Aller au contenu

Photo

DAI Tools

* * * * * 113 note(s)

  • Veuillez vous connecter pour répondre
6382 réponses à ce sujet

#4901
LapisLazzuli

LapisLazzuli
  • Members
  • 7 messages

Also if anyone ever manages to look into NPC outfits, could this be another way to figure out what skin color is needed when creating custom outfits? I know there was the elven warrior outfit too, but I don't know what came out of that.

 

I'm not sure if I understood your question exactly but typicaly, NPC armors are built 2 ways:

 

1) as a 1 piece set  with the traditionnal approch of a mesh + textures files to go over it. The skin being already on the texture files so opening them in Photoshop and grabbing the color rgb value there

 

2) same as the Inquisitor armors are built: bits and pieces in multiple mesh files and texture files where the parts of the armors that  changeable by crafting are neutral grey in the .dds and the ebx files says what default texture to use. The "skin" part are treated like pieces of armor and come from the one piece "armor" Naked Body. 



#4902
Zachillios

Zachillios
  • Members
  • 36 messages

Seems patch 7 is almost exclusively for MP DLC, I hope we get the BE back soon. 



#4903
heretica

heretica
  • Members
  • 1 906 messages

Seems patch 7 is almost exclusively for MP DLC, I hope we get the BE back soon. 

 

We'll be getting in in early May, for free. Which annoys me because I doubt they will add any new hair styles... 

 

tumblr_nls681KzXH1u6rlcwo1_1280.png



#4904
Tarkov33

Tarkov33
  • Members
  • 179 messages

Hey guys, I saw this on the /r/dragonage subreddit and thought I should pass this on!


This is very early and still being worked on, so I imagine it needs to be tested. :)
 

How to Run Mods with Patch 6



#4905
Guest_Evenstar29_*

Guest_Evenstar29_*
  • Guests

Hey guys, I saw this on the /r/dragonage subreddit and thought I should pass this on!


This is very early and still being worked on, so I imagine it needs to be tested. :)
 

How to Run Mods with Patch 6

 

Can this actually be? Mods with the newest patch AND DLC? :o I've been waiting for mods to work to buy and play the DLC ... this is great news if it works! 



#4906
Jam442

Jam442
  • Members
  • 107 messages

I tested it on my Cassandra - No Scar mod, and Darker Leliana mod. The game does no longer crashes upon loading and both mods are working.

 

I have patch 6 but NOT the new expansion.

 

Working so far for me. Yay!!



#4907
Renmiri1

Renmiri1
  • Members
  • 6 009 messages

added the link on dai forum too



#4908
Guest_Evenstar29_*

Guest_Evenstar29_*
  • Guests
It works for me! I just bought the DLC and did a quick test and my mods seem to be working fine! Apparently any mods that have configurable options don't work but I only had one of those (increased inventory mod). I have about 20 or so mods and they're all working.

#4909
electricfish

electricfish
  • Members
  • 1 021 messages

Can confirm. I have both patch 6 and the DLC installed, and my mods are working.

The only caveat is that any configurable mods (like More Fade-Touched, or Increased Loot) are not compatible. So they need to be downgraded to non-configurable versions.

I think the only one that can't is the Increased Carry Capacity mod, so you'll need to fire up CheatEngine to manually increase your inventory space at this time.



#4910
berelinde

berelinde
  • Members
  • 8 282 messages

This is wonderful news! To those who have the new patch.daimod working, are you playing the Standard Edition or the Deluxe Edition, or does it not matter?



#4911
CuriousArtemis

CuriousArtemis
  • Members
  • 19 655 messages

I'm not sure I understand what the redditer is saying. Could someone maybe give a "for dummies" explanation? (And would my Solas romance mod still work? I'm not sure what "configurable" means.)



#4912
tklivory

tklivory
  • Members
  • 1 916 messages

I'm not sure I understand what the redditer is saying. Could someone maybe give a "for dummies" explanation? (And would my Solas romance mod still work? I'm not sure what "configurable" means.)

 
When you merge your mods, ModManager creates a patch.daimod file in the same place where the ModManager.exe file is located. That patch.daimod just increments the official patch by one (5 to 6) for the merged files, but for some reason the new Patch 6 crashes the game when it detects it a patch number that's too high. 
 
So the new patch.daimod takes care of that problem by making sure the newly merged patch has the same patch number as the official Patch 6 when the game checks it upon launching. This means that any mod that relies on resources NOT changed by Patch 6 will work fine. That's why you need his specific patch.daimod file, and why you need to make sure NOT to force a rescan of the official patch.
 
Seems to me that the mods that don't work rely on files/resources that were changed in Patch 6 for whatever reason.
 
Does that help?
 

This is wonderful news! To those who have the new patch.daimod working, are you playing the Standard Edition or the Deluxe Edition, or does it not matter?


It shouldn't matter, since tmk none of the mods use resources from the Deluxe DLC, but I could be wrong.

#4913
Drengin

Drengin
  • Members
  • 442 messages

Ummm i'm not sure why people are saying that the configurable mods are not working.. I have 'more loot' and 'more fade touched' loaded in in their configurable forms and they appear to be working perfectly?

The only mod i know for def that does not work is, as previously stated, the 'increased inventory' mod.



#4914
Drengin

Drengin
  • Members
  • 442 messages

Dummies guide : - :D

To create the modded patch and to ensure it works with Patch 6 do the following..

  • Place the vanilla patch 6 files in the correct location (automatically done by Origin [use repair or update to latest version])
  • Do Not replace the ModManager patch.diamod file yet.
  • Open the ModManager and ensure 'Force Rescan of Patch' is not selected (check-mark not showing)
  • Click 'Merge' and let the manager run through and create the new patch (select one mod to ensure a 'modded file'). Save this to desktop as you will be deleting these files (not required)
  • Close ModManager and then replace the 'Patch.diamod' file in the ModManager folder with the new one downloaded from HERE
  • Now open ModManager and select which mods you want and then click 'Merge'
  • Save the new files to the 'Merged' folder (or a place of your choosing)
  • Delete the files in the 'bioware/DAI/Patch' folder and replace with the ones you just created
  • Start the game and all should be ok.

For some reason the new patch.diamod file does not always 'take' and can be overwritten so the above method stops this from happening. It is long-winded but it does work.

 

File and original instructions (these are expanded instructions) by Zhentar

 

DO NOT overwrite the files in the 'Bioware/DAI/update/patch' folder. After saving the merge to a new folder DELETE the contents of the patch folder and then copy-paste the new merged files into the patch folder. 



#4915
Drengin

Drengin
  • Members
  • 442 messages

Sorry for the multiple posts :D

 

Patch 6 Modding and DLC content

There does seem to be some conflict with some of the mods and the DLC section of the game. For safety i would probably suggest creating a 'Safe' modded Patch with only the mods that you really need for the DLC. Maybe keep the mods that change/alter character appearances and influence tables or experience tables and drop the 'tweak' mods for the DLC. You should be able to switch back to the fully modded files once you exit the DLC area.
This should then stop the random crashes that are being reported.

 

This is just a suggestion and not a requirement! I'm only suggesting this as a lot of people are saying that there are 'issues' with a lot of mods in the DLC section.



#4916
CuriousArtemis

CuriousArtemis
  • Members
  • 19 655 messages

Dummies guide : - :D

To create the modded patch and to ensure it works with Patch 6 do the following..

  • Place the vanilla patch 6 files in the correct location (automatically done by Origin [use repair or update to latest version])
  • Do Not replace the ModManager patch.diamod file yet.
  • Open the ModManager and ensure 'Force Rescan of Patch' is not selected (check-mark not showing)
  • Click 'Merge' and let the manager run through and create the new patch (select one mod to ensure a 'modded file'). Save this to desktop as you will be deleting these files (not required)
  • Close ModManager and then replace the 'Patch.diamod' file in the ModManager folder with the new one downloaded from HERE
  • Now open ModManager and select which mods you want and then click 'Merge'
  • Save the new files to the 'Merged' folder (or a place of your choosing)
  • Delete the files in the 'bioware/DAI/Patch' folder and replace with the ones you just created
  • Start the game and all should be ok.

For some reason the new patch.diamod file does not always 'take' and can be overwritten so the above method stops this from happening. It is long-winded but it does work.

 

File and original instructions (these are expanded instructions) by Zhentar

 

THANK YOU! This seems like something even a "dummy" like me can follow :lol: I am out of town at present, but next week is spring break, so I can't wait to test this and get back to romancing the elven boyfriend >=D



#4917
DracoAngel

DracoAngel
  • Members
  • 622 messages

Sorry for the multiple posts :D

 

Patch 6 Modding and DLC content

There does seem to be some conflict with some of the mods and the DLC section of the game. For safety i would probably suggest creating a 'Safe' modded Patch with only the mods that you really need for the DLC. Maybe keep the mods that change/alter character appearances and influence tables or experience tables and drop the 'tweak' mods for the DLC. You should be able to switch back to the fully modded files once you exit the DLC area.
This should then stop the random crashes that are being reported.

 

This is just a suggestion and not a requirement! I'm only suggesting this as a lot of people are saying that there are 'issues' with a lot of mods in the DLC section.

When you say the "tweak" mods, do you mean mods like "More Fade Touched" and "More Loot"?



#4918
Tarkov33

Tarkov33
  • Members
  • 179 messages

When you say the "tweak" mods, do you mean mods like "More Fade Touched" and "More Loot"?

 

I think he means mods that adjust game aspects instead of just visual texture changes :)

 

So.. yes, those fall under that category!



#4919
PorcelynDoll

PorcelynDoll
  • Members
  • 1 266 messages

Does anyone have a link to the codes for the new dlc armor and weapons?



#4920
Joyce

Joyce
  • Members
  • 476 messages

Dummies guide : - :D

To create the modded patch and to ensure it works with Patch 6 do the following..

  • Place the vanilla patch 6 files in the correct location (automatically done by Origin [use repair or update to latest version])
  • Do Not replace the ModManager patch.diamod file yet.
  • Open the ModManager and ensure 'Force Rescan of Patch' is not selected (check-mark not showing)
  • Click 'Merge' and let the manager run through and create the new patch (select one mod to ensure a 'modded file'). Save this to desktop as you will be deleting these files (not required)
  • Close ModManager and then replace the 'Patch.diamod' file in the ModManager folder with the new one downloaded from HERE
  • Now open ModManager and select which mods you want and then click 'Merge'
  • Save the new files to the 'Merged' folder (or a place of your choosing)
  • Delete the files in the 'bioware/DAI/Patch' folder and replace with the ones you just created
  • Start the game and all should be ok.

For some reason the new patch.diamod file does not always 'take' and can be overwritten so the above method stops this from happening. It is long-winded but it does work.

 

File and original instructions (these are expanded instructions) by Zhentar

Is it normal for the startup to take forever to load?



#4921
Drengin

Drengin
  • Members
  • 442 messages

Is it normal for the startup to take forever to load?

Loading times have increased with the new modding tools, but the initial loading screen does not take 'that long' to load. If you are experiencing a black screen with the DAI symbol staticin the lower right of the screen for a long period of time then the 'patch.diamod' somehow got overwritten. You would need to re-merge your mods.



#4922
Joyce

Joyce
  • Members
  • 476 messages

Loading times have increased with the new modding tools, but the initial loading screen does not take 'that long' to load. If you are experiencing a black screen with the DAI symbol staticin the lower right of the screen for a long period of time then the 'patch.diamod' somehow got overwritten. You would need to re-merge your mods.

hm... ok, I'll give it another try :)

 

Edit; It worked :D


Modifié par Joyce, 03 avril 2015 - 03:10 .


#4923
Janic99

Janic99
  • Members
  • 1 222 messages

So can I get the mods working with patch 6 or? Because idk they do not work for me.. * sigh * 



#4924
Joyce

Joyce
  • Members
  • 476 messages

So can I get the mods working with patch 6 or? Because idk they do not work for me.. * sigh * 

Just follow the steps TheIronDrengin wrote, but make sure after you've merged the mods, delete the official patch, move the merged files to that folder that the official patch was in, and delete all of your own folders. It took awhile for me to figure it out :P



#4925
xStephyG

xStephyG
  • Members
  • 41 messages

Does anyone have a link to the codes for the new dlc armor and weapons?

 
 
WEAPON UPGRADE SCHEMATIC: 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Bianca/dlc1_recipe_dlc1_bianca_arms_1 
 
WEAPON SCHEMATICS: 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Mage/Staff/dlc1_recipe_dlc1_staff_1 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Mage/Staff/dlc1_recipe_dlc1_staff_energy 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Bows/dlc1_recipe_dlc1_bow_1 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Bows/dlc1_recipe_dlc1_bow_energy 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Daggers/dlc1_recipe_dlc1_dagger_1 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Daggers/dlc1_recipe_dlc1_dagger_energy 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/OneHanded/dlc1_recipe_dlc1_axe_1 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/OneHanded/dlc1_recipe_dlc1_lsword_energy 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/OneHanded/dlc1_recipe_dlc1_mace_1 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/shields/dlc1_recipe_dlc1_shield_1 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/TwoHanded/dlc1_recipe_dlc1_greataxe_1 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/TwoHanded/dlc1_recipe_dlc1_greatsword_energy 
DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/TwoHanded/dlc1_recipe_dlc1_maul_1 
 
ARMOR SCHEMATICS: 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Chest/dlc1_recipe_dlc1_light_1 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Chest/dlc1_recipe_dlc1_light_2 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Chest/dlc1_recipe_dlc1_light_3 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Chest/dlc1_recipe_dlc1_medium_1 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Chest/dlc1_recipe_dlc1_medium_2 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Chest/dlc1_recipe_dlc1_medium_3 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Chest/dlc1_recipe_dlc1_heavy_1 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Chest/dlc1_recipe_dlc1_heavy_2 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Chest/dlc1_recipe_dlc1_heavy_3 
 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_dlc1_helmet_1 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_dlc1_helmet_2 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_dlc1_helmet_3 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_dlc1_helmet_4 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Helmets/dlc1_recipe_dlc1_helmet_5 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Helmets/dlc1_recipe_dlc1_helmet_6 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Helmets/dlc1_recipe_dlc1_helmet_7 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Helmets/dlc1_recipe_dlc1_helmet_8 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Helmets/dlc1_recipe_dlc1_helmet_9 
DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_heavy_helmet_10_rare 
 
CRAFTING MATERIALS: 
DA3_DLC1/Equipment/Crafting/Materials/Cloth/dlc1_recipe_material_avvar_cotton 
DA3_DLC1/Equipment/Crafting/Materials/Cloth/dlc1_recipe_material_dlc1_cloth_1 
DA3_DLC1/Equipment/Crafting/Materials/Cloth/dlc1_recipe_material_dlc1_cloth_2 
DA3_DLC1/Equipment/Crafting/Materials/Cloth/dlc1_recipe_material_dlc1_cloth_3 
 
DA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_hardenedgurgut_skin 
DA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_hardenedtusket_skin 
DA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_dlc1_leather_1 
DA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_dlc1_leather_2 
DA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_dlc1_leather_3 
 
DA3_DLC1/Equipment/Crafting/Materials/Metal/dlc1_recipe_material_dlc1_metal_1 
DA3_DLC1/Equipment/Crafting/Materials/Metal/dlc1_recipe_material_dlc1_metal_2 
DA3_DLC1/Equipment/Crafting/Materials/Metal/dlc1_recipe_material_dlc1_metal_3 
 
DA3_DLC1/Equipment/Crafting/Masterwork/Leather/dlc1_crafting_masterwork_craggy_skin_3 
DA3_DLC1/Equipment/Crafting/Masterwork/Leather/dlc1_crafting_masterwork_gurgut_3 
DA3_DLC1/Equipment/Crafting/Masterwork/Leather/dlc1_crafting_masterwork_tusket