DAI Tools
#4426
Posté 16 février 2015 - 11:17
#4427
Posté 16 février 2015 - 11:20
Just move your merged directory from the Update directory somewhere, when ur done with MP move it back
Okay... I think I understand what that means xD You mean the "merged" folder that I had to create? Okay, easily done! Let's just hope I remember where to put it back ![]()
#4428
Posté 16 février 2015 - 11:27
You can just move your 'merged' (modded) folder from "..\Origin Games\Dragon Age Inquisition\Update" on the same physical disk, should be fast and easy. You can place it back when you're done playing MP.
Edit: Lol. Ninja'd. Damn page jump =P
#4429
Posté 16 février 2015 - 11:57
Yes, i believe Cheat Engine forum has it, this might have it too
Thanks ![]()
#4430
Posté 17 février 2015 - 12:28
I use the default settings:
ATI 3Dc Compression > ATI2N > Channel weighting 0.333 across the board > no alpha > normal compression speed.
When I say that it works "fine", it isn't always the case. I sometimes get visual artifacts if I make the normals too strong and I have tried replacing with a standard DTX1, replacing with DTX1 using Ottemis' method of swapping the Red and Green channels and inverting the Blue and lately just converting to ATI2N so it's in the correct format for the game at least. The one thing I haven't tried yet is using Ottemis' method and then converting to ATI2N but I think that might defeat the purpose of the workaround so I'm not really going to suggest it.
Are you still editing the basenude texture? Because I seem to get poorer results on skin textures. I have to admit that normals stress me out. There are so many variables depending on what game you're modding. All engines seem to have their own little requirements which I don't know yet for DAI
Yeah, still fooling around with the basenudes. The texture looks great in photoshop and then once I get it in the game, all the detail I added is blurred out. I'm not sure if there's a noticeable difference, or if there's even a point to messing with it
The things that bug me aren't even visible most of the time, and while I'll admit that running around Val Royeaux naked amuses my inner 12 year old, even that gets old after about five minutes.
#4431
Posté 17 février 2015 - 01:33
Make sure you have the latest modding tool and mod manager. I was having blur problems before I got the newest versions.
#4432
Posté 17 février 2015 - 04:20
I have the latest tools, and I'm compressing it like you said, but for some reason, every time I try to use an edited normal, I get this weird shadowed effect on the texture. The torso looks like it is two halves, and the legs are much darker than the top.
#4433
Posté 17 février 2015 - 04:28
The normalmap your generating is wrong, compare it to others in the tool itself and see if they match. Usually when you see halving like that, its because u've mirrored something, normals dont react well to mirroring without some crazy math in shaders.
#4434
Posté 17 février 2015 - 04:40
This happens even if I just add something to the original normal map. For example, I wanted to change the shape of the navel on the base nude texture. The only thing I did to the normal was alter that. I'm not sure why it would be mirrored. I never had an issue with the normals prior to the new mod format. I'm not complaining, just confused.
#4435
Posté 17 février 2015 - 05:18
I am finally (more or less) content with the set of vitaar I made. The textures aren't blurry anymore too.
http://www.nexusmods...&preview=&pUp=1
#4436
Posté 17 février 2015 - 05:22
This happens even if I just add something to the original normal map. For example, I wanted to change the shape of the navel on the base nude texture. The only thing I did to the normal was altar that. I'm not sure why it would be mirrored. I never had an issue with the normals prior to the new mod format. I'm not complaining, just confused.
This has nothing to do with the daimod format tho, this is because normals are now edited and imported as ATI2. Something is wrong in your pipeline is all I can say. Originally we were importing as DXT1, so completely changing the format from a two channel to a three channel normal, now they stay as a two channel, I know that photoshop does some altering to imported normals, makes them brighter, make sure ur not falling victim to photoshop post processing. Otherwise u may need to contact others who have made normalmap changes with success to see what they are doing.
EDIT: Just to add to this, I am no texture artist, but I did a small test by making an alteration to Cullens face normal to remove the scar bump, using GIMP, saved to ATI2, imported thru the tool, and ran ingame, no issues, scar bump was visibly gone, and there were no other abnormalities.
#4437
Posté 17 février 2015 - 06:42
Finally I have conquered my dwarf pjs lol They were such a bear to make and I definitely couldn't have succeeded without Ele08 and Xantara so special thanks to them! http://porcelyn-doll...-this-for-my-oc


#4438
Posté 17 février 2015 - 03:08
Heres a pretty cool and important progress update. I now have the ability to add new assets entirely. You can see an example of this in the below link:
http://daitools.free...4259.html#p4259
#4439
Posté 17 février 2015 - 07:05
Heres a pretty cool and important progress update. I now have the ability to add new assets entirely. You can see an example of this in the below link:
Great news, Eham! ![]()
#4440
Posté 17 février 2015 - 07:52
#4441
Posté 17 février 2015 - 08:00
I love you so much right now... I was just going to make a new Qunari lady for another playthrough. Thank you!
#4442
Posté 17 février 2015 - 08:05
I love you so much right now... I was just going to make a new Qunari lady for another playthrough. Thank you!
Oh hehe, thank you! I hope you will enjoy it ![]()
#4443
Posté 17 février 2015 - 08:34
These are lovely!!! Thank you so much.
#4444
Posté 17 février 2015 - 09:48
Sign ups for the patch 5 beta have started and as some of us assumed there is an NDA.
#4445
Posté 17 février 2015 - 10:10
Where do you sign up?
#4446
Posté 17 février 2015 - 10:12
#4447
Posté 17 février 2015 - 10:13
Thanks!
#4448
Posté 18 février 2015 - 12:51
Oh hehe, thank you! I hope you will enjoy it
They actually have eyeliner now? This is so amazing. Thank you!
#4449
Posté 18 février 2015 - 03:53
"Access to the Patch 5 Beta Program will be tied to the Origin Account you are currently using."
#4450
Posté 18 février 2015 - 04:54
After giving up on screen shots, I've released my dwarf pajama mod on Nexus. Thanks you very much to ELE for letting me port it from your elf pajamas.
http://www.nexusmods...tion/mods/374/?





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