@Efvie - Yea, we for sure need someone to do that kind of stuff. I'm kinda doing an improvisation of doing that, instead of being organized about it. There's some good guides that WV had linked, but its kind of scattered throughout the forums.
@madrar - I was able to extract "some" of the audio with the bf4 tools, they have a converter where you drag the chunk file and convert it to audio. But it was really random in terms of how everything was listed. So I had no idea what was what till I played the audio.
I was messing with the tool from here:
http://www.bfeditor....opic=15731&st=0
Keep in mind, that's all it does. You can also see people doing audio stuff here:
http://forum.xentax....hp?f=17&t=12239
Some guy even did a tutorial of how he did it here:
https://www.youtube....h?v=UVUv_L7m4g8
In terms of the tool being worked on I'm sure they will eventually create a way to rip audio/dialogue. Just the current focus is on meshes and textures. If you show interest on the site listed above, they may get to it faster.
Also, guys, I'm testing the DA tools right now. It seems like Eham fixed the mesh extraction, so you can pull stuff out as obj. I'm seeing if this works for things like the skeletons, if I can find where they are at again.
Edit:
K, the skeletons are in the chargennpc.sb, but they are still under ebx ;/ So they can still only be exported as xml.