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Did a very quick retex of the Skyhold pyjamas just to see how it looked.
 
Red:
 

Spoiler


Green:

Spoiler


Blue:

 

Spoiler



#234
Silvist

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@TkAvatar- Loving those colors!  So much better than the neutral colors we get default ;/



#235
Adela

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@TkAvatar I LIKE THE GREEN ONE!!!! probably cause its my fav color :P



#236
Silvist

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Guys a quick update, Eham has made his own page here:

 

http://daitools.free...s.org/index.php

 

So he'll probably doing posting there now.  You gotta re-register, unfortunately.

 

He posted some updated tools here:

 

http://daitools.free...g/post3.html#p3



#237
kojak2091

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Hey, so I'm just now stumbling on this topic. I had tried to dig into the DAI game files, but honestly have 0 experience doing anything of the sort. So after a lot of digging around the internet yesterday I ended up finding a few tools to extract all this information too. Unfortunately, I couldn't find anywhere what to do with all the itexture, mesh, chunk, and luac files. Any pointers?



#238
TKavatar

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Hey, so I'm just now stumbling on this topic. I had tried to dig into the DAI game files, but honestly have 0 experience doing anything of the sort. So after a lot of digging around the internet yesterday I ended up finding a few tools to extract all this information too. Unfortunately, I couldn't find anywhere what to do with all the itexture, mesh, chunk, and luac files. Any pointers?

 

Use this to extract and convert all the mesh and textures into editable formats.



#239
Silvist

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@Kojak2091 - Its all in the readme file.  You have to run it all from command line.  Just paste the code in there to the command line prompt, and edit it to fit your install directory, and where you want the conversions to go to.

 

A full dump took me about 10-12 hours.  Converting them all took about an hour.  You can run both the converts at the same time through multiple command line windows.

 

If you used the files TKavatar linked above, there should be no luac files.  

 

If you aren't familiar with command line, best wait until Warrantyvoider finishes his graphic version.



#240
kojak2091

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If you used the files TKavatar linked above, there should be no luac files.  

 

 

what i did was needlessly roundabout and complicated it seems. 

 

i ended up using some bf4 sbtoc dumper script that someone had fixed to work with dai on the cheatengine forums. 

 

it gives me a bunch of luac files in DAI\dump\bundles\res\da3\scripts that I can view in Notepad++ it turns out and it gives me bits of code like 

	 …á   1   $        compiledlua_c5b3f584_4c1e_4652_94eb_f7d3f80869d6 PrimaryItem,PrimaryRune,WeaponStyle LuaQ  l  function compiledlua_c5b3f584_4c1e_4652_94eb_f7d3f80869d6( PrimaryItem,PrimaryRune,WeaponStyle ) 
--function <guid>( arg1, arg2, arg3)     <<- Inserted by the Pipeline
do
	-- 0: none
	-- 1: 1-handed
	-- 2: 2-handed
	-- 3: dual
	-- 4: archery
	-- 5: staff
	-- 6: bianca
	-- 7: 2-handed alt
	-- 8: 1-handed alt
	-- 9: dual alt
	-- 10: staff alt
	
	hitsPerSecondTable = {1.11, 1.13, 2.57, 1.13, 1.62, 1.13, 1.01, 1.46, 2.49, 1.93}
	if(WeaponStyle < 1 or WeaponStyle > 10) then
		print("Invalid weapon style value")
		return 1;
	end
	
	weaponStyleValue = hitsPerSecondTable[WeaponStyle]
	print("Calculating DPS for item with damage= " .. PrimaryItem .. ", rune damage= " .. PrimaryRune .. ", weapon style= " .. WeaponStyle .. ", weapon style value= " .. weaponStyleValue);
	
	DPS = (PrimaryItem + PrimaryRune) * weaponStyleValue;
	print("DPS = " .. DPS);
	
	return DPS;
end

 end              $       €    1   compiledlua_c5b3f584_4c1e_4652_94eb_f7d3f80869d6                0   Ê  A  A  Á  Á   A‚  B Á‚ à A â@ Ç   X@B@ €€ … €ÅÀ  Ü@ Á@ Þ  Å   Æ€€Ç@ ÅÀ  @  Á À€  @ B ÅB ÁÜ@ Ì@  A Πǀ ÅÀ Á E AÜ@ Å€ Þ   €       hitsPerSecondTable Ãõ(\Âñ?®Gázò?Âõ(\@ìQ¸…ëù?)\Âõ(ð?\Âõ(\÷?ìQ¸…ë@áz®Gáþ?      ð?      $@   print    Invalid weapon style value    weaponStyleValue '   Calculating DPS for item with damage=     , rune damage=     , weapon style=     , weapon style value=     DPS    DPS =      0                                                                                                                                                         PrimaryItem     /      PrimaryRune     /      WeaponStyle     /                           

in a folder called compute_dps

 

i don't know if this is just dumped as something else with the tkavatar link, it's just what i got. 

 

the whole dump folder is like 3 or 4 gigs so i don't know if that's important either.

 

I also feel like i should reiterate that I have 0 experience and that I was just curious to see if you could poke around at things like you could with the me3 coalesced. 



#241
Silvist

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@Kojak2091 - I don't have experience with ME3.  Yea the stuff you posted is not what we have been using.  It was developed long before that was released on cheat engine.  My dump folder is about 30 gigs, with all files converted to textures/meshes.

 

The file linked above is just a command line script, purely for dumping and converting.  

 

I believe the one you mentioned was brought up today by someone known as Wogoodes over at cheat engine.  He's sharing the information he found, and created with the two people who have been working on ways of there own.

 

Warrantyvoider is one, a person who probably knows the most about ME3, since he wrote the ME3 tool.  The other is Ehamloptiran, someone who has found the most out of anyone in the group, though WV is not far behind.

 

He's the only person who's successfully modded the game in 4 days by deconstructing,  and reconstructing the base files without hacking. He basically edited the game like an actual developer would modify game contents.  He is still testing alot of stuff, before he releases anything.  He also is making this all a source, so other people can improve upon his work.  Lastly he's trying to make it all so we can understand the complex things he does lol.

 

If you want a tool like this:

 

Spoiler

 

You'll have to wait a bit till WV is done with it.  Sadly he's sick right now, so progress is pretty limited.



#242
kojak2091

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Aight. I'll poke around some more, but I appreciate the response and information!



#243
TKavatar

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Has anyone managed to find Morrigan's ballroom gown?



#244
ladyofpayne

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Please can anyone make a screenshot of Gaspard without his mask?



#245
Silvist

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@Tkavatar - Yes, I have the gown.  I had to extract all tocs just to find some of the special characters like that.  Where as before I only was trying to extract npcs.



#246
Adela

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@silvist

 

did u by any chance got Alistair model i only got his texture



#247
ladyofpayne

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Please make modification Gaspard de Chalons without mask.



#248
Adela

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ladyofpayne

I dont have Gaspart in my folders



#249
Renmiri1

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Did a very quick retex of the Skyhold pyjamas just to see how it looked.
 
Red:
 

Spoiler


Green:

Spoiler


Blue:

 

Spoiler

Awesome work!!!

 

I'll help you do a mod file to put that in game, if you need my help :D



#250
Renmiri1

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Aight. I'll poke around some more, but I appreciate the response and information!

Kojak the files dumped by the tool on the CE forum  are mostly the scripts and just some of the textures/ models. Voider and Ehalmoptiran are the ones with tools dumping all the textures and mesh. But Eh's and Voider's stuff doesn't dump scripts yet.

 

We are working into consolidating all disparate dumpers and extractors into one tool, but for now if you want to see most of the textures and models use the tool TKavatar linked (is Ehalmoptiran's command line tool)