And to coincide with the release of the Mod Manager, here is the new version of the Modding Tool (v1.15 alpha). Unfortunately headmorphs had to be disabled for now (there is still some unknown data that is requried). Announcements and Links here: http://daitools.free...c.php?f=3&t=429
DAI Tools
#4251
Posté 08 février 2015 - 12:45
#4252
Posté 08 février 2015 - 12:51
Mod Manager v0.44 alpha has been released to Nexus. Announcement and link here: http://daitools.free...c.php?f=3&t=428
is this the tool that can import head morphs as well?
EDIT nvm i just saw the post u made above me ![]()
#4253
Posté 08 février 2015 - 12:52
is this the tool that can import head morphs as well?
No thats the tool for merging mods, headmorph importing has been temporarily disabled, due to unknown data I need to figure out.
#4254
Posté 08 février 2015 - 12:54
OOO i just read the post on the modding tool u said there is MESH IMPORTING
is this for static meshes or rigged meshes as well?
#4255
Posté 08 février 2015 - 12:56
Both, but you can't adjust the bone weights or indices. So you can't change the actual skinning, so you need to export the skinned mesh as obj. Also as per the caveats, you can't change vertex count or order. And the silhouette for selectable objects doesn't change.
#4256
Posté 08 février 2015 - 01:10
Both, but you can't adjust the bone weights or indices. So you can't change the actual skinning, so you need to export the skinned mesh as obj. Also as per the caveats, you can't change vertex count or order. And the silhouette for selectable objects doesn't change.
ah so its kinda like how the head morphs work where u also need to keep the same amount of verts and u can only change the shape but the outline doesn't change?
#4257
Posté 08 février 2015 - 01:12
Correct. For objects that can be selected, ie. Doors, enemies, containers, etc. The original silhouette will still appear (This is because of the 2nd stream of data that is not being modified)
#4258
Posté 08 février 2015 - 01:17
Thats a huge improvement on the tools
thank you for taking the time to do this YOU'RE AWESOME!! Now time to play around with some meshes ![]()
#4259
Posté 08 février 2015 - 02:28
Hi guys. I just wanted to say that I've been following the progress you've made for quite a while now and I must say that I'm stunned! You guys definitely don't get the appreciation you deserve. sry for The bad English.
#4260
Posté 08 février 2015 - 02:49
A couple of new mods done in the new format:
Fall Damage Nullified - http://www.nexusmods...tion/mods/329/?
Increase Inventory Capacity - http://www.nexusmods...tion/mods/330/?
#4261
Posté 08 février 2015 - 04:03
Please tell me we can export NPC morphs- Michel de Chevin and Gaspard de Chalons? The same about shields.
#4262
Posté 08 février 2015 - 04:11
Please tell me we can export NPC morphs- Michel de Chevin and Gaspard de Chalons? The same about shields.
Here is what Eham said about morphs... its not available atm
I understand that there were people waiting for Morph Data manipulation, but unfortunately I have had to disable this for the time being, there appears to be extra data that is required to reconstruct morphs (relating to bones, but no known mapping that I can find yet). Until a time that I can reconstruct it properly, it will remain disabled. But trust me, its #1 on my list to fix.
#4263
Posté 08 février 2015 - 04:23
Thank you.
Please can you tell me where I can find nude humans models? Or at lease where are naked Cassandra and Dorian?
#4264
Posté 08 février 2015 - 04:24
its in da3 > actors > basenudes
#4265
Posté 08 février 2015 - 06:01
Cheat Engine Table (MediaFire download)
- Banter Trigger only (hotkey [num1])
- Combined DAI Table** (v45) + Banter Trigger (hotkey [num8])
Activate banter by pressing the hotkey (don't check the active box). Alternatively, if you want to play a bunch of banters in a row than you can check the box first then press the hotkey (uncheck to stop). I have not tried the second method much, so I don't know if there are negative side effects to using it that way.
Update 09.07.15
-added patch 10 version
Update 08.11.15
- added patch 9 version
Update 07.07.15
- added patch 8 version
Update 05.04.15
- added patch 7 version
Update 03.07.15
- fixed toggle SkyHold Outfit script for combined table (patch 5)
Update 03.03.15
- added patch 5 version
- added patch 6 beta version
- added toggle banter hotkey
-----
Here is the manual banter trigger I mentioned earlier. I tested it for a few hours with my current character and it works well for me at least (tried different save points, zones, parties, ect).
So triggering party banter in DAI seems to be based on a countdown timer. When the value of the timer is 0 it will trigger the banter (most of the time, but not always) and restarts the timer back to ~600-900 sec (randomly in that range).
The pointer I used will sometimes give a different address, another countdown timer, once the banter timer hits 0. The pointer returns to the banter timer address after the other timer reaches 0 (most of the time). I'm not 100% sure what the other timer(s) is (usually 5-120 sec) but I believe it may still related to the banter somehow. There maybe a better pointer to use if someone can find it.
This trigger only works in areas where you can get random banter normally (i.e. not in prologue, haven, skyhold, val royeaux, combat, some dungeons, ect...) and if banter is still available (didn't use them all for your current party). Also, from what I can tell, banter is broken in The Western Approach or at least in the starting area I tested (I'm using patch 4).
You may need to press the hotkey a few times before the banter starts. This is because the banter doesn't always play when the timer reaches 0, which is probably one of the reasons you can go long periods without banter in the game, and the pointer gives the address to the other timer(s) sometimes.
I have very little experience with CE, so forgive me if this doesn't work or I'm wrong about something. I wanted to try this because I seem to get less banter after patch 3&4. I also like switching my party up very often to hear different banters.
If this doesn't work for a lot of people than someone with more knowledge/skill will need to find a better pointer/method (at least we know it is possible). I'll explain how to manually find the address of the timer if needed.
Maybe someone can create a mod with a shorten timer in the future so CE is not necessary.
-----
**credit to olegbl and others over at the CE forums for the DAI Table (v45).
If you want to change the hotkey, right click entry and select change hotkey. Default is [num1] for banter only and [num8] for combined table.
PS - As always you should backup your saves first just to be super safe. I also take no responsibility if you run out of banters early in the game because you wanted to trigger them every 2 mins ![]()
#4266
Posté 08 février 2015 - 06:38
Awesome! It's working! Iron Bull, Solas and Dorian chatting every 3-4 min.
#4267
Posté 08 février 2015 - 07:10
Everyone has been so busy! Thank you so much for all your hardwork Ehamloptiran. Do I need to remake all my mods using the new Mod tool or will they still work?
#4268
Posté 08 février 2015 - 07:35
I'm gonna try to get an international version of a game and test it that way.
#4269
Posté 08 février 2015 - 09:10
Heh, I've been lurking here for a while now. You guys are pretty awesome and talented! ![]()
Didn't really trust myself to try this out, but you guys inspired me haha ![]()
I just wanted to change one single vitaar to make my Addar look more like the one I drew agos, but I ended up changing all of them.
Unfortunately I haven't found every vitaar yet, since I've started a new playthrough.
#4270
Posté 08 février 2015 - 09:28
Cheat Engine Table (MediaFire download)
- Banter Trigger only
- Combined DAI Table* (v45) + Banter Trigger
Spoiler
THANK YOU!!! Love it! It definitely works!
#4271
Posté 08 février 2015 - 09:49
THANK YOU!!! Love it! It definitely works!
Spoiler
You don't need to check the box, just press the hotkey [num1] or [num8]. This plays the banter one at a time and is how I use it (I use a DS4 controller so my hotkey is left dpad).
If you want to hear a bunch in a row, then yes you can check the box and then press the hotkey.
#4272
Posté 08 février 2015 - 09:52
You don't need to check the box, just press the hotkey [num1] or [num8]. This plays the banter one at a time and is how I use it (I use a DS4 controller so my hotkey is left dpad).
If you want to hear a bunch in a row, then yes you can check the box and then press the hotkey.
Oooh... well that option never occured to me. Thanks again!
#4273
Posté 08 février 2015 - 10:53
Cheat Engine Table (MediaFire download)
- Banter Trigger only (hotkey [num1])
- Combined DAI Table* (v45) + Banter Trigger (hotkey [num8])
Activate banter by pressing the hotkey (don't need to check the box). If you want to play a bunch of banters in a row than you can check the box first then press the hotkey (uncheck to stop). I have not tried the second method much, so I don't know if there are negative side effects to using it that way.
Here is the manual banter trigger I mentioned earlier. I tested it for a few hours with my current character and it works well for me at least (tried different save points, zones, parties, ect).
So triggering party banter in DAI seems to be based on a countdown timer. When the value of the timer is 0 it will trigger the banter (most of the time, but not always) and restarts the timer back to ~600-900 sec (randomly in that range).
The pointer I used will sometimes give a different address, another countdown timer, once the banter timer hits 0. The pointer returns to the banter timer address after the other timer reaches 0 (most of the time). I'm not 100% sure what the other timer(s) is (usually 5-120 sec) but I believe it may still related to the banter somehow. There maybe a better pointer to use if someone can find it.
This trigger only works in areas where you can get random banter normally (i.e. not in prologue, haven, skyhold, val royeaux, redcliffe, combat, some dungeons, ect...) and if banter is still available (didn't use them all for your current party). Also, from what I can tell, banter is broken in The Western Approach or at least in the starting area I tested (I'm using patch 4).
I would wait at least 2-3 seconds between hotkey presses and you may need to press it a few times before the banter starts. This is because the banter doesn't always play when the timer reaches 0, which is probably one of the reasons you can go long periods without banter in the game, and the pointer gives the address to the other timer(s) sometimes.
I have very little experience with CE, so forgive me if this doesn't work or I'm wrong about something. I wanted to try this because I seem to get less banter after patch 3&4. I also like switching my party up very often to hear different banters.
If this doesn't work for a lot of people than someone with more knowledge/skill will need to find a better pointer/method (at least we know it is possible). I'll explain how to manually find the address of the timer if needed.
Maybe someone can create a mod with a shorten timer in the future so CE is not necessary.
*credit to olegbl and others over at the CE forums
If you want to change the hotkey, right click entry and select change hotkey. Default is [num1] for banter only and [num8] for combined table.
PS - As always you should backup your saves first just to be super safe. I also take no responsibility if you run out of banters early in the game because you wanted to trigger them every 2 mins
You're a wonderful, wonderful person. Can't wait to try it out soon!
#4274
Posté 08 février 2015 - 11:01
You don't need to check the box, just press the hotkey [num1] or [num8]. This plays the banter one at a time and is how I use it (I use a DS4 controller so my hotkey is left dpad).
If you want to hear a bunch in a row, then yes you can check the box and then press the hotkey.
I use a controller too. Is that what you write in the square brackets, [left dpad]?
#4275
Posté 09 février 2015 - 12:33
I use a controller too. Is that what you write in the square brackets, [left dpad]?
Well to use the DS4 on the PC I run a program call DS4Windows (360 controller emulation). That program allows users to customize what each button does. So my Dragon Age controller custom profile is
dpad left = [num8] (banter trigger)
dpad right = marco to quickly access the map (like the PS4 version)
share = print screen (screenshot)
guide = [num6] (hide HUD)
touchpad = tac cam (moved from share, same as PS4 version)
Cheat Engine doesn't have a way to set the hotkey directly to controller inputs that I know of.





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