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#2626
tmp7704

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maybe, but  i think in Alistair's case it might have switched the channels instead?

Thought of it, but if you swap the red and blue channels around then their 'style' still doesn't quite match how the red and blue is done for the other items, plus the regular shader wouldn't automagically know it should use the channels in different order, so... it kinda boils down to the same thing :3

the alpha for Flemeth is shaded so I don't think it's just a mask, it looks more like the diffuse (or specular, I'm still not sure which one it actually is) data placed in separate channel for whatever reason.

#2627
Ehamloptiran

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Thank you for being so patient with me. One last thing, if you don't mind. I'm still not clear on the t maps. I'm not even sure what they are, and google doesn't seem to have a clue either. I made something that resembled one, but it crashed my game and gave my graphics card some kind of fit, so I'm guessing whatever I did was not what it was looking for.

 

_t maps are essentially tint maps, as adela said, it controls the global look of an object.

 

Thought of it, but if you swap the red and blue channels around then their 'style' still doesn't quite match how the red and blue is done for the other items, plus the regular shader wouldn't automagically know it should use the channels in different order, so... it kinda boils down to the same thing :3

the alpha for Flemeth is shaded so I don't think it's just a mask, it looks more like the diffuse (or specular, I'm still not sure which one it actually is) data placed in separate channel for whatever reason.

 

The alpha in flemeths specular texture is just an alpha mask, not even sure if its used, its just the same as the diffuse one. Looks like they may have used the diffuse texture as a base to make the specular texture and the alpha was just left in there.

 

As for allistair and why he is different, im going to say the same as someone else did earlier, iteration, they probably tried a few different ways, and some actors/objects got left the old way, odd is the fact it doesn't use a different shader from what i can tell.



#2628
denise12184

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Well, I give up. Doing anything to the t map makes it impossible to load the game and if I leave it alone, I can see the regular pjs under my texture. At this point, I have no idea what's going on. This is all way over my head :huh:



#2629
Ehamloptiran

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Are you saving as DXT1 with mipmaps?

EDIT: Or more importantly, are you saving it in the same format as it was originally, since some are DXT1, some are DXT5

#2630
denise12184

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Are you saving as DXT1 with mipmaps?

Yes. I checked to be sure. Every patch I have made that replaces the t map in any way makes the game freeze/crash when loading.



#2631
Renmiri1

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Well, I give up. Doing anything to the t map makes it impossible to load the game and if I leave it alone, I can see the regular pjs under my texture. At this point, I have no idea what's going on. This is all way over my head :huh:

you can make pj's with skin tones. would simulate transparency



#2632
SheWildWolf

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Are you saving as DXT1 with mipmaps?

EDIT: Or more importantly, are you saving it in the same format as it was originally, since some are DXT1, some are DXT5

 

Out of curiosity, is there a way to know which was saved in what format? Sorry if that's a noob question. B)



#2633
Renmiri1

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Yes. I checked to be sure. Every patch I have made that replaces the t map in any way makes the game freeze/crash when loading.

Use Gimp, with the latest DDS plugin, it works well.

 

You can post your t-map somewhere and i can try here if you want



#2634
Renmiri1

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Out of curiosity, is there a way to know which was saved in what format? Sorry if that's a noob question. B)

yes, the hex text says if it is dxt1 or dxt5

 

but easier yet is file size, 5 mb is dxt5, 2 mb is dxt1



#2635
denise12184

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Are you saving as DXT1 with mipmaps?

EDIT: Or more importantly, are you saving it in the same format as it was originally, since some are DXT1, some are DXT5

Ah, I'll check on that, thank you.

 

 

you can make pj's with skin tones. would simulate transparency

Like the texture Kamael made?



#2636
Ehamloptiran

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Yes. I checked to be sure. Every patch I have made that replaces the t map in any way makes the game freeze/crash when loading.

 

Im doing a test now, I have modified hf_sera_var1_core_0111_t and now creating a patch to see what it does.



#2637
denise12184

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Im doing a test now, I have modified hf_sera_var1_core_0111_t and now creating a patch to see what it does.

From what Renmiri said about file sizes, I was exporting as DXT1 when it should have been DXT5. Trying it now as a 5.



#2638
Renmiri1

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If anyone wants to mod Solas outfit, I finally made this cheat sheet for myself after having to load daz 3d to see the uv and editing it on gimp. Quizzy jammies are similar

 

tumblr_nhzttbgbHO1u4bdzio1_500.gif



#2639
Ehamloptiran

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From what Renmiri said about file sizes, I was exporting as DXT1 when it should have been DXT5. Trying it now as a 5.

 

Okay then, just for reference, the change worked:

 

wDzBj3i.jpg



#2640
SheWildWolf

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Have any of you that play Multiplayer had any kind of loading issue while you have a Merged folder?  For some reason, regardless of what mod(s) I use, when I have a merged patch, I can get through the lobby, into the dungeon, but then I can only hear what's going on. The actual dungeon never loads, it's just a black screen with the loading icon still flashing. If I remove the Merged folder everything loads up fine. 



#2641
denise12184

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Okay, GIMP has like 5 types of DXT5. Does anyone know which one to use?



#2642
Ehamloptiran

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Have any of you that play Multiplayer had any kind of loading issue while you have a Merged folder?  For some reason, regardless of what mod(s) I use, when I have a merged patch, I can get through the lobby, into the dungeon, but then I can only hear what's going on. The actual dungeon never loads, it's just a black screen with the loading icon still flashing. If I remove the Merged folder everything loads up fine. 

 

Mods are not supported in multiplayer in any way. So any issues will not be investigated, as using mods can result in a potential ban, regardless if its just a visual change.

#2643
Ehamloptiran

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Okay, GIMP has like 5 types of DXT5. Does anyone know which one to use?

 

BC3/DXT5



#2644
SheWildWolf

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Mods are not supported in multiplayer in any way. So any issues will not be investigated, as using mods can result in a potential ban, regardless if its just a visual change.

 

I realize that, and I do understand. Nothing I have modded is for MP. I was just curious if maybe there was some kind of block or whatever. It's easy enough to pull the folder out when I decide to do MP though. Thank you for the reply. :)



#2645
denise12184

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Tried everything again, making sure I had the right file exyension and it froze :(

 

I just don't get it. It works (as far as loading the game, anyway) if I don't replace the t map.



#2646
Ehamloptiran

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Tried everything again, making sure I had the right file exyension and it froze :(

 

I just don't get it. It works (as far as loading the game, anyway) if I don't replace the t map.

 

Which texture are u trying to change? Name and location.



#2647
denise12184

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The qunari female skyhold outfit:

 

qf_inquisitor_var2_core_0111_t.dds

 

inquisitorjill/appearances/var2/textures



#2648
Ehamloptiran

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Okay I can't test the qunari female skyhold outfit, since I dont have a Qunari female character. So I tried the elf female one. And the results were fine. No crash. Outfit changed to be very reflective:

 

fElTkq8.jpg

 

So this doesn't really help you too much, as it appears to be fine at my end, maybe this is just a continuation of the issues others are having.



#2649
Renmiri1

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Have any of you that play Multiplayer had any kind of loading issue while you have a Merged folder?  For some reason, regardless of what mod(s) I use, when I have a merged patch, I can get through the lobby, into the dungeon, but then I can only hear what's going on. The actual dungeon never loads, it's just a black screen with the loading icon still flashing. If I remove the Merged folder everything loads up fine. 

Mods are not compatible with multiplayer, removed the merged folder if you want to play MP



#2650
Renmiri1

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Sometimes my T map changes get me weird rsults but never a game freeze

 

http://38.media.tumb...bdzio1_1280.gif