
New update of my module
http://www.nexusmods...age/mods/3904/?
Is there a way to remove item level restrictions? I got the stupid arishok vitaar, swapped it with a low level one via CE, but it still has the same restrictions?
Edit: Okay, I ended up figuring out how to raise my level, so I just did that.
@Eham:
if I upload these, are the color changes you did for me going to be in effect? I'm pretty the two that you did are in a separate patch, but I want to be sure. I don't want to upload something that someone else did.
What do you mean?
Thank you so much! I've been looking all over for something like that. I knew about the mod removing class restrictions, but somehow missed that one.
What do you mean?
I made the vitaar first, and then once you colored them for me, I added them in on another patch. If I upload the ones I've modded, the recolored ones shouldn't be included, right? Might be a silly question, but I don't want to accidently distribute something that you did.
Oh, okay. Just didn't want to presume.
How badly could I mess up if I were to attempt whatever bloodmagic you used to change them? Fear of breaking my game is the only thing stopping me from trying.
The worst your going to get is a crash to desktop if you change the wrong value, but if you follow the instructions correctly, the worst you should get, is the wrong colors.
Is there a way to determine which color under the assets applies to which channel, or does it just take experimenting?
There probably is, I havent really looked to deeply into it, I just changed the colors as you told them to me, so when you said kind of yellow, I looked to see which channel was the most yellow and changed that, same with the green.
Ah. I'm assuming all those numbers are a color? Is it like hex color codes? I honestly have no idea what I'm looking at lol.
I have this
00000450 (the offset?) and B0 7E 60 3C 0B 07 50 3B 0B 07 50 3B 00 00 00 00
It's that long string of numbers I'm not understanding. I get that they go with the x, y, z, and w, but I'm lost on what they mean.
Ah. I'm assuming all those numbers are a color? Is it like hex color codes? I honestly have no idea what I'm looking at lol.
I have this
00000450 (the offset?) and B0 7E 60 3C 0B 07 50 3B 0B 07 50 3B 00 00 00 00
It's that long string of numbers I'm not understanding. I get that they go with the x, y, z, and w, but I'm lost on what they mean.
They are floats packed into hex. Check out my mini tutorial a few pages back, I describe how to translate them to and from.
I've been reading it. I'm just confused on how they translate into color.
Sorry to keep pestering you.
I've been reading it. I'm just confused on how they translate into color.
Sorry to keep pestering you.
Okay so in the line you pasted, there is four floats:
X (R) => B0 7E 60 3C = 0x3C607EB0 = 0.013702f = 3.49 Y (G) => 0B 07 50 3B = 0x3B50070B = 0.003174f = 0.8 Z (B) => 0B 07 50 3B = 0x3B50070B = 0.003174f = 0.8 W => 00 00 00 00 = 0x00000000 = 0.0f
So the actual RGB color value is (3, 0, 0) so basically black.
In the first column is the name you will see in the XML and in brackets the actual color channel.
In the second column in the hex from above.
Third column is the hex revered, so that it can be pasted straight into http://gregstoll.dyn...oll/floattohex/and converted to a float.
The fourth column is the float value as returned by the above site (The XML may have a slightly different value, this is due to rounding).
The fifth column is the float value multiplied by 255 (as color is expressed with the values 0 - 255 where as in the EBX they are 0.0f - 1.0f (Larger than 1 means brighter, as it uses High Dynamic Range lighting).
So if I wanted to change the Red channel to a medium red, lets say 128 red. You would do the following:
Start by converting the value to a float in the range of 0.0 - 1.0 by dividing by 255 128 / 255 = 0.502f Next convert the above value to reversed hex using the above site 0.502f = 0x3F008312 Then reverse the hex number to get the actual hex number to use 0x3F008312 = 12 83 00 3F Then go to the offset of the red channel as defined by the XML. Which currently has the value B0 7E 60 3C and replace it with the value from above, so the line will now read 12 83 00 3F 0B 07 50 3B 0B 07 50 3B 00 00 00 00 Then reimport the EBX, and you should see that the X value of that color is now 0.502f otherwise known as a medium Red (128)
Thank you for your patience. I got it now. I just didn't know where the RGB was coming into play. Everything else seems straight forward
Something for my dwarf with a tip of the hat to Scout Harding. I need to fix the normal map and try different leather textures.
Got it, Eham! Right channel and everything. Though I've noticed the colors appear much brighter in game. Something to do with the lighting? Anyways, thanks for all your help and basically walking me through all that.


The reason for colors appearing differently ie. brighter, or sometimes just different, is due to the use of tonemapping, so you will need to just trial and error alot until we can have some kind of preview using the same tonemapping they use.
I am looking for people who are willing to test the new version of the mod manager before I release it. I am interested in people who originally had issues with creating patches. I just want to make sure that I have resolved the problems, or is there more work to do. So if you are interested in testing. Please sent me a PM.
Im interested
since i've been having issues and the old mannager kept crashing on me
I am looking for people who are willing to test the new version of the mod manager before I release it. I am interested in people who originally had issues with creating patches. I just want to make sure that I have resolved the problems, or is there more work to do. So if you are interested in testing. Please sent me a PM.
I'd help in a heartbeat but never had issues with patch merging so don't fit criteria =/
I'll put a call out on tumblar.
Edit: Tumblr post can be found here for reboggle purposes.
Has anyone managed to find the textures for Skyhold? The parts you can customize. I found a few under the factions/props, but I thought there would be more considering everything you can change
Edit: nvm, I've went through every single thing and it seems Skyhold doesn't have it's own section, but everything is scattered throughout other categories. I thought maybe I was missing something. I'm done with all the questions, promise. ![]()
Off topic, I noticed some of the food textures have interesting names. Suggestive bread and violated ham, off the top of my head.
Off topic, I noticed some of the food textures have interesting names. Suggestive bread and violated ham, off the top of my head.
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So I had plans to pretty up Skyhold, but it doesn't appear to be possible.