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#3826
mrjack

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Using DAI Modding Tool (Not DAI Tools yet, since it is still incomplete). Open the following asset "da3/designcontent/headmorphs/global/followers/hm_dorian".

 

Export asset to EBX binary (Debug -> Export EBX). Then click Show XML. Look for RuntimeHair and RuntimeBeard. Using the guide that I wrote a few posts up. Locate the variables in a hex editor of the binary EBX. And just set their values to 0. they will be something like 02 00 00 80 or something like that (That just says its an external reference, indicated by the 80, and its index is 2 in the external references array). By setting it to 00 00 00 00, we are nullyfing it.

 

If that doesn't make sense, I can write a more thorough walkthru

Thanks

 

I'm gonna give it a go after I finish whipping up a quick and sloppy texture for testing purposes.

 

Can you recommend a hex editor?



#3827
Khylian

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Hey no worries.

 

The pixelation you can solve by doubling the size of the file from 1024 to 2048 before saving. It's probably best to work on the design at that size to keep as much detail as possible but if you've already done the work then it still should be fine.

 

The other problem, I have no idea. I thought I was going crazy at first, uploading the wrong texture or something but you're right. As far as I can tell if you try and replace that texture (even with an exact copy) it kind of shuffles the eyebrows all around and characters like Scout Harding, Grand Enchanter Fiona and Ser Barris have the wrong (usually comical) eyebrows.

 

Sorry I couldn't help on that problem. I'd like to know how to solve it myself. 

 

Thanks so much mrjack! Yeah! I thought I was getting mad or something too! I suppose that for some reason the presets swap the RGB channels. I am going to do some experimentation switching the eyebrows in the RGB channels to see what happs. I'd like to preserve the looks of my ongoing characters, which are quite into the game already.

Cheers,

K



#3828
Ehamloptiran

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Thanks

 

I'm gonna give it a go after I finish whipping up a quick and sloppy texture for testing purposes.

 

Can you recommend a hex editor?

 

My personal preference is "Hex Workshop" but you have to pay for it after a while, I have been using it for years. HXD is a decent free one, otherwise there are plugins for Notepad++ and other programs.



#3829
Khylian

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Eyebrows_01.jpg

Eyebrows_02.jpg

 

The problem of the eyebrow switching....

At least in the presets, if I make an eyebrow patch, the game changes the Red and Blue channels in the uh_eyebrows_m.dds. Perhaps changing the channels around it will work.



#3830
Janic99

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I love your texture mods LOL

I tried to create MYSELF in the game... IT TURNED OUT BETTER THAN I THOUGHT XD

created_myself_on_dai__turned_out_pretty



#3831
Khylian

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Quite impressive janesutin! She really looks like you!



#3832
Janic99

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Quite impressive janesutin! She really looks like you!

Thank you! I even got surprised about it myself hahaha



#3833
Lady Lemonade

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Shantia! You beautiful, beautiful person! Your eyebrow mod is the best thing ever, it makes character creation so much more satisfying. Thank you for putting in all the work! I am sure you made many people happy :)

 

Now, back to lurking.



#3834
Joyce

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I love your texture mods LOL

I tried to create MYSELF in the game... IT TURNED OUT BETTER THAN I THOUGHT XD

created_myself_on_dai__turned_out_pretty

Wow, you're really beautiful!!! :o



#3835
mrjack

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Eyebrows_01.jpg

Eyebrows_02.jpg

 

The problem of the eyebrow switching....

At least in the presets, if I make an eyebrow patch, the game changes the Red and Blue channels in the uh_eyebrows_m.dds. Perhaps changing the channels around it will work.

 

Let me know if that works :)



#3836
meglish

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Hey again! I've been digging through the meshes and was hoping to find anything for Bianca (the dwarf, not the crossbow) and Scout Harding. It's entirely possible I'm missing some things or need to re-extract, but I just can't tell. Can anyone point me in the right direction? Thank you!



#3837
Ehamloptiran

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Hey again! I've been digging through the meshes and was hoping to find anything for Bianca (the dwarf, not the crossbow) and Scout Harding. It's entirely possible I'm missing some things or need to re-extract, but I just can't tell. Can anyone point me in the right direction? Thank you!

 

You wont find much on Bianca, since it appears they are based on generic content. ie. The CharacterBlueprint used is gen_partymember_da3. They have their own headmorph (Based on the generic dwarven head). Otherwise everything is set in the levels as a bunch of overrides on the default.

 

And it appears to be the same of Harding.



#3838
meglish

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Argh, that's what I was afraid of. ;_; I got hopeful when I saw Dagna's stuff.

 

Thanks for the info! I really just wanted to play with the models, not necessarily change the game, so maybe I'll eventually piece together an approximation. Just, not today. ^^



#3839
Khylian

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Let me know if that works :)

 

Yup!! It works. Wow I am so happy! :D



#3840
FunstuffofDoom

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Hey, wow sorry just woke up...Joyce, I meant that more for the second shot I had meant (and thought I had attached!) to include. The armor she has on there is the Battlemage Armor, made from great bear hide and highever weave. Let me see if I can get awake enough to try to attach the second shot,  in the meantime here is the link for that outfit...
http://www.nexusmods...tion/mods/260/?

 

Spoiler

Wonderfully well done, I think. I don't suppose you've got the sliders or a savegame for that face lying around? It's a lot like one I was trying to put together, but I couldn't quite get it to work.



#3841
Joyce

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Just a question about the world state editing: If I flag my female elf as a male so i can romance Dorian, will she get a male appearance or just a male voice?



#3842
Lady Lemonade

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Gasp!

I get new cool eybrows and there is a mod now that gives you no sideburns. This is the best day ever! <3



#3843
ELE08

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Hi all!

So I'm delurking with a question. Does anyone have any idea how to get helmets to show in cutscenes? Is it a flag like casual vs armor?

 

I've gone into the ebx files, but I'm a texture modder, it's la la land.

 

I'm interested for 3 reasons. I'd really like to be able to wear a mask at Halamshiral. Cullen's legendary lion helmet if it even exists still. 

 

And I need to wear this flower hat at all times.

 

flowerhatgsukh.jpg

you feel me

 

Thanks and nice to see all the work everyone's doing!



#3844
Janic99

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Wow, you're really beautiful!!! :o

oh thank you! X3 I think I am just quite normal also in that picture my hair is so wet after the snow storm haha but I appreciate it x3  Thank you! 



#3845
mrjack

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What...have...I...done?  :wacko:

 

RFySgX0.jpg

 

UzrOeJu.jpg

 



#3846
Ottemis

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What did you dooo, like, I had to do a double-take lol.



#3847
mrjack

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it's wierd right?



#3848
Ottemis

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it's wierd right?

Very haha. Took me a bit to realize who it was, the armor gave it away in the end.



#3849
SheWildWolf

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it's wierd right?

 

It's odd, but in a good way. I've been using the mod that Eham did, removed his facial hair, which I already liked.. but.. I am kinda diggin' the whole no flair hair thing. Extra incentive to me to make a male and romance that boy.



#3850
denise12184

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Re: Vitaar, yeah, the maps are just masks, not color maps. Which means we'll have to work with what we have and wait until the location of the hex is discovered or we can just straight up import our own. Which I'm fine with. Means i have to be creative, haha. Though I did notice several were in sets of twos, like 05. That has four channels and two sets of vitaar. Very few cross over into other files, for which I am profoundly grateful, lol. 

 

anderfelsian on tumblr has compiled a list of reference images of all the vitaars, including the non-lootable blossom vitaar, along with their item codes so they can be cheatengine'd in, and it's been very useful for comparing the actual visuals to the alpha channels. I have trouble parsing abstract things, especially when they're overlaid, so this was excellent:

Those tumbler references were what I used as well. Made things much easier.

 

I really like your designs! I'm considering adding the blossom vitaar into another file so we can have it in game without using Cheat Engine. Shouldn't be too difficult, although the colors would possibly be different. I'm really having trouble following how to swap colors, so I doubt I will mess with anything like that. The explanation is great, but to me, it's like a foreign language lol.