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#2526
TrevellianMo

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If i undesrtand coorect if i need to change human male INQ texture it might be any male or female human texture NOT inq?

 

yes.

 

as i said i changed hm_hed_inq_d.dds - it changes nothing. Dont know what texture refers to human inquisitor male face texture



#2527
skaramoosh

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no, I mean; the human and elf texture are in the same .dds. Do I still need to do the human texture in diff?

Joyce, just to be safe do both. I did the same for my jammies retexture. :)  

Unless you check the uv mapping in a 3d program it's hard to tell where the texture sits exactly on the elf model. Hope this helps.



#2528
Joyce

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Joyce, just to be safe do both. I did the same for my jammies retexture. :)  

Unless you check the uv mapping in a 3d program it's hard to tell where the texture sits exactly on the elf model. Hope this helps.

thanks :D



#2529
Joyce

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Joyce, just to be safe do both. I did the same for my jammies retexture. :)  

Unless you check the uv mapping in a 3d program it's hard to tell where the texture sits exactly on the elf model. Hope this helps.

are you the one who made the black PJ? 'Cause the black pants would go really well with this I'm doing and I wonder if I can use them? (And I'll credit you of course)



#2530
Margerard

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Hey guys, I hope I'm not interrupting a serious and technical discussion here too much. I just wanted to thank you all for your awesome work at modding. I read your progress everyday, it's both educational in case I intend to give modding a try later, and makes me giddy knowing I can have some wonderful stuff in my game soon enough. Keep up the good work, while I remain your faithful follower and admirer of your works!

 

PS.: Has anyone wondered if a pet fennec/nug would ever be a possible mod? I can see the technical difficulties of it and feels so dumb just asking but I just love them cutiepies. :(



#2531
Ehamloptiran

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PS.: Has anyone wondered if a pet fennec/nug would ever be a possible mod? I can see the technical difficulties of it and feels so dumb just asking but I just love them cutiepies. :(

 

Maybe as a fake follower when we get to the point of being able to add new assets, might work.



#2532
Margerard

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Maybe as a fake follower when we get to the point of being able to add new assets, might work.

 

Interesting thought, thanks for the reply. Also just occurred to me what else I wanted to mention. Any idea how skies work? I personally find the Hissing Wastes amazing (despite its emptiness) and it makes me sad the sky is as starless as if we're in a big city with light pollution. I imagine that's very much down the road, but just curious if anyone has thought about this before.



#2533
Ehamloptiran

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Interesting thought, thanks for the reply. Also just occurred to me what else I wanted to mention. Any idea how skies work? I personally find the Hissing Wastes amazing (despite its emptiness) and it makes me sad the sky is as starless as if we're in a big city with light pollution. I imagine that's very much down the road, but just curious if anyone has thought about this before.

 

I have no idea to be honest, I haven't even come across any sky defintions or anything. If I come across anything I will be sure to let you know.



#2534
Kamael

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Just uploaded Pride of The Wolf on Nexus, my mod for Solas face and pajamas textures.

 

I said I'd make a texture for his armor as well, but I got a flu and didn't want to let anyone waiting for too long, so soon I will update the mod with his armor retextures too.

 

If you guys encounter any problem please let me know, I hope everyone enjoy!

 

http://www.nexusmods...tion/mods/175/?



#2535
tmp7704

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_s map:
 
Red Channel - Roughness Mask. The darker the color, the less rough the surface is
Green Channel - Actual specular data
Blue Channel - Metallic Spec Mask. If blue then material is metallic and therefore should apply metallic spec.

There's a much simpler alternative, too: specular highlights often aren't just of the colour of reflected light, but they become affected by the surface colour of the item which is reflecting that light. As such, the _s texture might be simply RGB colour which is mixed with the colour of the light. At least that's how it was used in DAO and DA2 _s textures, iirc -- rgb channels would define tint of the specular highlight, and alpha would determine how strong the tint was.

#2536
Ehamloptiran

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There's a much simpler alternative, too: specular highlights often aren't just of the colour of reflected light, but they become affected by the surface colour of the item which is reflecting that light. As such, the _s texture might be simply RGB colour which is mixed with the colour of the light. At least that's how it was used in DAO and DA2 _s textures, iirc -- rgb channels would define tint of the specular highlight, and alpha would determine how strong the tint was.

 

If you have a look at the different channels, they dont represent the same data, red and blue appear to be masks of some type, the blue channel in particular only has two states, 0 or 255, Red appears to have different states, but consistent across a surface. Only the green appears to actually be a greyscale specular map. In PBR you usually have metallic and roughness to describe a surfaces properties, thats why I proposed Red as being a roughness mask, as I have not seen anywhere else this type of mask - Now frostbites PBR may be different, and I could be completely shooting down the wrong range, lastly the alpha channel is unused.



#2537
Chaos17

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Thank you Kamael for sharing your work! :D

http://www.nexusmods...&preview=&pUp=1



#2538
Athymhormia

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Just uploaded Pride of The Wolf on Nexus, my mod for Solas face and pajamas textures.

I said I'd make a texture for his armor as well, but I got a flu and didn't want to let anyone waiting for too long, so soon I will update the mod with his armor retextures too.

Thank you so much for uploading! And get well soon :)

Sadly Mod Manager version of DAI Modding Tool still doesn't work for me in a normal way, so I'm not able to put this beauty into my game for now. That's why I've finished new version of Solas with (less this time) hair - textures just in case someone could be interested in a such variation.

Spoiler


#2539
denise12184

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Have you had any luck, Joyce? I still can't get the modding tool to open so I'm stuck at the moment. :( No way to test anything I might try. I know Kamael mentioned having to tweak each channel individually, but I'm not sure what that involves.



#2540
Joyce

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Have you had any luck, Joyce? I still can't get the modding tool to open so I'm stuck at the moment. :( No way to test anything I might try. I know Kamael mentioned having to tweak each channel individually, but I'm not sure what that involves.

working on it right now, but it seems to be going in the right direction :)



#2541
denise12184

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working on it right now, but it seems to be going in the right direction :)

Awesome. Would you mind sharing what you did when you're finished? It's so frustrating. I spent hours on this texture, and it's just sitting there...



#2542
Chaos17

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Ehamloptiran 7 kudos 45 posts

The mesh file has been deciphered 100% with some help. But we still can not recompile them back into their internal format. Also still trying to figure out which format to use for exporting and editing, as there are at least about 30 vertex types to support for import/export. I believe a custom import script will be required for 3dsmax.

 

Oh, yiiiiiiiis!
I'm supporting you!
(sorry didn't wanted to spam the nexus page).


#2543
denise12184

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Alright, I guess I have to throw in the towel here. I just cannot get the modding tool to open. It keeps giving me an application error or just doing nothing. I thought it was my antivirus because that completely blocked texmod for me too, but I've went with another program and no change. So even if I get the textures figured out, I have no way of actually getting it in game :(

 

Still, it's exciting to see what you guys are capable of doing. Thanks for all the help.



#2544
Joyce

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Awesome. Would you mind sharing what you did when you're finished? It's so frustrating. I spent hours on this texture, and it's just sitting there...

If everything goes well, of course! :)



#2545
Chaos17

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Posting that video that Remniri found, maybe it can help someone here..

 



#2546
ladyofpayne

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post-12449-0-61164900-1420818408_thumb.p

Please can you make screenshot of this armor or NPC? I am going to color this armor and I need an example.



#2547
Elanor

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Thank you so much for uploading! And get well soon :)

Sadly Mod Manager version of DAI Modding Tool still doesn't work for me in a normal way, so I'm not able to put this beauty into my game for now. That's why I've finished new version of Solas with (less this time) hair - textures just in case someone could be interested in a such variation.

Spoiler

Wow, it looks great :D I have to make Lavellan Inquisitor for this :P



#2548
Chaos17

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post-12449-0-61164900-1420818408_thumb.p

Please can you make screenshot of this armor or NPC? I am going to color this armor and I need an example.

Who is that ? XD

I would like to help but I don't know who is it.



#2549
denise12184

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I got the mod tool opened! Turns out the problem was user stupidity. I didn't have slim dx thing installed :unsure:

 

So. Progress, at least. Now to figure out the s and t files...



#2550
Adela

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Oh, yiiiiiiiis!
I'm supporting you!
(sorry didn't wanted to spam the nexus page).

 

WHAAAAATT??? OMG OMG OMG WHERE WAS THAT POST MADE?????????