I have a copy of the old patch. Is it possible to revert to that, or will the game just overwrite to patch 4?
DAI Tools
#3551
Posté 21 janvier 2015 - 01:00
#3552
Posté 21 janvier 2015 - 01:01
#3553
Posté 21 janvier 2015 - 01:06
Yes, I noticed that. I tried reverting to the previous patch and then merging with mod manager again and it had the infinite load screen. No EA or Bioware logos, just a black screen. I wasn't sure if I did something wrong or if had something to do with Origin.
#3554
Posté 21 janvier 2015 - 01:12
@Eham
Could deleting the cache.dai file from DAIModdingTool folder, then restarting the tool, rebuilding the cache, creating a new dist patch and then merging work?
I would try but I haven't updated yet. I just disable my Internet connection before starting Origin and then enable it again once the game has started (for all those looking to not update).
#3555
Posté 21 janvier 2015 - 01:14
No it won't make any difference, the cache is only built up on all the files located in the data directory, nothing is read from the updates directory.
#3556
Posté 21 janvier 2015 - 01:20
No there really isn't, there is no point wasting resources or energy on a duplicate tool, when DAI Tools is closer to being able to generate correct patches.
I guess I see, didn't know it would be a duplicate tool. In that case I will wait patiently. ![]()
#3557
Posté 21 janvier 2015 - 01:21
No it won't make any difference, the cache is only built up on all the files located in the data directory, nothing is read from the updates directory.
Ah well. Definitely not updating yet then.
#3558
Posté 21 janvier 2015 - 01:32
@Eham do you still have much to do with the "new" tool? do you kind of know when it will be ready? sorry to be such a bother I am just really excited about it, and it sucks I have knowledge of these things so I could help.
#3559
Posté 21 janvier 2015 - 01:37
I'm having an odd issue, when i click merge the modmanager just stops working.At first i thought is was the patch and tried to merge the same patches i merged yesterday and it still crashes. I also checked my .NET Framework and that is fine.
Heck I even re-downloaded the mod manager and still have this issue.
Any idea what went wrong since lastnight? Ty in advance
#3560
Posté 21 janvier 2015 - 01:48
I'm having an odd issue, when i click merge the modmanager just stops working.At first i thought is was the patch and tried to merge the same patches i merged yesterday and it still crashes. I also checked my .NET Framework and that is fine.
Heck I even re-downloaded the mod manager and still have this issue.
Any idea what went wrong since lastnight? Ty in advance
If you had read above, you would know this is caused by the new Bioware patch sent today.
Please wait, Eham is working on a fix
#3561
Posté 21 janvier 2015 - 01:49
No, you aren't stupid. I did go ahead and change my versions in the current merged package.mft file to 5. But, out of curiosity to see what was going on with the mod manager, I tried to remerge files to a different folder and got
[1/20/2015 4:11 PM] Task failed. Error reported was: The given key was not present in the dictionaryI'm sure they will figure it out soon. Just need to be patient.
Yes everyone is getting this, including me
#3562
Posté 21 janvier 2015 - 01:50
If you had read above, you would know this is caused by the new Bioware patch sent today.
Please wait, Eham is working on a fix
Sorry, it was even doing it with the previous patch2, I was thinking it might be something at my end since it was doing it with the old patch aswell. Ty for the response
#3563
Posté 21 janvier 2015 - 01:59
Let's all wait patiently while the coding geniuses do their thing.

Eham and Renimiri and whoever else is involved, your work is really appreciated!
#3564
Posté 21 janvier 2015 - 02:05
v0.3 of the Mod manager should be able to create successful patches, I tested ingame and it loaded successfully, also made sure to check for some patch 4 specific features, such as auto run key. Renmiri will update Nexus, until then here is a direct link
Release: https://drive.google...iew?usp=sharing
Other fixes:
- Mod path now saved to config and recalled when loaded.
- Merge button is now disabled until a successful mod path is chosen
- Mod list box is cleared when mod path is changed
- You can now double click a mod to enable/disable it
#3565
Posté 21 janvier 2015 - 02:07
@Eham do you still have much to do with the "new" tool? do you kind of know when it will be ready? sorry to be such a bother I am just really excited about it, and it sucks I have knowledge of these things so I could help.
yes I and WV are the main coders of DAI Tools. But cannot give an ETA on new features at this time, I would like to say soon, but I have learnt alot about patches just recently, that has made me rethink how to approach the situation. If you want to help, get the source from sourceforge and start poking around.
#3566
Posté 21 janvier 2015 - 02:10
v0.3 of the Mod manager should be able to create successful patches, I tested ingame and it loaded successfully, also made sure to check for some patch 4 specific features, such as auto run key. Renmiri will update Nexus, until then here is a direct link
Release: https://drive.google...iew?usp=sharing
Other fixes:
- Mod path now saved to config and recalled when loaded.
- Merge button is now disabled until a successful mod path is chosen
- Mod list box is cleared when mod path is changed
- You can now double click a mod to enable/disable it
Oh wow that was fast but ![]()
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#3567
Posté 21 janvier 2015 - 02:15
Hmm... it appears google may have locked my account due to unusual activity. Yep looks that way, all my files are locked.
#3568
Posté 21 janvier 2015 - 02:17
v0.3 of the Mod manager should be able to create successful patches, I tested ingame and it loaded successfully, also made sure to check for some patch 4 specific features, such as auto run key. Renmiri will update Nexus, until then here is a direct link
Release: https://drive.google...iew?usp=sharing
Other fixes:
- Mod path now saved to config and recalled when loaded.
- Merge button is now disabled until a successful mod path is chosen
- Mod list box is cleared when mod path is changed
- You can now double click a mod to enable/disable it
Bolded features are going to be super useful. Thanks a lot!
#3569
Posté 21 janvier 2015 - 02:35
Hmm... it appears google may have locked my account due to unusual activity. Yep looks that way, all my files are locked.
try mediafire ?
#3570
Posté 21 janvier 2015 - 02:35
or upload it to the dai forum, it accepts rar
or even svn, on the files section ![]()
#3571
Posté 21 janvier 2015 - 02:53
Hmm... it appears google may have locked my account due to unusual activity. Yep looks that way, all my files are locked.
Ugh sorry to hear that, had that happen too once. I hope you don't have to go through crazy hoops to fix it
#3572
Posté 21 janvier 2015 - 02:59
I have a paid mediafire account if you want, I can host it for you.
#3573
Posté 21 janvier 2015 - 03:03
I uploaded the file to the forum: http://daitools.free...2609.html#p2609
Apparently I triggered googles automatic malware detection somehow (Not even sure how). And they locked my account, no resolution so far.
#3574
Posté 21 janvier 2015 - 03:09
I uploaded the file to the forum: http://daitools.free...2609.html#p2609
Apparently I triggered googles automatic malware detection somehow (Not even sure how). And they locked my account, no resolution so far.
You are on the ball. Thanks a tonne =)
#3575
Posté 21 janvier 2015 - 03:24
I uploaded the file to the forum: http://daitools.free...2609.html#p2609
Apparently I triggered googles automatic malware detection somehow (Not even sure how). And they locked my account, no resolution so far.
Thanks so much, Ehamloptiran! It's working great!





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