All armor that can be crafted and worn by the player or companions (which, from what I can tell, is almost all of it) has it's colour controlled by shaders, not textures. From what I can tell there is no real colour information in the diffuse textures for armour or crafting materials. The only way to control what shaders do is through hex editing which is possible but I personally wouldn't know where to start. I have only seen Eham and a handful of others do this successfully so far.
I want to learn this at some point but because as things progress with the tool so quickly, anything I learn could become obsolete.
Oh crap, my mistake then, I thoguht the armor only could have those colours, didn't know it was craftable.





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