Using DAI Modding Tool (Not DAI Tools yet, since it is still incomplete). Open the following asset "da3/designcontent/headmorphs/global/followers/hm_dorian".
Export asset to EBX binary (Debug -> Export EBX). Then click Show XML. Look for RuntimeHair and RuntimeBeard. Using the guide that I wrote a few posts up. Locate the variables in a hex editor of the binary EBX. And just set their values to 0. they will be something like 02 00 00 80 or something like that (That just says its an external reference, indicated by the 80, and its index is 2 in the external references array). By setting it to 00 00 00 00, we are nullyfing it.
If that doesn't make sense, I can write a more thorough walkthru
Thanks
I'm gonna give it a go after I finish whipping up a quick and sloppy texture for testing purposes.
Can you recommend a hex editor?





Retour en haut












