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#6101
Rabbitonfire

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sorry to bother with a newb question but which tool is used to convert the files into .daimod?



#6102
electricfish

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sorry to bother with a newb question but which tool is used to convert the files into .daimod?

You're actually going to want v 1.27 of the modding tool, HERE

You will also need to get Patch 6 because that is the only version this tool is compatible with, patches 7 and 8 will cause crashes. tlkivory has helpfully maintained an archive of modding resources, including old patches and previous  versions of modding tools, HERE

 

I can send you my config file for the modding tool, since it will crash on startup if there isn't one already existing in the extracted folder.



#6103
Adela

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There will be a release of a new tool this week, I will be doing some last testing tonight if all goes well  we might release it earlier then friday



#6104
QueenPurpleScrap

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I finished organizing saves of my different inquisitors. If any of you want to test some of your mods, I put them up on the Nexus where I'm known as Norstaera. Here's the link:  http://www.nexusmods...tion/mods/684/?

 

I hope they help.



#6105
Adela

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Ok guys new modding tool is up check out the dai forums and give Dawn the biggest hug ever for being awesome



#6106
MilaBanilla

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I think I screwed up or something  :(

 

I downloaded the new modding tool from the loader and it keeps crashing. 

 

Do I have to do something else before opening the tool?



#6107
electricfish

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Yep. Immediate crash upon opening the Mod Maker. Even with running as administrator and setting compatibility to Win7 (I'm using Windows 10).



#6108
mrjack

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Me too. Windows 10 here. Tried getting rid of Visual Studio 2015 but it didn't help. Can't find a way to roll back to an earlier .NET framework as it's integrated into the OS apparently.



#6109
skaramoosh

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Dawn did an awesome job!  :wub:

I downloaded the tool through the loader and it's working fine. Have to wait a bit while it builds the cache. Using Windows 7 here.



#6110
ladyofpayne

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Have you ever seen grey wardens furniture- doors, bed, tables and more? If yes please cna you tell me where to find the props.



#6111
Adela

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The tool hasnt been tested on windows 10  it was made on win 7



#6112
Adela

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update from Dawn for those of u who have win 10

 

 

Sorry guys :(  I don't have windows 10 yet :(
 
I'm still waiting for MS to prepare my download :(
It seems to be a slimdx issue.
 
Since I don't have Windows 10, I can only offer my best guess as to what to do with it : 
Make sure you have DirectX 11 installed.  (I had to install it on my new PC recently for it to run)
 
 
If this doesn't work, then slimdx probably needs to update their dll to be compatible with windows 10 :(
Sorry folks :(
 
Also, can any of you windows 10 users look into the windows events and tell me if you see something on there?
(On windows 7, you'd go to Control Panel -> Administrative tools -> Event Viewer)
There might be something helpful on there for me :3
 
 
Launch the tool and see if you have an event added for it (should be yellow or red icon)
 
Thanks!
 

 

 

 


 

 

Might have found the issue or at least have a little workaround.
If SlimDX can't load, the tool crashes. Though I dunno why it can't load, I can at least let the tool load without it :)
 
You won't have access to the mesh previews, but at least you'll have access to the rest of the tool :)
 
This new version is available on the loader.
 
Direct link : https://www.dropbox....s/9ci3ls12eexnf... 2.zip?dl=0

 

 

 



#6113
Ashara

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Ok guys new modding tool is up check out the dai forums and give Dawn the biggest hug ever for being awesome

Thanks Adela! :)



#6114
mrjack

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Adela, do you know where to find the headmorphs used in CC in the new tool? I can't for the life of me find them  :huh:



#6115
Adela

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Dawn didn't  make morphs for the inq available, she  just made them available for more npc's

Morphs for the inq will probably come on a later release when she digs into the files more



#6116
mrjack

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Ah, I see. Thanks.



#6117
mrjack

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Sorry to keep bugging you but what assets do we need to replace to alter an NPCs head? I remember you and Eham saying that replacing the base mesh doesn't work but I can't see anything else that's replaceable. Where in the tree should I be looking?



#6118
Adela

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Np, the base mesh didnt worked at that time but now it does, you can edit the companions heads if u like but just like with the hair  you have to have mesh settings to ultra

 

For those who have PCs that cant handle ultra settings they can just modify lower LODs



#6119
mrjack

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Np, the base mesh didnt worked at that time but now it does, you can edit the companions heads if u like but just like with the hair  you have to have mesh settings to ultra

 

For those who have PCs that cant handle ultra settings they can just modify lower LODs

 

So what happen's if we alter the race/gender base meshes now? Nothing as before or will the CC shapes alter based on the new base mesh similar to how morph targets work in Max?

 

If the tool was working for me, I would just try it and find out instead of pestering you :D

 

Also, has the vertex number restriction been lifted for hair? That is, can I go wild with geometry and create something from scratch or port in hair from a different game?

 

The reason I'm asking, before actually being able to use ModMaker, is I'd like to get working on some stuff so that I'll have something ready for when it works for me.

 

EDIT: Also, can we rig PSKs now? Sorry, I'm getting a bit excited...



#6120
mrjack

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Is there a definitive guide somewhere that gives you the import/export settings for OBJs in 3ds Max? I had a couple of bookmarks to the modding forum but both threads have now been deleted.



#6121
Adela

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@Jack

Hey sorry for the late response I just woke up lol and no you are not pressuring me

 

Unfortunately the vertex restriction is still there but trust me Dawn knows that eventually she will lift it and i , and many others would be so freaking happy cause it wouldn't be a pain in the arse anymore so i cant wait till that day

 

We still cant import skeletons or rig meshes just yet. What Dawn did now was just trying to make the tool work with the latest patch and hopefully it will continue  working when new patches come out as well

 

As for head morphs it depends witch ones you want to edit, for example if you edit one of the companions lie say solas or cass   they don't have any other morphs  they just have one head mesh and different LODs so if u want to make their nose bigger or  their ears  huge or something like that u can do so

 

with other npcs that are not companions is a bit different, you would also have to do a bit of ebx editing as well 

 

EDIT

here u go jack the import/export settings that i use

Spoiler



#6122
Adela

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Dawn said if you guys have anymore bugs to report them here: daimoddevteam@gmail.com



#6123
ladyofpayne

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I've just exported the Val Roeaux level but I cannot understand where are walls and ceiling, Please tell me how I can understand it by names.



#6124
denise12184

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I know there has been issues with the new mod maker and Windows 10, but I keep getting crashes for the mod manager since trying it with 10. Is there a work around or is it also just not compatible?



#6125
mrjack

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I know there has been issues with the new mod maker and Windows 10, but I keep getting crashes for the mod manager since trying it with 10. Is there a work around or is it also just not compatible?

 

Do you mean it crashes as soon as it starts up (should be fixed with the latest release), when you do something in particular or just generally, every now-and-then?