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#1376
Renmiri1

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Mod Challenge Time!!!!

 

 

Get a Quizzy picture with red clothes and a helmet that looks like a Santa hat. Post it here. The best ones will go on the front page :)

 



#1377
Kiitosu

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Mod Challenge Time!!!!

 

 

Get a Quizzy picture with red clothes and a helmet that looks like a Santa hat. Post it here. The best ones will go on the front page :)

 

 

lawl i'd see 



#1378
GianniAgn

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Surpisingly cant find oNE_piece armour meshes

 

002.jpg

 

No skinnedMeshAsset there, only ItemAppearence.



#1379
Ehamloptiran

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Those ItemAppearance assets describe all the parts required to make a complete set, then each of the ItemPartAppearances that are described in the above file, will describe a single armor part, and in there somewhere you'll find a reference to the mesh



#1380
Kiitosu

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@Ehamloptiran

 

I have a question, There are bones for fabrics, physics simulation, i suppose. Is that even possible to copy them or create new and use for hair ? I don't know if this question has rights to be asked, lol. As you said before, physics described in separate code, or something like that ?

I don't mean like possible right now,  idk how to explain :( Is this kind of stuff counts as engine modification?



#1381
Renmiri1

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lawl i'd see 

Quizzy will be Santa and Solas will be the grumpy elf  :D



#1382
Ehamloptiran

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@Ehamloptiran

 

I have a question, There are bones for fabrics, physics simulation, i suppose. Is that even possible to copy them or create new and use for hair ? I don't know if this question has rights to be asked, lol. As you said before, physics described in separate code, or something like that ?

I don't mean like possible right now,  idk how to explain :( Is this kind of stuff counts as engine modification?

 

 

Unable to answer that at this time, the physics engine is Havok, but I dont know how much configuration is possible, but at a guess I dont see why not. It looks like the fabric just uses physics bones, so once we know how to set them up, it would just be a matter of setting it up for hair (The major issue will be the physics skeleton, which is a havok asset)



#1383
Kiitosu

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Quizzy will be Santa and Solas will be the grumpy elf  :D

But Solas is so cute when makes sad fayce, just like a puppy. Sometimes, during some cutscenes, i was like: " coooome on tilt your ears now" That would be epic, i swear.

 

OH OH and Iron Bull will be reindeer! He needs red nose mod. Right. Now.

 

Unable to answer that at this time, the physics engine is Havok, but I dont know how much configuration is possible, but at a guess I dont see why not. It looks like the fabric just uses physics bones, so once we know how to set them up, it would just be a matter of setting it up for hair (The major issue will be the physics skeleton, which is a havok asset)

oooo havok D: That's a relief really, since its not some unnamed physics engine atleast >.> tyty



#1384
Mar

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just checking in, can textures be swapped yet?



#1385
Ehamloptiran

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just checking in, can textures be swapped yet?

 

Yes, as of now DXT1 and DXT5 textures can be swapped. Other formats will come eventually, so this mainly means Diffuse/Spec/etc. not normals



#1386
Ehamloptiran

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Working on level viewing, here is what I have so far, I can load WorldPartData objects: http://daitools.free...st859.html#p859

#1387
PickledGear

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Just a question, will it be possible in the future to give Corypheus back his original eye texture that he had in DA2? Kind of an oversight by Bioware to randomly give him brown eyes when he had 1 blighted eye and 1 blue eye in DA2.

Corypheus_Closeup.jpg



#1388
Kiitosu

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Just a question, will it be possible in the future to give Corypheus back his original eye texture that he had in DA2? Kind of an oversight by Bioware to randomly give him brown eyes when he had 1 blighted eye and 1 blue eye in DA2.

Corypheus_Closeup.jpg

Characters eyes share one UV map, i mean both eyes use one texture and not separated in it. Goes for everyone i guess. So it will be possible if you add extra object to cover one of the eyes and be fake eye.



#1389
Maverick827

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Is it possible to extract ability icons?

#1390
Ehamloptiran

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Considering they are part of a texture atlas, yes this can already be done, just need to find the right atlas.



#1391
Maverick827

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That is great news, I've been wanting to make a talent calculator for a while, and I needed the icons to bring it all together.

#1392
Renmiri1

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And my quizzi has red jamies

 

Kiitosu, I just red tinted the difuse dds you gave us and replaced the in game one with mine. I didn't replace the "t" file and this time it gave me no shaders errors

 

tumblr_ngviqgz3Lt1u4bdzio2_1280.png

 

tumblr_ngviqgz3Lt1u4bdzio1_1280.png



#1393
Renmiri1

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Hey Kiitosu , the Solas thread is nearing 1,500 pages. we want to post a lot of good art on page 1,500. If you are awake stop by and post some of your work.. like that nug pic with Solas :)



#1394
GianniAgn

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Those ItemAppearance assets describe all the parts required to make a complete set, then each of the ItemPartAppearances that are described in the above file, will describe a single armor part, and in there somewhere you'll find a reference to the mesh

 

Can u explain if u have time. I explain almost all string cant find reference to any mesh or other item appearence part.

 

Spoiler


#1395
Kiitosu

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And my quizzi has red jamies

 

Kiitosu, I just red tinted the difuse dds you gave us and replaced the in game one with mine. I didn't replace the "t" file and this time it gave me no shaders errors

 

tumblr_ngviqgz3Lt1u4bdzio2_1280.png

 

tumblr_ngviqgz3Lt1u4bdzio1_1280.png

I wonder then why PJs are beige by default? Diffuse is grey, default tint texture had red and green in it. Confused  <_< What exactly tint does then, if it's easier just color diffuse >.<

 

As for Solas, sure, i will post few pics, but  i can't make new ones coz Solas gone :(

 

Replaced with the custom one 

Spoiler



#1396
Kiitosu

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Can u explain if u have time. I explain almost all string cant find reference to any mesh or other item appearence part.

 

Spoiler

 Almost all armour meshes located in da3\actors\inquisitorjim for guys and \inquisitorjill for girls.



#1397
GianniAgn

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finally find portraits mapc cards etc  ;)



#1398
GianniAgn

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 Almost all armour meshes located in da3\actors\inquisitorjim for guys and \inquisitorjill for girls.

 

I know thank u, but there only partial armour, none one piece, 



#1399
Ehamloptiran

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Can u explain if u have time. I explain almost all string cant find reference to any mesh or other item appearence part.

 

Spoiler

 

Your not going to like this answer, especially if I am right, this is just theoretical at this time based on reading. The EquipItemAsset you show, describes an equippable armor. It has a variable called "EquipItemAppearance" which tells you the ItemAppearance it uses. Opening that file will reveal a number of ItemPartAppearance objects it uses to describe a complete set. If you look at these you will find a "DelayLoadBundleHash" in each ItemPartPartyMemberRuntimeAppearance object. This is the bundle to use when looking for the actual mesh. Unfortunately it is just a hash, so you will not be able to reverse it and find it. There is files somewhere in amongst all other assets that describe these DelayLoadBundles, and I guess eventually I will read these and create a hashed dictionary to be able to backtrack, but not at the moment.

 

I know thank u, but there only partial armour, none one piece, 

 

You will not find the armor in one piece no matter how hard you look.



#1400
GianniAgn

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Ehamloptiran

Hmm

 

Big thanks for explanation