Btw; @Adela, do you do requests in hair-mods? I'll even pay you if you want ![]()
DAI Tools
#4926
Posté 03 avril 2015 - 05:57
#4927
Posté 03 avril 2015 - 06:13
Btw; @Adela, do you do requests in hair-mods? I'll even pay you if you want
lol u don't have to pay me but yea i can take some requests
#4928
Posté 03 avril 2015 - 06:17
lol u don't have to pay me but yea i can take some requests
Yeeey
well, I want the hair on my Quizzy (in the pic) to be a little more edgy. Kind of like this, but with bangs; https://cdn1.cdnme.s...2bb6b81c8b6.jpg
Think it can be done? *fingers crossed*
Edit; Bangs like in cover of the forehead, not on the side like this one ![]()
#4929
Posté 03 avril 2015 - 06:19
Yeeey
![]()
well, I want the hair on my Quizzy (in the pic) to be a little more edgy. Kind of like this, but with bangs; https://cdn1.cdnme.s...2bb6b81c8b6.jpg
Think it can be done? *fingers crossed*
Yea, it shouldn't be too hard, btw do u want the bangs to cover the quizzy's forehead?
#4930
Posté 03 avril 2015 - 06:20
Yea, it shouldn't be too hard, btw do u want the bangs to cover the quizzy's forehead?
yes, but not so that it covers the eyebrows completely. I want to be able to see them through the hair ![]()
#4931
Posté 03 avril 2015 - 06:22
k, i'll post the mod here when its done
one last thing tho do u want it for elvs human or dwarfs?
#4932
Posté 03 avril 2015 - 06:26
k, i'll post the mod here when its done
one last thing tho do u want it for elvs human or dwarfs?
elves
and thank you so much
![]()
#4933
Posté 03 avril 2015 - 07:20
lol u don't have to pay me but yea i can take some requests
Speaking of things we're willing to pay for, I don't suppose qunari hair is possible?
#4934
Posté 03 avril 2015 - 07:31
Speaking of things we're willing to pay for, I don't suppose qunari hair is possible?
If you are referring to custom meshes, then no, not yet. But if you are referring to the original DAI hairstyle and manipulate it into looking different as i did before then yes
#4935
Posté 03 avril 2015 - 07:41
If you are referring to custom meshes, then no, not yet. But if you are referring to the original DAI hairstyle and manipulate it into looking different as i did before then yes
No, I understand there are still limitations with custom meshes. You said something a while back about looking at the original meshes and I wondered what you'd found. I didn't know if the horns and hair were separate or not, and if there were other issues to manipulating the original meshes.
#4936
Posté 03 avril 2015 - 07:55
No, I understand there are still limitations with custom meshes. You said something a while back about looking at the original meshes and I wondered what you'd found. I didn't know if the horns and hair were separate or not, and if there were other issues to manipulating the original meshes.
Ah, yes the horns are separated from the hair mesh, however the hair meshes for the qunari don't have a lot of strands as the human,elvs and dwarfs do BUT its still possible to make something diffident out of it. Just requires a lil more creativity
#4937
Posté 03 avril 2015 - 08:16
Ah, yes the horns are separated from the hair mesh, however the hair meshes for the qunari don't have a lot of strands as the human,elvs and dwarfs do BUT its still possible to make something diffident out of it. Just requires a lil more creativity
Is there anyway you could add bangs or something to the bun style? (or even just cover up that awful bald spot) I understand if you'd rather not fool with it. But myself and a lot of others would be eternally grateful for anything besides the whole three styles the game gives us. ![]()
#4938
Posté 03 avril 2015 - 08:23
If you are referring to custom meshes, then no, not yet. But if you are referring to the original DAI hairstyle and manipulate it into looking different as i did before then yes
Hey Adela, did I miss the finished product or is it still being worked on? I haven't been here in a while.
#4939
Posté 03 avril 2015 - 08:30
I managed to get my mods to work with the newest patch and have the DLC. But my game crashes in the DLC area even with all my "tweak" mods turned off (I even did the war table and ones and Inquisition experience). So I will have to go through and find which one is causing the crashes. But good to know I'm on the right track of at least having my cosmetic mods working which is what I'm really hoping for because my Inquissie's just look weird w/o any eyebrows....
#4940
Posté 03 avril 2015 - 08:32
Is there anyway you could add bangs or something to the bun style? (or even just cover up that awful bald spot) I understand if you'd rather not fool with it. But myself and a lot of others would be eternally grateful for anything besides the whole three styles the game gives us.
Yea, i could see what I can do, I haven't messed around with hairs that much since i found out that with patch 6 u cant have mods in the game, and i was more focused on finding someone who can help us out with the issue, but now that there is a fix for it i will get back on doing hairs again ![]()
#4941
Posté 03 avril 2015 - 08:34
Hey Adela, did I miss the finished product or is it still being worked on? I haven't been here in a while.
No, you haven't missed it
i just stopped working on it since the new patch came out, was trying to get someone to help us out, but now that there is a fix i can focus more on the hairs.... (until the next patch ofc
)
#4942
Posté 03 avril 2015 - 08:41
No, you haven't missed it
i just stopped working on it since the new patch came out, was trying to get someone to help us out, but now that there is a fix i can focus more on the hairs.... (until the next patch ofc
)
Ah ok. Is Dan still working on the tool even though there's a (probably temporary!) fix?
#4943
Posté 03 avril 2015 - 08:48
Yea, i could see what I can do, I haven't messed around with hairs that much since i found out that with patch 6 u cant have mods in the game, and i was more focused on finding someone who can help us out with the issue, but now that there is a fix for it i will get back on doing hairs again
No rush or anything. And thank you!
#4944
Posté 03 avril 2015 - 08:48
Ah ok. Is Dan still working on the tool even though there's a (probably temporary!) fix?
his working on the DAI ModdingTools and try to make it more stable. Ottemis has messaged Zhentar (the one who fixed the mod manager) so that he and Dan can work together
#4945
Posté 03 avril 2015 - 10:51
WEAPON UPGRADE SCHEMATIC:DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Bianca/dlc1_recipe_dlc1_bianca_arms_1WEAPON SCHEMATICS:DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Mage/Staff/dlc1_recipe_dlc1_staff_1DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Mage/Staff/dlc1_recipe_dlc1_staff_energyDA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Bows/dlc1_recipe_dlc1_bow_1DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Bows/dlc1_recipe_dlc1_bow_energyDA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Daggers/dlc1_recipe_dlc1_dagger_1DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Rogue/Daggers/dlc1_recipe_dlc1_dagger_energyDA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/OneHanded/dlc1_recipe_dlc1_axe_1DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/OneHanded/dlc1_recipe_dlc1_lsword_energyDA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/OneHanded/dlc1_recipe_dlc1_mace_1DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/shields/dlc1_recipe_dlc1_shield_1DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/TwoHanded/dlc1_recipe_dlc1_greataxe_1DA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/TwoHanded/dlc1_recipe_dlc1_greatsword_energyDA3_DLC1/Equipment/Crafting/Recipes/Weapons/Warrior/TwoHanded/dlc1_recipe_dlc1_maul_1ARMOR SCHEMATICS:DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Chest/dlc1_recipe_dlc1_light_1DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Chest/dlc1_recipe_dlc1_light_2DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Chest/dlc1_recipe_dlc1_light_3DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Chest/dlc1_recipe_dlc1_medium_1DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Chest/dlc1_recipe_dlc1_medium_2DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Chest/dlc1_recipe_dlc1_medium_3DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Chest/dlc1_recipe_dlc1_heavy_1DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Chest/dlc1_recipe_dlc1_heavy_2DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Chest/dlc1_recipe_dlc1_heavy_3DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_dlc1_helmet_1DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_dlc1_helmet_2DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_dlc1_helmet_3DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_dlc1_helmet_4DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Helmets/dlc1_recipe_dlc1_helmet_5DA3_DLC1/Equipment/Crafting/Recipes/Armors/Medium/Helmets/dlc1_recipe_dlc1_helmet_6DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Helmets/dlc1_recipe_dlc1_helmet_7DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Helmets/dlc1_recipe_dlc1_helmet_8DA3_DLC1/Equipment/Crafting/Recipes/Armors/Light/Helmets/dlc1_recipe_dlc1_helmet_9DA3_DLC1/Equipment/Crafting/Recipes/Armors/Heavy/Helmets/dlc1_recipe_heavy_helmet_10_rareCRAFTING MATERIALS:DA3_DLC1/Equipment/Crafting/Materials/Cloth/dlc1_recipe_material_avvar_cottonDA3_DLC1/Equipment/Crafting/Materials/Cloth/dlc1_recipe_material_dlc1_cloth_1DA3_DLC1/Equipment/Crafting/Materials/Cloth/dlc1_recipe_material_dlc1_cloth_2DA3_DLC1/Equipment/Crafting/Materials/Cloth/dlc1_recipe_material_dlc1_cloth_3DA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_hardenedgurgut_skinDA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_hardenedtusket_skinDA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_dlc1_leather_1DA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_dlc1_leather_2DA3_DLC1/Equipment/Crafting/Materials/Leather/dlc1_recipe_material_dlc1_leather_3DA3_DLC1/Equipment/Crafting/Materials/Metal/dlc1_recipe_material_dlc1_metal_1DA3_DLC1/Equipment/Crafting/Materials/Metal/dlc1_recipe_material_dlc1_metal_2DA3_DLC1/Equipment/Crafting/Materials/Metal/dlc1_recipe_material_dlc1_metal_3DA3_DLC1/Equipment/Crafting/Masterwork/Leather/dlc1_crafting_masterwork_craggy_skin_3DA3_DLC1/Equipment/Crafting/Masterwork/Leather/dlc1_crafting_masterwork_gurgut_3DA3_DLC1/Equipment/Crafting/Masterwork/Leather/dlc1_crafting_masterwork_tusketFound them here: www.forum.cheatengine.org/viewtopic.php?t=578120&postdays=0&postorder=asc&start=930&sid=21309376f980a59a19b0633f28b5a0c5
Thanks! Although when I tried to enter them into Cheat Engine it said they could not be found.
#4946
Posté 04 avril 2015 - 01:38
So can I get the mods working with patch 6 or? Because idk they do not work for me.. * sigh *
Couple of things hopefully to aid you...if I don't make sense, please let me know. ![]()
First, Eham's Inventory Increase mod does not work at all with this, which is sad, but workable...it gives you the frozen black screen if you try it. Also, there's no need for his Community Patch, as I believe those issues are addressed with patch 6.
Second, I noticed if it takes a long long time to process the first mod while merging (even with no checkmark on "Force rescan of patch"), then it'll give you the frozen black screen. If you delete that merge after it's done, replace the patch.daimod file in the folder containing your mod manager executable, then merge again, it SHOULD take alot less time to process that first mod (if it doesn't you'll want to do another replace/merge process), and that merge you can use to mod your game. I'd also recommend deleting that patch.daimod file, then adding the new one as opposed to copy/paste...seems to work better that way. ![]()
#4947
Posté 04 avril 2015 - 02:10
Just follow the steps TheIronDrengin wrote, but make sure after you've merged the mods, delete the official patch, move the merged files to that folder that the official patch was in, and delete all of your own folders. It took awhile for me to figure it out
Couple of things hopefully to aid you...if I don't make sense, please let me know.
First, Eham's Inventory Increase mod does not work at all with this, which is sad, but workable...it gives you the frozen black screen if you try it. Also, there's no need for his Community Patch, as I believe those issues are addressed with patch 6.
Second, I noticed if it takes a long long time to process the first mod while merging (even with no checkmark on "Force rescan of patch"), then it'll give you the frozen black screen. If you delete that merge after it's done, replace the patch.daimod file in the folder containing your mod manager executable, then merge again, it SHOULD take alot less time to process that first mod (if it doesn't you'll want to do another replace/merge process), and that merge you can use to mod your game. I'd also recommend deleting that patch.daimod file, then adding the new one as opposed to copy/paste...seems to work better that way.
Thank you for both of you!! It works!! They work :3 I think I did something wrong the first time but now I got it!
*edit: I tried to put another mod so I'd be able to have my eyebrows back for my main Lavellan and now the game just continues to freeze in the beginning... I tried removing the mod doing again but it's not seeming to work.. *sighs* why did I go to f*ck this up XD
#4948
Posté 04 avril 2015 - 07:54
Okay, so I found the mod that was causing the crashing issue while in the DLC area.
So if anyone else uses this mod and is crashing, simply disable it. I havent crashed since
#4949
Posté 04 avril 2015 - 08:18
lol u don't have to pay me but yea i can take some requests
I would love it this hair could be made longer. Maybe to the middle of the back.
I would like it for humans mainly but I do have an elf and dwarf who use if you have time.
#4950
Posté 04 avril 2015 - 10:07
Thank you for both of you!! It works!! They work :3 I think I did something wrong the first time but now I got it!
*edit: I tried to put another mod so I'd be able to have my eyebrows back for my main Lavellan and now the game just continues to freeze in the beginning... I tried removing the mod doing again but it's not seeming to work.. *sighs* why did I go to f*ck this up XD
I did the same thing, that's why it didn't work for me the first time. You have to re-do the whole thing all over again ![]()





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