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#5401
Cantina

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Out of curiosity, when you say 'face mod', do you mean Shantia's, that has been previously reported as not being compatible with BE?

 

Yep...that is the one. Her face and eyebrow MOD is working in B.E. and the rest of the game. :D



#5402
tklivory

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Yep...that is the one. Her face and eyebrow MOD is working in B.E. and the rest of the game. :D


Can you please report
  • The race & gender of the Inquisitors that work in the Mirror
  • The version of Shantia's mods you are using (the timestamp of the .daimod file would be fine)
We're trying to narrow down why some mods work for some people and not others. Thank you so much!
 
 
And Jnigh7 & electricfish, I did a thing, just so you know.

#5403
theskymoves

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Can you please report

  •  
  • The race & gender of the Inquisitors that work in the Mirror
  • The version of Shantia's mods you are using (the timestamp of the .daimod file would be fine)
We're trying to narrow down why some mods work for some people and not others. Thank you so much!
 
 
And Jnigh7 & electricfish, I did a thing, just so you know.

 

 

May I add a question (or two) to that list, Tiki? (My apologies if this is out of line and please, feel free to delete my post, should that be the case.)

 

4. Have you completed JoH (including the Old Temple schematics quest)?

5. Are you able to craft weapons with DLC schematics?

6. Are you able to modify non-crafted JoH weapons? (Swap out runes, that sort of thing...)



#5404
tklivory

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Hair mods don't appear in BE (tried the human female bangs). I could activate all my mods with no problems (all daimods, older ones that were not in daimod format, also configurable ones)


This is a known issue. Most hair mods were modified in a certain way (by changing what is called the lod0 layer) - the same layer the CC at the beginning of the game uses. For some reason, the BE uses the lod1 layer. This means that it shows the unmodded hair.

Once you leave the BE, the hair mod should re-assert itself successfully.
 

Mods I used:

Spoiler

 
BE problem: I downloaded the realistic hair mod (not the shiny version) and it appeared to be working, but the game won't even load the Black Emporium if I try to visit it. Went back to a patch without the realistic hair mod and it worked again. Able to use the mirror and everything. This is the only mod that has caused this issue.


I am having the exact same issue. I also did some troubleshooting and think I may have a lead to at least *explain* the issue, which seems to be tied to the race & gender of the Inquisitor.

Can you please tell me what race & gender your Inquisitor is? (Male dwarf, female elf, or whatever). I've found three combos that do work for me (F!Human, F!Qunari, M!Elf), and three that do not (M!Qunari, M!Human, M!Dwarf). I would love to know what yours is to help narrow down the problem.
 

Also each time I do the testing I edit the package file to be the regular patch's version (version 8), don't know if that influences anything besides the save compatibility.


That *shouldn't* be necessary, but I don't see the harm in it.
 

Hope a fix for the Jaws of Hakkon problems is figured out soon, Origin is having a promo code that affects dlc and that rarely happens so I'm seriously considering getting Jaws of Hakkon as well this weekend.


There has been a potential workaround developed for Jaws of Hakkon, but the modding community is still hashing that out.
 

Also another interesting bit which I'm not sure why it affected things or if it was random: I could not play MP with a version 50 merged patch, but had no problems once I tried with a v51 one.


Ooooo, good to know. Thank you!

#5405
SheWildWolf

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Yep...that is the one. Her face and eyebrow MOD is working in B.E. and the rest of the game. :D

 

I can confirm this as well now. I am using  "Shantia's face texture" and her eyebrow mod as well. Both load up fine for me in BE. What did not load was Shantia's complexions 1 & 2, and I have not tried the qunari textures, brows, or make-up yet. This was a female human, just fyi. 



#5406
katerinafm

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For the modded hair, choosing the modded hairstyle in BE (that looks normal) doesn't make it go to its modded state after you leave. You need to have picked it in the beginning CC.

 

I am having the exact same issue. I also did some troubleshooting and think I may have a lead to at least *explain* the issue, which seems to be tied to the race & gender of the Inquisitor.

Can you please tell me what race & gender your Inquisitor is? (Male dwarf, female elf, or whatever). I've found three combos that do work for me (F!Human, F!Qunari, M!Elf), and three that do not (M!Qunari, M!Human, M!Dwarf). I would love to know what yours is to help narrow down the problem.
 

 

I tried with a male human. I unfortunately didn't think to check with my other characters and just tried again with the same one. I have a male qunari, female human, and female elf as well. Should I remerge with the realistic hair mod and see if they work?



#5407
tklivory

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I can confirm this as well now. I am using  "Shantia's face texture" and her eyebrow mod as well. Both load up fine for me in BE. What did not load was Shantia's complexions 1 & 2, and I have not tried the qunari textures, brows, or make-up yet. This was a female human, just fyi.


And the Hair Texture works fine for the female human, as well. I wonder if the issue with Shantia's mod is linked to race & gender as well. If so, that will help us narrow our focus as we figure out what the heck is going on. Thanks for the report!
 

For the modded hair, choosing the modded hairstyle in BE (that looks normal) doesn't make it go to its modded state after you leave. You need to have picked it in the beginning CC.


Hmm, interesting. Obviously more testing needs to be done on this, but that is disappointing if that's the case. *notes for additional testing* Thank you for the heads up! 
 

I tried with a male human. I unfortunately didn't think to check with my other characters and just tried again with the same one. I have a male qunari, female human, and female elf as well. Should I remerge with the realistic hair mod and see if they work?


Well, it's not an obvious leap to make, that's for sure. If you are willing to remerge and test, I would be very interested to know if your results are similar to mine. Thank you!

#5408
Medi

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So here's the giant mess I've run into with my game. Every time I attempt to load my last save from my current game, I run into this error:

tqS5wXN.png

 

I used to get that with older versions of the patch if I had the Darker Leather Pads/Darker Leather Trousers mods active and attempted to load the save while they were disabled, so I figured it might have something to do with those mods being in package format and not working properly in-game, but even a patch with those in .daimod format didn't work.

After version 0.51 of Mod Manager came out, I went back and tried creating a patch with all of my mods that had originally been in package format. Same result. Out of curiosity I tested one of my patches (same mods as I had on the save I was trying to load, I believe this was with a patch I created using the newest Mod Manager) on saves from previous games. All of them worked, even ones that were post-JoH, as long as I didn't attempt to load a save from the Frostback Basin, in which case I got the error pictured above.

What I don't understand is the current save I'm trying to load is just regular old base game. It doesn't matter what area the save is in, none of them work, as I tried loading several. The solution to this problem might be fairly simple, but I haven't been able to figure it out myself and I wondered if anyone else had the same problem. (Maybe something to do with the version number of the package file? But I'm not sure what program I can open that in to edit it besides Notepad, which saves it as a .txt file.)



#5409
katerinafm

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Update/fix on hair: Tried merging with a couple of new mods including a updated bun for female elves. Appeared to NOT be working until I switched the mesh setting from high to Ultra and now it appears outside of BE. Same with the female human bangs. Sorry if it was an obvious solution, I was unaware that it was tied to the mesh setting x_x.

 

Update on Realistic hair mod: WORKS with female human and female elf. Male qunari was able to go into the Black Emporium but game froze on black loading screen when clicking on the mirror. BE doesn't even load with male human.

 

Also another thing: While with version 50 I did also get a Win32 folder, now I'm not getting one with version 51. Is that intended?



#5410
katerinafm

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So here's the giant mess I've run into with my game. Every time I attempt to load my last save from my current game, I run into this error:

tqS5wXN.png

 

I used to get that with older versions of the patch if I had the Darker Leather Pads/Darker Leather Trousers mods active and attempted to load the save while they were disabled, so I figured it might have something to do with those mods being in package format and not working properly in-game, but even a patch with those in .daimod format didn't work.

After version 0.51 of Mod Manager came out, I went back and tried creating a patch with all of my mods that had originally been in package format. Same result. Out of curiosity I tested one of my patches (same mods as I had on the save I was trying to load, I believe this was with a patch I created using the newest Mod Manager) on saves from previous games. All of them worked, even ones that were post-JoH, as long as I didn't attempt to load a save from the Frostback Basin, in which case I got the error pictured above.

What I don't understand is the current save I'm trying to load is just regular old base game. It doesn't matter what area the save is in, none of them work, as I tried loading several. The solution to this problem might be fairly simple, but I haven't been able to figure it out myself and I wondered if anyone else had the same problem. (Maybe something to do with the version number of the package file? But I'm not sure what program I can open that in to edit it besides Notepad, which saves it as a .txt file.)

 

Edit the package file with notepad and increase the version number until it works. The reason that happens is because you remerged over an already merged package file which made the version number increase each time. Save files are tied to the highest version number they were played on. Saving after editing with notepad shouldn't alter the file unless you manually alter the file extension it's saved as.



#5411
Medi

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Edit the package file with notepad and increase the version number until it works. The reason that happens is because you remerged over an already merged package file which made the version number increase each time. Save files are tied to the highest version number they were played on. Saving after editing with notepad shouldn't alter the file unless you manually alter the file extension it's saved as.

Thank you! I supposed I was making it more complicated than it actually was.



#5412
tklivory

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Update/fix on hair: Tried merging with a couple of new mods including a updated bun for female elves. Appeared to NOT be working until I switched the mesh setting from high to Ultra and now it appears outside of BE. Same with the female human bangs. Sorry if it was an obvious solution, I was unaware that it was tied to the mesh setting x_x.
 
Update on Realistic hair mod: WORKS with female human and female elf. Male qunari was able to go into the Black Emporium but game froze on black loading screen when clicking on the mirror. BE doesn't even load with male human.
 
Also another thing: While with version 50 I did also get a Win32 folder, now I'm not getting one with version 51. Is that intended?


Ah, thanks for the update! That's very helpful! *adds Female Elf to the list of 'yay it works'*

The hair mods are tied almost exclusively to the Ultra mesh setting, yes. It appears that the BE CC operates natively at the High mesh setting, for whatever reason, so it can't display the hair mods properly.

However, your information is helpful. Thank you!

And yes, there was a minor bug in the first release of version 50 which created a DataWin32 folder. That was fixed in version 51, so it is intentional. Again, I appreciate the response!

#5413
tklivory

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Thank you! I supposed I was making it more complicated than it actually was.


As a best practice, always move/delete your old modded patch folder before re-merging your mods. The new Mod Manager will automatically create the right folder for you, so you just need to move/delete the Patch_ModManagerMerge folder from the Update folder each time you merge mods to avoid accidentally increasing the version number.

#5414
Renmiri1

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So here's the giant mess I've run into with my game. Every time I attempt to load my last save from my current game, I run into this error:

tqS5wXN.png

 

I used to get that with older versions of the patch if I had the Darker Leather Pads/Darker Leather Trousers mods active and attempted to load the save while they were disabled, so I figured it might have something to do with those mods being in package format and not working properly in-game, but even a patch with those in .daimod format didn't work.

After version 0.51 of Mod Manager came out, I went back and tried creating a patch with all of my mods that had originally been in package format. Same result. Out of curiosity I tested one of my patches (same mods as I had on the save I was trying to load, I believe this was with a patch I created using the newest Mod Manager) on saves from previous games. All of them worked, even ones that were post-JoH, as long as I didn't attempt to load a save from the Frostback Basin, in which case I got the error pictured above.

What I don't understand is the current save I'm trying to load is just regular old base game. It doesn't matter what area the save is in, none of them work, as I tried loading several. The solution to this problem might be fairly simple, but I haven't been able to figure it out myself and I wondered if anyone else had the same problem. (Maybe something to do with the version number of the package file? But I'm not sure what program I can open that in to edit it besides Notepad, which saves it as a .txt file.)

Notepad can save mft, or you can save it as txt then rename it later to mft :)

 

tumblr_inline_nnurqhFS271r0d2xo_540.png

 

go into your Patch folder and make sure you add 1 to the version number there. Try loading the save file again. If you still get the same error, add 1 more to the version. You should not have problems if you get to version 9 or 10. 



#5415
katerinafm

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Ah, thanks for the update! That's very helpful! *adds Female Elf to the list of 'yay it works'*

The hair mods are tied almost exclusively to the Ultra mesh setting, yes. It appears that the BE CC operates natively at the High mesh setting, for whatever reason, so it can't display the hair mods properly.

However, your information is helpful. Thank you!

And yes, there was a minor bug in the first release of version 50 which created a DataWin32 folder. That was fixed in version 51, so it is intentional. Again, I appreciate the response!

 

I didn't think of the Ultra settings at first because the hair did appear to work in the regular CC while using High settings. But now I know and can use the hair even if picked in BE, yay!

 

Such a shame for the realistic hair mod. Since I switch back and forth between characters, I'll probably end up removing it for now :(.



#5416
tklivory

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I didn't think of the Ultra settings at first because the hair did appear to work in the regular CC while using High settings. But now I know and can use the hair even if picked in BE, yay!

 

Such a shame for the realistic hair mod. Since I switch back and forth between characters, I'll probably end up removing it for now :(.

 

I actually have two different modded patch folders, one 'BE-friendly' and one 'non-BE'. I just swap them in and out of the Update folder depending on whether I want to use the BE or not. That way I can use the problematic mods while playing, but can still access the BE. Since it doesn't require re-merging EVERY SINGLE TIME, and I can just keep those modded folders handy and swap between them at will, it works for me. 

 

A bit clunky, but i get my beautiful, beautiful hair texture. ;)



#5417
katerinafm

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I actually have two different modded patch folders, one 'BE-friendly' and one 'non-BE'. I just swap them in and out of the Update folder depending on whether I want to use the BE or not. That way I can use the problematic mods while playing, but can still access the BE. Since it doesn't require re-merging EVERY SINGLE TIME, and I can just keep those modded folders handy and swap between them at will, it works for me. 

 

A bit clunky, but i get my beautiful, beautiful hair texture. ;)

 

Yeah I could do that as well, I'm just lazy and would like to not have to switch back and forth between patches ;P.



#5418
tklivory

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Yeah I could do that as well, I'm just lazy and would like to not have to switch back and forth between patches ;P.

 

GIve the poor devs time to figure it oooout! :o ;)



#5419
denise12184

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For the modded hair, choosing the modded hairstyle in BE (that looks normal) doesn't make it go to its modded state after you leave. You need to have picked it in the beginning CC.

 

 

I tried with a male human. I unfortunately didn't think to check with my other characters and just tried again with the same one. I have a male qunari, female human, and female elf as well. Should I remerge with the realistic hair mod and see if they work?

I was able to change mine in the BE and have it show up once I returned to Skyhold. I'm using the qunari hair mod. Also, all of Shantia's qunari mods freeze BE on my game, and I got the same result for a face texture I made (also qunari)

 

I'm just switching between two different patches for now, so no big deal, really.



#5420
tklivory

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I was able to change mine in the BE and have it show up once I returned to Skyhold. I'm using the qunari hair mod. Also, all of Shantia's qunari mods freeze BE on my game, and I got the same result for a face texture I made (also qunari)

 

I'm just switching between two different patches for now, so no big deal, really.

 

There is definitely something hinky going on with Qunari and the BE. Dangit. I love my Qunari Inquisitors. :o 



#5421
tklivory

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Interesting article about the back-end design and modeling approach of DAI, including talking about the models. Many pretty pictures and such, but also a lot of talk about how they went about making it all. Might be interesting for our modders, at any rate. Seeing the thought process behind decisions can sometimes help unravel it.



#5422
Joyce

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Update/fix on hair: Tried merging with a couple of new mods including a updated bun for female elves. Appeared to NOT be working until I switched the mesh setting from high to Ultra and now it appears outside of BE. Same with the female human bangs. Sorry if it was an obvious solution, I was unaware that it was tied to the mesh setting x_x.

 

Update on Realistic hair mod: WORKS with female human and female elf. Male qunari was able to go into the Black Emporium but game froze on black loading screen when clicking on the mirror. BE doesn't even load with male human.

 

Also another thing: While with version 50 I did also get a Win32 folder, now I'm not getting one with version 51. Is that intended?

wait; female human bangs? Are you talking about the one I requested from Adela? When did that get available? :o



#5423
tklivory

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wait; female human bangs? Are you talking about the one I requested from Adela? When did that get available? :o

 

I think she means Wendera's mod. It was posted a while ago in the DAI Tools forum thread.



#5424
Joyce

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I think she means Wendera's mod. It was posted a while ago in the DAI Tools forum thread.

ah, alright :)



#5425
katerinafm

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Yep, that's the one :).