I would like to have that scalp, its way better then the ones in the CC imo
Thanks. As with all the face mods I've been trying out, I'm having issues with both the alpha and the normals.
To make the complexions work with all skin tones, the alpha is around 50% grey. This means that any modifications you make to the face/scalp are only 50% opaque unless you fix the alpha to 100% white in the areas where you want to make changes otherwise you lose a lot of the detail and depth of colour.
The trouble is trying to blend from grey to white in areas with fine detail (like tiny eyebrow hairs or lashes) where you want the skin colour to show through because in the white areas you have to basically make a decision on skin colour for everyone. So far I haven't managed to solve the problem where it works for all skin tones.
This is what it looked like in Max:

The only way I've been able to keep close to that level of detail was to make the whole face opaque and then try to match a skin colour before CC and then blending at the neck. Not ideal.
Sorry to ramble on Adela. This was more of a "has anyone else solved this issue?" post.
Edit: another example of "wasted" detail work.

Modifié par mrjack, 05 février 2015 - 11:33 .