@Kiitosu - Lol, no need to apologize. I was just curious cause I wasn't sure if your files were different due to the update.
I know how you feel, I had no official schooling for 3ds max. I just learned from other people, and tutorials. So mostly self taught. The thing is I tend to only learn what I need to know in order to accomplish what I'm trying to do. Outside of that scope though, I know about 0% lol.
So I mainly learned 3ds max to mod Skyrim, before I used to use blender (ugh, I don't look back lol). There's just a crazy amount of menu's inside menu's. Even if you find a new tool, learning to use it can be rough unless you know what it exactly is designed to do.
For me its tons of trial and error to see how things work. But meh at least it got me this far. I've made my own meshes, but very simple things, mainly clothes. My main forte is in converting/shaping other meshes. At least that's what I picked up while modding Skyrim.
Edit:
Oh wow, this sucks. So when I imported the male elf with the skeleton it flipped it 180 degrees. Meaning, all of my conversions are backwards, unless this isn't the original mesh position. Wow, how annoying, going to have to fix that @_@