hmm okay that proved fruitless, all of them worked fine for me. Since I dont have the latest patch, I am going to download it now and try.
DAI Tools
#1051
Posté 17 décembre 2014 - 11:50
#1052
Posté 17 décembre 2014 - 11:59
does save path matter?
#1053
Posté 17 décembre 2014 - 01:04
Okay firstly let me apologise, it was indeed the latest patch breaking my importer. Apparently I did not take into consideration new content being added to the TOC/SB in a patch. So I have now updated and everything should be good, remember this is just a test at the moment, no real mods should be made from this as each mod is going to be the size of the patch + any extra data, which means they will have a minimum size of 280mb. In future, mods will be made individually then a merger can be made (Mod manager style) to merge all the mods you want to use including the last patch.
Also for the above question, no the save path should not matter, you just need to ensure you place your new patch into the Update folder afterwards (and as I keep saying, dont overwrite the official patch).
Link: https://drive.google...iew?usp=sharing
#1054
Posté 17 décembre 2014 - 01:13
Thank you for investigating.
Do we need to rescan for assets?
#1055
Posté 17 décembre 2014 - 01:17
#1056
Posté 17 décembre 2014 - 01:35
Finally it does work. Biggest ever thank you ![]()
#1057
Posté 17 décembre 2014 - 01:36
No worries, just glad to figure out the issue finally
#1058
Posté 17 décembre 2014 - 01:54
Something to note. Changing PJs colour affects armour undergarments too, lazy arses ![]()
#1059
Posté 17 décembre 2014 - 02:33
@Kiitosu - You thought the meshes were layered? Lol ya right. Just like Bethesda, they are all one mesh. The coolest thing I found was the belts with horns on the side were separate ;p
#1060
Posté 17 décembre 2014 - 02:41
@Kiitosu - You thought the meshes were layered? Lol ya right. Just like Bethesda, they are all one mesh. The coolest thing I found was the belts with horns on the side were separate ;p
Mages don't have those horns right? So easy to remove it and , WOW, we have brand new armour for mages. Epic, right?
Scrw em all ![]()
Also, whenever it will be possible to remesh things,when skyhold PJs will be altered, we will get new outfit's sleeves and pants replaced in every armour. I already imagine all the clipping yeeeey.
#1061
Posté 17 décembre 2014 - 03:26
post textures files also not only screenies ![]()
#1062
Posté 17 décembre 2014 - 03:28
@Kiitosu - I believe the horns are only on the medium armor. Its like one of those horns you you to signal a charge into battle lol.
I see what you are saying about overlapping. Though, there maybe a way to tell the armor to only load one part of the mesh, like torso. In Skyrim, you could tell the mesh to hide certain limbs if another armor piece was equipped over it. (Like wrists, greaves, etc)
If you noticed some armors have no upgrade slots, so the boots and gloves are based on the race/npc that wears them.
#1063
Posté 17 décembre 2014 - 04:05
YAY IT FINALLY WORKS!!!!!!!!!!! THANK YOU EHAM
![]()
#1064
Posté 17 décembre 2014 - 04:10
@Adela - Woot! Now to see your work in action!
Also, you were right about not replacing the update folder lol. I probably broke other things doing that lol. Thankfully I always back up everything.
#1065
Posté 17 décembre 2014 - 04:20
It says that about every asset :S I'm trying to re-install the game and start over.
My OS has english, just as the game
Joyce on the same link you downloaded slimdx runtime, download the sdk. Eh's tool seems to work better when you get the entire SDK not just the runtime
#1066
Posté 17 décembre 2014 - 04:23
Finally it does work. Biggest ever thank you
Spoiler
Spoiler
can you post the new texture somewhere and the name of the asset ? I want those cool black jammies for my quizzy!
Eham if he posts a zip of his patch directory I should just be able to drop it on mine, right ? Which means people can start publishing their own inquisitor-jammies mods ![]()
#1067
Posté 17 décembre 2014 - 04:30
@Renmiri - Uhh did you not read Eham's post?
#1068
Posté 17 décembre 2014 - 04:34
@Adela - Woot! Now to see your work in action!
Also, you were right about not replacing the update folder lol. I probably broke other things doing that lol. Thankfully I always back up everything.
I just did a quick eye makeup and some eyebrows nothing too fancy... altho in the previewer it looked different like the eyebrows are more thicker and not reddish lol and the eye shadow isn't so big its suppose to be under the eye too.. i guess i will have to get use on how this head map works its a bit wired.. but i guess it also has to do with the morphs like changing the eyes and stuff

#1069
Posté 17 décembre 2014 - 04:37
@Adela - Wow that looks awesome! I think its amazing ![]()
But, I completely understand what you mean about changing some of the face textures. Mine came out really odd, which is why I didn't post a screen shot of it either. I attempted to swap Josephine's face texture, and all I ended up doing was making her look like a vampire @_@ This is why I didn't share any screen shots of what I did at that point...nothing worth seeing lol.
Right now I'm trying to see if the new version he released works with my older version of the game. If not, I may have to consider upgrading (against my better judgment).
@Renmiri - Also don't misunderstand me, I really want to share mods as well. I just don't want to potentially cause any issues till its properly tested.
#1070
Posté 17 décembre 2014 - 04:40
Finally it does work. Biggest ever thank you
Spoiler
Spoiler
I wish I could've recorded myself seeing this for the first time... XD (basically consisted of me saying OMG like twenty times, with the interpunction of squees) I have now shown these to my friends, and we all agree that they are more fitting for Inquisitors than the beige outfit AND the formal attire. Both versions look fantastic, and my biggest problem would be deciding which I'd want! But amazingly, I feel like they'd suit just about all my Inquisitors.
Really, I'd be fine with having only one option for both Skyhold AND WEWH if it looked that good. Kudos. You've proven my suspicion that it wasn't the model that was dragging down the Skyhold outfit, it was just the drab-as-rocks color.
And really, why would anyone choose BEIGE? *lol* Just about anyone looks good in the color schemes you chose. (And the other modder's sort of neutral but bright red as well was great; I could see that one working as well.)
Awesome work.
#1071
Posté 17 décembre 2014 - 04:44
@Renmiri - Uhh did you not read Eham's post?
Spoiler
Oops!
Still catching up this morning. Need a few more cups of coffee ![]()
#1072
Posté 17 décembre 2014 - 04:50
Wahou you great so the best work the modders sorry for my bad english ![]()
#1073
Posté 17 décembre 2014 - 04:51
@Renmiri - Uhh did you not read Eham's post?
Spoiler
sorry i just saw this ... so we cant post them on nexus for example?
#1074
Posté 17 décembre 2014 - 04:51
Okay firstly let me apologise, it was indeed the latest patch breaking my importer. Apparently I did not take into consideration new content being added to the TOC/SB in a patch. So I have now updated and everything should be good, remember this is just a test at the moment, no real mods should be made from this as each mod is going to be the size of the patch + any extra data, which means they will have a minimum size of 280mb. In future, mods will be made individually then a merger can be made (Mod manager style) to merge all the mods you want to use including the last patch.
Also for the above question, no the save path should not matter, you just need to ensure you place your new patch into the Update folder afterwards (and as I keep saying, dont overwrite the official patch).
does that mean that players will need to update their game too to use the mods ?
#1075
Posté 17 décembre 2014 - 04:52
@Renmiri - *pours her another cup* You and me both. *goes back to sipping on his*
@Chaos17 - Gonna need Ehams to answer that one. I've actually been unable to mod without replacing my update files lol.
@Adela - Don't let me stop you m'lady. Just make sure to warn people.





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