Exactly what I needed. Thank you again!
DAI Tools
#5626
Posté 25 mai 2015 - 12:11
#5627
Posté 25 mai 2015 - 01:25
Working on a new file called "Scarquisition." It's a subtle change to some of the scars to make them puff out rather than dent in and I was hoping some of you lovely people wouldn't mind looking at some comparison shots and letting me know if anything looks off about them. I would be forever grateful to you all. Thank you.
PS: If you have a male qunari save that is already at Haven or Skyhold I would very much appreciate if you would share it with me. I need to finishing testing the Black Emporium and the Mirror. Thank you again.
Great work on the scars Stephy. I'm no expert but from the scars I have on my body have always been hypertrophic (raised above the skin) and are caused by clean cuts and burns - the body over-repairs with excess collagen to close the wound and the scar tissue protudes above the normal skin surface.
From what I gather, atrophic (recessed) scars are caused when too much tissue is removed from the wound site and the body cannot produce enough collagen to compensate.
I feel like most wounds from being cut be a sword, dagger or axe would be relatively clean unless the blade was serrated so your scars make much more sense... to me anyway ![]()
And they look great!
#5628
Posté 25 mai 2015 - 04:02
Out of curiosity, did we ever determine if romance mods would cause problems with JoH? One of my games freezes on the loading screen when trying to enter the old temple and the only difference between it and my other modded games is that I have the bi Cassandra mod running (oddly enough actually using it seems to be the problem, I had it enabled on other games but didn't romance Cassandra as a female Inquisitor on any of them and everything was fine). I had this issue even before the patch 7 update and I'd hoped the newest version of mod manager might solve it, but no such luck. Even disabling the mod and merging a new patch didn't work.
If there's no solution then I don't mind, this was only on one of many games, but just thought I'd share.
#5629
Posté 25 mai 2015 - 06:40
Do you mean the files in:
da3\actors\baseheads\inquisitor\textures ?
hf_hed_inq_d
hm_hed_inq_d
That would really throw a spanner in the works for me because from what I can tell they're the only ones that don't get used by NPCs. I just started work on an entirely new face with eyebrows, scalp and stubble and normal created from scratch in ZBrush for a custom character.
I guess I'll just create two versions of it. One that replaces the inq textures and one that replaces one of the human male textures and then swap before JOH. It's not ideal but it's a workaround at least.
Can you let ys know if the inq head works? I don't have a working copy of the modding tool to try myself.
#5630
Posté 25 mai 2015 - 09:34
Can you let ys know if the inq head works? I don't have a working copy of the modding tool to try myself.
I'll try it all out once I'm finished with the sculpt and materials.
In the mean time, if people want to test:
"Shantia's female complexion 01" replaces the hf_hed_inq textures, (female inq.)
"Shantia's female complexion 02" replaces the df_hed_base textures (female dwarf)
both have eyebrows;
and
"Shantia's female texture 01" replaces hf_hed_bas textures (female human)
no eyebrows
Also for what it's worth I played through all of JOH with a patch 6 modded folder and a texture that replaces hm_hed_inq and it was fine.
If anyone wants to try it out it was my Spike face texture (no eyebrows) and it was was converted into the new daimod format. I haven't updated the Nexus page yet (it's not very popular) but it's here if anyone wants to test.
#5631
Posté 25 mai 2015 - 12:05
@mrjack
The problem seems to be more with accessing the Black Emporium and the Mirror of Transformation than the JoH DLC. Some people report that some textures simply don't work in JoH, but it's more they just don't get applied (like hair mods and face complexions) than that they make the game crash. They DO make BE crash, though, and that's P7 required.
Thanks for the info! Every step is closer to a (hopeful) fix.
#5632
Posté 25 mai 2015 - 12:38
It’s well known that certain mods crash with BE.
must have missed it ![]()
#5633
Posté 25 mai 2015 - 04:01
@mrjack
The problem seems to be more with accessing the Black Emporium and the Mirror of Transformation than the JoH DLC. Some people report that some textures simply don't work in JoH, but it's more they just don't get applied (like hair mods and face complexions) than that they make the game crash. They DO make BE crash, though, and that's P7 required.
Thanks for the info! Every step is closer to a (hopeful) fix.
Yeah I was just letting people know which mods replace which textures to test out your theory that it's the inq replacers that are causing the crash.
I'll do a quick test with my own texture in a bit.
#5634
Posté 25 mai 2015 - 04:38
Okay so I tested the three appearance mods that I used with the only character I've taken to the Frostback Basin and I tested him there and in the Black Emporium and I had no trouble.
They were:
1) My skin teture which replaces hm_hed_inq_(d/n/s)
2) My own eyebrow mod (unreleased) which replaces uh_eyebrows_m (same as Shantia's)
3) SK Tattoos - Human Tribal
Proof:
With my latest female elf character I had hf_hed_inq replacer, Shantia's eyebrows, realistic hair and a ponytail mod and BE wouldn't load.
Maybe it's just the human female inq replacer that's the issue?
I'll try again with just that mod loaded for my female elf.
#5635
Posté 25 mai 2015 - 04:53
I'll try again with just that mod loaded for my female elf.
Yeah... no that didn't work when I tried to load BE.
#5636
Posté 25 mai 2015 - 06:39
When doing a hair-mod, you have to have the same LOD, right? What does the LOD stand for? ^^"
Edit; And now I can't seem to export any hair either?
Edit 2; found a hair I exported earlier, but I can't see the head or the hair... I changed to mm, I zoomed in as far as I could go and I tried to scale it... nothing. ![]()
#5637
Posté 25 mai 2015 - 08:34
Yeah... no that didn't work when I tried to load BE.
Huh, so it's specific to the female human/elf textures. I wonder if it also applies to the dwarf textures? I know Qunari are right out, neither will load if Shantia's qunari textures are loaded.
One thing else that was noticed was that no race with a beard (male human/qunari/dwarf) would load in the BE if Skara's Shiny/Realistic Hair Texture mod was used.
Weeeird.
I'll have to dig into my other favorite complexion mod (which kills BE) and see what textures it changes. My guess is it changes the FH/FE ones.
Does that mean if I took those textures out and recompiled it, the mod wouldn't crash BE? Hmmmmm.......
#5638
Posté 25 mai 2015 - 08:36
When doing a hair-mod, you have to have the same LOD, right? What does the LOD stand for? ^^"
Edit; And now I can't seem to export any hair either?
Edit 2; found a hair I exported earlier, but I can't see the head or the hair... I changed to mm, I zoomed in as far as I could go and I tried to scale it... nothing.
LOD = Level Of Detail - Each .obj file you export has several meshes on top of one another. Each is made up of a different amount of polygons. The one with the most is LOD0 and it used when the camera is close or if you have meshes set to ultra. When you mod hair you should mod LOD0 first and then if you want change the other LODs. Most people don't bother however.
The only thing I can suggest for not seeing the mesh is pressing Z to focus on the mesh. Not much help I'm afraid.
#5639
Posté 25 mai 2015 - 08:45
Huh, so it's specific to the female human/elf textures. I wonder if it also applies to the dwarf textures? I know Qunari are right out, neither will load if Shantia's qunari textures are loaded.
One thing else that was noticed was that no race with a beard (male human/qunari/dwarf) would load in the BE if Skara's Shiny/Realistic Hair Texture mod was used.
Weeeird.
I'll have to dig into my other favorite complexion mod (which kills BE) and see what textures it changes. My guess is it changes the FH/FE ones.
Does that mean if I took those textures out and recompiled it, the mod wouldn't crash BE? Hmmmmm.......
All three non-qunari races share the same textures in different combinations. There are three for women (human, Inquisitor and dwarf - no elf specific) and four for men (human, elf, dwarf, Inq.)
I just made up a quick mod myself that changes the hf_hed_inq textures and it wouldn't load BE either. It did give me one piece of information though - that is that NPCs do in fact use those textures (for females at least). The elf girl from Haven uses them. That's a shame as I thought they might be reserved for PC only.
We both had the same face tattoo (painted on the face textures)
#5640
Posté 25 mai 2015 - 09:18
LOD = Level Of Detail - Each .obj file you export has several meshes on top of one another. Each is made up of a different amount of polygons. The one with the most is LOD0 and it used when the camera is close or if you have meshes set to ultra. When you mod hair you should mod LOD0 first and then if you want change the other LODs. Most people don't bother however.
The only thing I can suggest for not seeing the mesh is pressing Z to focus on the mesh. Not much help I'm afraid.
I did that with the Z, still didn't show up no matter how far in I zoomed or scaled it ![]()
#5641
Posté 25 mai 2015 - 09:19
All three non-qunari races share the same textures in different combinations. There are three for women (human, Inquisitor and dwarf - no elf specific) and four for men (human, elf, dwarf, Inq.)
I just made up a quick mod myself that changes the hf_hed_inq textures and it wouldn't load BE either. It did give me one piece of information though - that is that NPCs do in fact use those textures (for females at least). The elf girl from Haven uses them. That's a shame as I thought they might be reserved for PC only.
We both had the same face tattoo (painted on the face textures)
Spoiler
Ah, i'd noticed that other people had mentioned that elf girl as sharing the IQ's texture previously. I'd just forgotten. Given how many NPC's there are, we shouldn't be surprised.
So a quick sum up of what we know:
- The Realistic/Shiny Hair Textures causes a crash with any Inquisitor that required the separate beard meshes to load (male human/qunari/dwarf - female dwarf only uses stubble, which apparently causes no issues). Something to do with the the modified hair textures not working with the default beard textures? idk
- Mods that change hf_hed_inq - which is most of the popular complexion mods out there
Is that about it? Or am I missing something?
#5642
Posté 25 mai 2015 - 09:43
Just used my mod to change hf_hed_bas and it worked fine. Loaded into the BE and the mirror no problems. Bad news is that those textures are used in 9 of the 15 (if I counted right) complexions - either wholly or as a blend. So if you are making drastic changes, you're going to see it a lot in NPC faces - though probably not Harding who I believe uses dwarf female (freckly) textures and she's the one you see the most. Fiona uses that texture though I believe.
Also tried changing df_hed_base and it loaded into BE but the mirror crashed the game. I don't know if the reason it loaded into the BE was because my character wasn't using any of those textures like she was the inq ones.
TL:DR
From my tests:
hf_hed_inq - no good
df_hed_base - no good
hf_hed_bas - good but textures get used a lot.
hm_hed_inq - good
#5643
Posté 25 mai 2015 - 09:51
I wonder what specifically makes them crash.
Like, we know the hair mods don't show up because the Mirror only shows LOD1 (which is weird because the CC at the beginning of the game uses LOD0). Could there be another weirdness about those textures that cause the lockup?
Maybe a size of the file issue? Hair mods can't have any vertices changed, maybe because the BE is set to a lower detail definition, it can't load larger textures? I don't know, I'm just trying to think why changing a texture would cause the problem.
Who knows, may the new Mod Maker tool will fix this issue entirely.
#5644
Posté 25 mai 2015 - 10:45
I'm trying to come up with reasons in my head but they all sound like nonsense guess work so I won't repeat them. If I do a real face mod for females though, I'm still going to replace the inq textures as they're slightly less used. BE be damned until it's fixed ![]()
#5645
Posté 26 mai 2015 - 01:55
So BE and Jaws share the same problems with complextions and hair? Could I replace hf_hed_bas with df_hed_base textures or are the eyebrows the problem?
#5646
Posté 26 mai 2015 - 02:12
So BE and Jaws share the same problems with complextions and hair? Could I replace hf_hed_bas with df_hed_base textures or are the eyebrows the problem?
I don't know about JOH, I don't have any female characters there.
Are you using a Shantia texture? If so which one? The eyebrows are complicated because Shantia has an eyebrow mod which changes all the eyebrows in the game (it replaces uh_eyebrows_m, which should work fine) but two of her textures have eyebrows painted on the skin. One of these (female complexion 02) replaces the dwarf female textures which crashes the BE (or the mirror at least).
#5647
Posté 26 mai 2015 - 04:58
I use female complexion 02 and the eyebrow mod. 02 has eyebrows painted on.
Eyebrow mod works fine with both BE and Jaws. Complextion 2 I have to switch off or neither DLC will load.
I would never release or ask anyone to release/change someone elses mod. I was just curious if it would work as an alternative to not using a custom complextion at all in Jaws. I am going to try out her "Shantia's female texture 01" since you said that one works.
edit - Shantia's female texture 01 works with Jaws and BE
I put on some eyebrows that are pretty close to the drawn on ones from complextion 2 and things are looking up. Thank you so much for testing those complextions and sharing your results!
#5648
Posté 26 mai 2015 - 08:50
I did more testing of Shantia's mods. What I've found, only the Shantia's Complexion 02 crash JoH. Complexion 01, Texture 01 and eyebrows do not cause a crash.
But both complexions cause the BE to crash. The texture and eyebrows don't
#5649
Posté 26 mai 2015 - 10:01
Hey, does anyone know where I can find building textures? Mainly Orlais and Skyhold? I have quite a hard time navigating the paths, really confusing.
![]()
#5650
Posté 26 mai 2015 - 11:36
I did more testing of Shantia's mods. What I've found, only the Shantia's Complexion 02 crash JoH. Complexion 01, Texture 01 and eyebrows do not cause a crash.
But both complexions cause the BE to crash. The texture and eyebrows don't
Doesn't complextion 1 and texture 1 modify the same file, hf_hed_bas? I have them both merged but I can only see one modifyed complextion when I flick through them in the mirror.





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