Yea, the way its listed is so confusing. Even with the entire game extracted, I'm still trying to figure out what _0400 is supposed to mean. Bout all I've figured out with the armors is _10 is arms, and _100 is a torso. But, I've found torso's not listed as _100, so its not really matching up lol.
Also the default colors look really bad (all white/gray would have been better)..look at this for example:
(Ignore the blond hair, I just made that up as a bored reference lol)
@Kamael - The screen shot I listed of the armor shouldn't be to hard to convert..but the getting the weight on the cape could be really difficult. I won't be able to tell till we get skeleton files.
I'll try to give it a go right now.
So far, the scout/prowler armor is my favorite Rogue armor in game, and I'd LOVE to see it without the butt-cape.
Also, Adela, I'm DROOLING over your hair! I just finished my first playthrough (female Lavellan, romanced Solas) night before last, and I'm moving very slowly on a second (female Trevelyan, for Cullen) in the hopes we'll get hair mods before I progress too far. I especially love hairstyles 1, 8, and 14.
One wish I have is that we'll get NPC hairs available for PCs. I'd love to have Dorian's hair (and mustache!) for a male Trev, to romance Dorian. Since Dorian obviously likes his own appearance, I think it would be cute to make him a similar looking love interest. :-P
I'd also LOVE to have Cassandra's hair and eyebrows, Josephine's hair, Cullen/Alistair's hair, Blackwall's hair, Leiliana's hair - you get the picture. I think opening up NPC assets to be available to the PC would give us a lot more options, too, and should hopefully be easy, since they wouldn't require conversion or a full on new mesh.