Mostly comes down to trial and error, as stated before it's likely they use some form of standard but will still deviate from it quite some depending on what they need for any particular armor or outfit. Comes with the territory of a crafting system I reckon. I'll be lighting up tintmap function in one or two specific situations in the tutorial to show how they work in particular, from there it's up to people to take that example and apply the method to anything they want to work on specifically. Can't make it easier then that I'm afraid.
There's plenty in thread here that grasp the concept fine, ELE, Eham, FFZero specifically. Coming from a graphics background, not a coding one, I'm hoping I can explain in a way others will be able to follow the base concept and go from there. Not that there's anything wrong with a coding background, it's just for people coming fresh into the modding scene, it's not likely to make much sense rather than be an overwhelming amount of information they can't quite place. Having messed with textures for a few years, i feel there's nice synergy between the texture artists/coders here but I can see how it can get confusing really fast for others fresh into it.





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