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<facecode>
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name="`279002"
gender="1"
genderl="f"
race="1"
racel="e"
class="2"
classl="m"
subclass="4"
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shaderParam="hairColor"
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shaderParam="Spec1Colour"
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shaderParam="Spec2Colour"
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shaderParam="LashColor"
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type="style"
usage="Blood Swipe"
index="1"><slider
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shaderParam="WarPaintChannelSelector"
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name="Head and Ears"><slider
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usage="Ear Size"
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universalShapeIdx="24"
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type="analog"
usage="Ear Position"
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universalShapeIdx="25"
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type="analog"
usage="Cheekbones"
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universalShapeIdx="41"
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type="analog"
usage="Cheek Shape"
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universalShapeIdx="40"
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usage="Brow Size"
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universalShapeIdx="65"
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usage="Forehead"
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universalShapeIdx="3"
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name="Eyes"><slider
type="shape"
usage="Eye Shape"
uniqueShapeId="126"
blendValue="1.0" /><slider
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usage="Eye Size"
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universalShapeIdx="52"
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usage="Eye Position"
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universalShapeIdx="50"
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usage="Eye Rotation and Spacing"
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universalShapeIdx="56"
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usage="Eyelash Style"
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shaderParam="EyeLashDiffuse"
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usage="Outer Iris Color"
shaderParam="TintMid"
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type="vec4"
usage="Inner Iris Color"
shaderParam="TintInner"
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z="0.00196"
w="1.0" /></category><category
name="Nose"><slider
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usage="Nose Shape"
uniqueShapeId="141"
blendValue="1.0" /><slider
type="analog"
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isTwoWay="true" /><modifierY
universalShapeIdx="8"
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universalShapeIdx="10"
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type="analog"
usage="Nose Bridge Size"
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universalShapeIdx="15"
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universalShapeIdx="17"
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universalShapeIdx="21"
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type="analog"
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universalShapeIdx="18"
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usage="Broken Nose"
x="-1.0"
y="-1.0"><modifierX
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name="Mouth and Jaw"><slider
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usage="Mouth Shape"
uniqueShapeId="-1"
blendValue="0.0" /><slider
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usage="Mouth Width"
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universalShapeIdx="59"
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usage="Mouth Position"
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universalShapeIdx="5"
isTwoWay="true" /></slider><slider
type="analog"
usage="Lip Thickness"
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universalShapeIdx="93"
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universalShapeIdx="36"
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universalShapeIdx="87"
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usage="Jowls"
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universalShapeIdx="77"
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usage="Chin Size"
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usage="Chin Shape"
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universalShapeIdx="7"
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type="analog"
usage="Double Chin"
x="-1.0"
y="-1.0"><modifierX
universalShapeIdx="75"
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universalShapeIdx="74"
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type="analog"
usage="Adam's Apple"><modifierX
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universalShapeIdx="30"
isTwoWay="true" /></slider></category><category
name="Scars and Tattoos"><slider
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usage="Scars"
index="0"><slider
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shaderParam="ScarRegions_R"
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shaderParam="ScarRegions_R"
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shaderParam="ScarRegions_R"
affectedComponent="2"
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type="vec4"
shaderParam="ScarRegions_R"
affectedComponent="3"
w="0.0" /><slider
type="vec4"
shaderParam="ScarBlend_Color_Normals"
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x="0.0" /><slider
type="vec4"
shaderParam="ScarBlend_Color_Normals"
affectedComponent="1"
y="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_G"
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x="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_G"
affectedComponent="1"
y="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_G"
affectedComponent="2"
z="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_G"
affectedComponent="3"
w="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_B"
affectedComponent="0"
x="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_B"
affectedComponent="1"
y="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_B"
affectedComponent="2"
z="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_B"
affectedComponent="3"
w="0.0" /><slider
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shaderParam="ScarRegions_A"
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x="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_A"
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y="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_A"
affectedComponent="2"
z="0.0" /><slider
type="vec4"
shaderParam="ScarRegions_A"
affectedComponent="3"
w="0.0" /></slider><slider
type="style"
usage="Scar Intensity"
index="0"><slider
type="vec4"
shaderParam="ScarBlend_Color_Normals"
affectedComponent="0"
x="1.0" /><slider
type="vec4"
shaderParam="ScarBlend_Color_Normals"
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y="0.8" /></slider><slider
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usage="Horizontal Position"
shaderParam="ScarOffsets"
affectedComponent="0"
min="-0.1"
max="0.1"
step="0.00999"
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type="vec4"
usage="Vertical Position"
shaderParam="ScarOffsets"
affectedComponent="1"
min="-0.1"
max="0.1"
step="0.00999"
y="0.0" /><slider
type="style"
usage="Tattoo Design"
index="0"><slider
type="vec4"
shaderParam="TattooChannelSelector"
affectedComponent="0"
x="0.0" /><slider
type="vec4"
shaderParam="TattooChannelSelector"
affectedComponent="1"
y="0.0" /><slider
type="vec4"
shaderParam="TattooChannelSelector"
affectedComponent="2"
z="0.0" /><slider
type="vec4"
shaderParam="TattooChannelSelector"
affectedComponent="3"
w="0.0" /><slider
type="texture"
shaderParam="TattooMask"
texNameHash="1486092786" /></slider><slider
type="vec4"
usage="Tattoo Color"
shaderParam="TattooColor"
affectedComponent="4"
w="1.0" /></category><category
name="Makeup"><slider
type="vec4"
usage="Eye Shadow Color"
shaderParam="MakeupColorEyesB"
affectedComponent="4"
x="0.00784"
y="0.04309"
z="0.04309"
w="1.0" /><slider
type="vec4"
usage="Eye Shadow Intensity"
shaderParam="MakeupLevels_EyeSh_Eye_Bls_Lp"
affectedComponent="1"
max="1.0"
step="0.1"
y="0.6" /><slider
type="vec4"
usage="Under-Eye Color"
shaderParam="MakeupColorEyesA"
affectedComponent="4"
w="1.0" /><slider
type="vec4"
usage="Under-Brow Color"
shaderParam="MakeupColorUnderbrow"
affectedComponent="4"
w="1.0" /><slider
type="vec4"
usage="Under-Brow Intensity"
shaderParam="MakeupGlitter_Eye_Lip_Lev_In_ub"
affectedComponent="3"
max="1.0"
step="0.1"
w="0.0" /><slider
type="vec4"
usage="Eyelash Color"
shaderParam="LashColor"
affectedComponent="4"
x="0.02799"
y="0.02799"
z="0.02799"
w="1.0" /><slider
type="vec4"
usage="Eyeliner Color"
shaderParam="MakeupColorEyeliner"
affectedComponent="4"
y="0.00392"
z="0.00392"
w="1.0" /><slider
type="vec4"
usage="Eyeliner Intensity"
shaderParam="MakeupLevels_EyeSh_Eye_Bls_Lp"
affectedComponent="0"
max="1.0"
step="0.1"
x="0.6" /><slider
type="vec4"
usage="Blush Color"
shaderParam="MakeupColorCheeks"
affectedComponent="4"
x="0.29019"
y="0.11370"
z="0.09411"
w="1.0" /><slider
type="vec4"
usage="Blush Intensity"
shaderParam="MakeupLevels_EyeSh_Eye_Bls_Lp"
affectedComponent="2"
max="1.0"
step="0.1"
z="0.5" /><slider
type="vec4"
usage="Lip Color"
shaderParam="MakeupColorLips"
affectedComponent="4"
x="0.80391"
y="0.66666"
z="0.66666"
w="1.0" /><slider
type="vec4"
usage="Lip Color Intensity"
shaderParam="MakeupLevels_EyeSh_Eye_Bls_Lp"
affectedComponent="3"
max="1.0"
step="0.1"
w="0.2" /><slider
type="vec4"
usage="Lip Liner Color"
shaderParam="MakeupColorLipLiner"
affectedComponent="4"
w="1.0" /><slider
type="vec4"
usage="Lip Shine"
shaderParam="MakeupGlitter_Eye_Lip_Lev_In_ub"
affectedComponent="1"
max="1.0"
step="0.1"
y="0.7" /></category></category></facecode>