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#301
Renmiri1

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tumblr_ng56j2E8u51u4bdzio1_500.gif

 

No need to download anything but that folder voider listed above. res explorer is there <3



#302
Silvist

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@Silannah - If we can get into the fx and what not, then it'll be for sure possible.  The whole reason we start with texture/mesh replacement is because its the simple part.  After that's done the more complex stuff will come.  I'm not exactly sure how spells work yet graphic wise.  Whether its a straight animation, or an image combined with it.  

 

Basically if its just a image, should be easily moddable pretty quickly.  If its the fx, we gotta be able to translate them into proper formats we can edit.  Which is currently being worked on.

 

@Renmiri Yea, Mine doesn't look like that at all.  I don't have the separating bar like you have.  Did you run that from inside DA tools?  Or is it separate?



#303
TKavatar

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@ Adela - awesome work with the hair :D

 

I've been working on porting Triss's outfit from TW2 (which is from a Skyrim nif). Luckily the Skyrim and DAI poses are quite similar.

 

Quick question for the group. I know character models and outfits will be alterable by mods, but I'm wondering if spell graphics will also be alterable? Basically, all I'm looking for is a way to either diminish Ring of pain's inner red spirally effect (making it just a ring or some such), or turn off the spell effect all together. Considering, it's near constant use, and how utterly and garishly it fills your entire field of view as a warrior, I feel this would massively increase the enjoyment of Reaver for alot of people, me included!

 

Should be doable. Just need to alter the VFX texture (if it's anything like how Skyrim handles it's spell effects; I've had loads of practice modifying spell effects for my mod).



#304
Silvist

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K finally got the current da tools working.  Apparently I extracted the new one over the old one, and it didn't change it (even though I watched it override lol).

 

@TKavatar - Ugh, I hated some of the vfx in skyrim.  Not being of how it was scripted, but how it was implemented into nifs.  You have no idea how long it took me to decipher the bound swords, so I could use it to make my own stuff lol.

 

Btw, if you guys are looking for specific files, da tools would be the way to go.  Much easier to extract what you want, than the entire game lol.



#305
TKavatar

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K finally got the current da tools working.  Apparently I extracted the new one over the old one, and it didn't change it (even though I watched it override lol).

 

@TKavatar - Ugh, I hated some of the vfx in skyrim.  Not being of how it was scripted, but how it was implemented into nifs.  You have no idea how long it took me to decipher the bound swords, so I could use it to make my own stuff lol.

 

Tell me about it. I had to change a million things just to make fire glow blue instead of red. Meshes were much worse.



#306
Silvist

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@Tkavatar - Yea I created my own set of bound effects.  One was lightning, fire, dark energy, poison, and ice.  Once I found the core file it wasn't so bad.  Just finding the dam thing..took forever.  I almost thought Bethesda purposely hid the file just to screw with me.  

 

Then I found the stupid texture file linked in a random portion of nifskope that was mostly the design behind the bound effects outside of the CK.

 

My mod essentially allowed destruction magic based weapons a magic user could summon.  It was set to scale its damage with destruction magic as well.  I was inspired by Midas Magic from Oblivion, and tried to recreate some of his spells, and a variation of my own.

 

At least I was able to fix the pesky looking Vampire lord, and werewolves.  I still fall over laughing when my werewolf human, changed into a Kaijit (did that on purpose). 

 

Now to see if I can find the dam eyelash texture, and possibly what texture the stupid hair meshes use (besides Cassandra).



#307
Renmiri1

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@Silannah - If we can get into the fx and what not, then it'll be for sure possible.  The whole reason we start with texture/mesh replacement is because its the simple part.  After that's done the more complex stuff will come.  I'm not exactly sure how spells work yet graphic wise.  Whether its a straight animation, or an image combined with it.  

 

Basically if its just a image, should be easily moddable pretty quickly.  If its the fx, we gotta be able to translate them into proper formats we can edit.  Which is currently being worked on.

 

@Renmiri Yea, Mine doesn't look like that at all.  I don't have the separating bar like you have.  Did you run that from inside DA tools?  Or is it separate?

from inside



#308
Renmiri1

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The 2 mods i wan to do are the Jammie swap and swapping armors for Solas :)



#309
Silvist

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@Renmiri - Yea I got it all working, thanks to you and WV.  Also why am I not surprised you want to make something for Solas...so near and dear to your heart! ^^

 

Also thanks to Adela's instructions I finally got the eyelashes to work! (I realize there gray ;p)

 

Spoiler



#310
TKavatar

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Someone made a cinematic tool mod for taking pretty screenshots. It has a free camera + hud and fov control + access to FB3's visual effect settings.



#311
Renmiri1

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@Renmiri - Yea I got it all working, thanks to you and WV.  Also why am I not surprised you want to make something for Solas...so near and dear to your heart! ^^

:whistle:



#312
Renmiri1

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Someone made a cinematic tool mod for taking pretty screenshots. It has a free camera + hud and fov control + access to FB3's visual effect settings.

Awesome!



#313
Chaos17

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Thank you for working on mods, I can't wait to try them when they will be ready :wub:

Keep up the good work!



#314
JujuBindweed

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Awesome what you guys do. And I thought it isn't possible to make Mods for the Frostbite 3 Engine!!

YOU ARE AWESOME!  :wub:  :wub:  :wub:



#315
ForgottenWarrior

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Does anyone run into this problem with meshes?
Spoiler

Im trying to import .obj meshes after DAIMeshConverter into 3ds max but getting this error with every model. Version of 3ds max 2008, i also tryed to import it to 3ds max 2014 but getting just this:
Spoiler

That vertical line is the only thing im getting there. No errors though.

Thanks in advance.

#316
TKavatar

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Try importing the obj into some other software like nifskope or blender? If you're still getting that line you might not have extracted the files properly.

 

Also try scaling it up, it might be too small.



#317
ForgottenWarrior

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Tryed Nifscope and Noesis - they open meshes without problems but render window is just blank. Guess i did something wrong during export.

Last question - do i have to export all resources? I just exported itemappearances.toc maybe that's the case.

#318
TKavatar

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Tryed Nifscope and Noesis - they open meshes without problems but render window is just blank. Guess i did something wrong during export.

Last question - do i have to export all resources? I just exported itemappearances.toc maybe that's the case.

 

Well you don't have to but some files are all over the place and it's better to just extract the whole thing IMO. It will take a long time though.



#319
Adela

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@ ForgottenWarrior  how are you importing them exactly? by just dragging and dropping?

 

also have you set your  grid to mm? cause the meshes are super tiny



#320
ForgottenWarrior

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@ Adela I use comand line by typing all comands manually. I also set mesh scale to 10, just as usage.txt advised. As for units setup i use meters. I even tryed to scale thing up - didn't worked.

#321
Adela

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I was referring to how you import your meshes in max, sorry should have been more specific, but  if it doesn't appear at all  you might wanna do what TKavatar said and extract the entire WIN32 folder... its gonna take a long time tho



#322
ForgottenWarrior

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If i am the only one who expiriencing such problems them i assume the root of all problems is in me. Well, time to do things the right way.

Thanks everyone!

#323
Adela

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you might also want to change some settings in max if you havent already, like the unit setup i changed mine into millimiters, and the grid spacing to 5mm  that tends to help out too sometimes with tiny meshes, cause even if you set the scale to 10 its still pretty tiny 



#324
mellifera

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Hey everyone, quick question: I know that everything is still a work in progress with regard to modding tools and all, but how feasible would changing/creating hair tints be, in your opinion?

 

It's embarrassing how bad the defaults are, especially with regards to the eyebrows. It's bad enough that the "black" hair is some weird blue tint, but then the brows are actually blue, and for other hair colors green? Or the brow color not having its own color picker when eyelashes do? What were the priorities here, sheesh... Almost makes me wish we could get brows painted on face textures instead. Anyway, I haven't had much experience with modding outside of DAO and some ME1/2 stuff, but I'd be willing to learn and try pretty much anything in order to fix these ridiculous hair colors.... in the meantime I look at Cassandra and Morrigan with pained expressions over their beautiful black hair while my Inquisitor stands there with a hideous blue black Skrillex-looking Party City wig slapped on her head.



#325
errantknight

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Hi guys. Thanks for working on this. Read through the topic this far and I can see that mods for this game are going to be hard won. Kudos to you all!

 

I don't know how doable this is or if its something anyone would want to try working on, but I'm in desperate need of a mod to change the female run to the male one. The female on drives me crazy to the point that I can't play a female character and I really want to. Combat is fine, it's getting there that makes me nuts, lol. I was going to try working on it myself, but then I read this thread and, well, I don't think I have the chops.