@Adela - Sorry I didn't reply sooner, slammed with tests...tests and more tests. I think you had the same issue I had originally, so let me test which version worked for me. Have you tried to edit the ini, or copy the ini from another version? The ini should have the file path of your dragon age inqusition exe. Don't give up yet m'lady!
In terms of normals changing...is that different from verts? I know that if you don't use a smoothing modifier prior to export on skyrim nifs, you gain an increase in verts. No idea if that can happen to normals...or if this is specific to DAI meshes. Can you at least look at your mesh inside of the DAI tool?
Also, that hair is smooooking hot ^^ Can't wait to see it in game
Yea, i tried to change the ini, but when i did it gave me the window with "This program has stopped working"
There are 2 different types of normals, vertex normals and face normals , witch now that i look at it when exporting... the vertex normals are the same but, the triangle count changes when i try to export the modified mesh. So i think i need to work on that to match up with the original and see if it works.... oh god please let it work, but yea i haven't changed any smoothing grps or anything on the mesh so that part is ok. Its weird tho cause with hair number 50 it works fine when i tried to move stuff around just to test it... but with 52 it has problems.... weird
@Adela - this is way above my level of knowledge but according to Eham:
- Only Positions, Normals, and Texture Coordinates can be modified at this time - Skinned meshes must be exported as obj to do this. Tangents and Binormals are programmatically recalculated (If you see any normals issues, let me know)
Hmm i will have to check if the tangents and the binormals are facing correctly , thank you both for the help





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