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#4276
mrjack

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Well to use the DS4 on the PC I run a program call DS4Windows (360 controller emulation). That program allows users to customize what each button does. So my Dragon Age controller custom profile is

 

dpad left = [num8] (banter trigger)

dpad right = marco to quickly access the map (like the PS4 version)

share = print Tscreen (screenshot)

guide = [num6] (hide HUD)

touchpad = tac cam (moved from share, same as PS4 version)

 

Cheat Engine doesn't have a way to set the hotkey directly to controller inputs that I know of.

 

I guess I could set up xpadder with that one button mapped or pinnacle . I'll give it a try. Thanks for replying :) I wonder if we can get this in mod format to save having to keep Cheat Engine open. Hmm...



#4277
Ehamloptiran

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Eventually I'd say it would be possible, would just need to do the same thing as what is being done by cheatengine but in the files themselves. So would need to locate the file in charge of banter (Would most likely be a logic blueprint or something like that). Then add in a new state that can be triggered via a hotkey. Its doable, but right now would be extremely difficult, resulting in recalculating sizes in EBX files, etc.

#4278
mrjack

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Eventually I'd say it would be possible, would just need to do the same thing as what is being done by cheatengine but in the files themselves. So would need to locate the file in charge of banter (Would most likely be a logic blueprint or something like that). Then add in a new state that can be triggered via a hotkey. Its doable, but right now would be extremely difficult, resulting in recalculating sizes in EBX files, etc.

 

Ah, so not as simple as I'd hoped but possible one day is still good news.



#4279
LipsterLinley

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Just to confirm, if you export an OBJ of a face model using 1.15 alpha, move the verts around in 3dsmax, export modified obj from max, and then remport this modeified face back into the game, it won't actually change the npc's head model?



#4280
Adela

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lol 1st wannabe hair mod :lol:  i modified hair number 8 on the slider and tried to make it a bit longer :P

 

jjNJ21i.png

 

G3xs3gU.png



#4281
PorcelynDoll

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lol 1st wannabe hair mod :lol:  i modified hair number 8 on the slider and tried to make it a bit longer :P

 

jjNJ21i.png

 

G3xs3gU.png

It's happening! *dances around before collapsing into gleeful puddle*



#4282
Adela

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yea im gonna try and make it more better tho, this was just to test it out, now that i see it works.. BRACE YOURSELVES PPL :P

 

Also special thanx to Eham cause he helped me out earlier cause i had some issues importing it and he fixed it :D



#4283
Ehamloptiran

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It actually worked thats good. You can also adjust the texture coordinates (As long as you don't add any new seams) and normals, this might help make the highlights a little bit more proper.



#4284
Adela

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Btw Eham i been meaning to ask u, would it be possible if i were to replace the DAI hair with my own creation if i make it the save vertex count and if the uvs are the same and give it the same name as the original? Or it doesn't work that way?



#4285
Ehamloptiran

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Unfortunately it won't work that way, you need to keep the vertex order precisely the same since I am not changing the face indices. Think of it as your creating a morph of the existing mesh (Morphs need to maintain not only vertex count but vertex order to work correctly).

#4286
Adela

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Unfortunately it won't work that way, you need to keep the vertex order precisely the same since I am not changing the face indices. Think of it as your creating a morph of the existing mesh (Morphs need to maintain not only vertex count but vertex order to work correctly).

Ah i see, well that is fine :) i can play around with the existing hairs and see the different results i can get :)



#4287
Ehamloptiran

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Well I got some font changing going on now:

 

nbMX7A3.jpg

 

smphRfi.jpg



#4288
Adela

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Well I got some font changing going on now:

 

nbMX7A3.jpg

 

smphRfi.jpg

OOOO that pretty awesome! i had some fonts in mind that i wanted to use, didn't know we can change fonts too, this tool just keeps getting better and better :wub:



#4289
Renmiri1

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I need to change some dialog wheels :D Add "Elven Glory" to mah dialog with Solas  :devil:



#4290
Lady Lemonade

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lol 1st wannabe hair mod :lol:  i modified hair number 8 on the slider and tried to make it a bit longer :P

 

jjNJ21i.png

 

G3xs3gU.png

 

*Heavy Breathing*



#4291
ladyofpayne

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http://www.nexusmods...age/mods/3904/?

Armor bikini for males. Enjoy!

3904-1-1423480165.jpg



#4292
mya11

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Ho I am so happy I resolve the problem for working the mod manager and it's work useful with a tutorial by a gamer french  :wub:  thanks so much modders for your great works  :wizard: Now go udpate the face of my inquisitior and other  B)

 

 

 

1423504029-dragonageinquisition-2015-02-



#4293
Ashara

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lol 1st wannabe hair mod :lol:  i modified hair number 8 on the slider and tried to make it a bit longer :P

 

 

Well I got some font changing going on now:

 

 

 

Wow, you guys are awesome!  :)



#4294
Azarias59

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Random Question:
 

Is there any possible way to change the model of a certain item to that of another? The templar armor schematic looks different on mages & rogues; but I want the warrior version instead.



#4295
Margerard

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lol 1st wannabe hair mod :lol:  i modified hair number 8 on the slider and tried to make it a bit longer :P

 

 

It's happening o_o

 

Eham, I have a problem and I hope you can help me out. I just decided to re-merge the mods with the new mod manager. After I did so, anytime I open the game the screen is black, the loading sign appears in the right bottom corner, and nothing happens, not even the sign would flash. I'm unsure if it's because of the new mod manager, or any of the mods I merged. I have a feeling it's kind of irrelevant to my problem but I'll show you my mod list:

 

Spoiler

 

I really hope you can help me out, haven't had any problems with modding and I've always been up to date with everything.



#4296
noxpanda

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It's happening o_o

 

Eham, I have a problem and I hope you can help me out. I just decided to re-merge the mods with the new mod manager. After I did so, anytime I open the game the screen is black, the loading sign appears in the right bottom corner, and nothing happens, not even the sign would flash. I'm unsure if it's because of the new mod manager, or any of the mods I merged. I have a feeling it's kind of irrelevant to my problem but I'll show you my mod list:

 

Spoiler

 

I really hope you can help me out, haven't had any problems with modding and I've always been up to date with everything.

Oooh i know this one! Dont use the remove weapon class restriction mod at the mo, its whats causing the crash. Re-merge without it and all should be well!

 

I found this out by crashing a couple of times, then found Ehams post on the DAmod manager page of the nexus saying that this was the issue. Removing it worked a charm for me :D



#4297
Margerard

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Oooh i know this one! Dont use the remove weapon class restriction mod at the mo, its whats causing the crash. Re-merge without it and all should be well!

 

I found this out by crashing a couple of times, then found Ehams post on the DAmod manager page of the nexus saying that this was the issue. Removing it worked a charm for me :D

 

Thank you, I'll be sure to try it out! (Once I'm not too lazy to re-merge with the new modder  :P )



#4298
noxpanda

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Thank you, I'll be sure to try it out! (Once I'm not too lazy to re-merge with the new modder  :P )

Your welcome, hope it works for you :)



#4299
veeia

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Made some new textures today, tried to use the new update Modding Tool/Mod Manager to do it, and got this:

 

Ktj5Dea.png

 

won't merge the mod because it wants patch 255 (?).  The other mods are just old format ones of mine (or yalls)that seem like they'd work, and then I grabbed one of Eham's .daimods, which seems to be fine. I'm sure it's some silly mistake I'm making somewhere along the line, but I can't figure out what exactly it is. 



#4300
Ehamloptiran

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This is a known issue, if it happens even after restarting the modding tool, then you will need to click File -> New everytime you start the modding tool to reset the patch version, for some reason it won't save to the config file for some users.