I understand that yes.
Theres a problem with that
Spoiler
So black is solas head rigged to elven skeleton
Red is custom mesh i want to rig
So i want to have vertices on the seam line of my custom mesh to be weighted in the same way as solas head, some vertices in the head mesh seam line weight 1.001 but max weight singe vertice can have is 1.000 so i cant simply copy weight values on the custom mesh.
I am wondering how do i rig the mesh so there's no gap on the seam line when animated?
you could weld the neckline vertexes of the new mesh to Solas head mesh and then weight it manually to just 1.0 the only modifier that allows you to weight to a higher value then 1.0 is physique... that's what i was saying earlier that im gonna try to convert the meshes/weights to physique modifier and rig what i have to rig and then convert it back to skin






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