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#1651
Joyce

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@Chaos17 - I'm used to not being known, I tend to work from the shadows ^^

 

It has its advantages and really annoying disadvantages.  There's apparently a thread I created for a mod for Skyrim back when Dawnguard was released, and to this day people still post on it..even though I abandoned it several months after release (someone stole my work).  

 

I've probably have had anywhere between 1k-5k downloads.

 

The thread has been going on for years now lol.  Hilariously enough, I posted in response to a comment there, and people didn't even realize I was the mod author.

 

Edit:

 

Anyone know where I can find a skinned elf female hair?  Every time I try to export from morphs.sb it errors on me :(

 

Also has anyone figured out how the hair textures work?  Like the transparency? 

haven't much time, but I have to ask; is there a way to change hairstyles now, considering your question on edit.



#1652
Silvist

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@Joyce - As in replace existing hairstyles in game?  Sadly not yet.  We still can only replace textures.  Even that is still in the testing phase, since there seem to be some bugs and more stuff we have to figure out.  But, don't worry we'll get there ^^



#1653
Adela

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OMFG Shantia!!!!!! TY SOO MUCH !!!!

Now I can enjoy my quizzy being a badass :D  :wub:  YOUR AWESOME keep it up pls!!! If you have the time ofc :D

 

Spoiler



#1654
Adela

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@Joyce - As in replace existing hairstyles in game?  Sadly not yet.  We still can only replace textures.  Even that is still in the testing phase, since there seem to be some bugs and more stuff we have to figure out.  But, don't worry we'll get there ^^

Cant wait till that day comes :D  :devil:  :devil:



#1655
llamaMan

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Someone could tell me if is possible extract the particles images(effects)?

no one?



#1656
Adela

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no one?

when i extracted all the chunks i haven't seen any particles... but i used Eham old tool... maybe its possible with the new one?



#1657
mya11

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OMFG Shantia!!!!!! TY SOO MUCH !!!!

Now I can enjoy my quizzy being a badass :D  :wub:  YOUR AWESOME keep it up pls!!! If you have the time ofc :D

 

Spoiler

Wahou she is so beautiful  :wub:



#1658
Lucky Kappa

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Hi, this thread has been amazing! I'm really interested in getting these 3D models for costuming purposes. I've currently got access to a blacksmith forge and really want to try and make some of the armour and weapons from the game.

I've been trying to extract files with both tools and have been having problems.

If I try to just extract all of the files it comes up with an error saying that it can't find layout.sb, and if I extract individual files then try to use the mesh or texture converters it says that a .chunk is missing. With the DA Tool I’ve been having trouble exporting things where it can’t find the skeleton and pops up with an error message saying: “Unhandled exception has occurred. Object reference not set to an instance of an object.”

So far I've been able to extract the mesh and .dds files for the pride demon, which is good because I'm hoping to make it into a costume and am using it for reference. But I'm not sure how to apply the .dds texture to it in 3DS Max, does anyone have a link to good tutorials on how to do that?



#1659
Shantia

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OMFG Shantia!!!!!! TY SOO MUCH !!!!

Now I can enjoy my quizzy being a badass :D  :wub:  YOUR AWESOME keep it up pls!!! If you have the time ofc :D

 

Spoiler

 

OMG, I love it, so nice to see it on someone elses inquisitor. I will certainly make more. I have to find where you replace the 2nd complexion though.

 

Edit: and dang you're good at making human females :wub:

 

And thank you sooo much!



#1660
WarrantyVoider

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sound explorer now has conversation sound support^^
8jblj4y5.jpg

 

greetz WV



#1661
Adela

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Wahou she is so beautiful  :wub:

Yea, thanx to Shantia  :wub:  she did an awesome job

 

OMG, I love it, so nice to see it on someone elses inquisitor. I will certainly make more. I have to find where you replace the 2nd complexion though.

 

Edit: and dang you're good at making human females :wub:

 

And thank you sooo much!

yvw :D i soo like my quizzie now, and tbh i tried to  kinda make it kinda like your pic cause i like the way she looked so  yea YOU are good at making  humans too ;)



#1662
Renmiri1

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no one?

Maybe here ?

http://daitools.free...model-t145.html



#1663
Kiitosu

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Also has anyone figured out how the hair textures work?  Like the transparency? 

Chargen.sb for hair 

Spoiler

 

As for transparency, there is alpha channel in each diffuse texture. 

Eham said before, the game uses alpha  masking, so all transparent textures are cut off and harsh, that's why textures for eyelashes and hair /etc. look better in 3d max >.> and that's something we can't change.



#1664
Shantia

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yvw :D i soo like my quizzie now, and tbh i tried to  kinda make it kinda like your pic cause i like the way she looked so  yea YOU are good at making  humans too ;)

 

So glad that you like it! :blush: That is my first hf I am actually happy with hehe, and so fun to play as well, using the american accent for the first time aswell which makes it even more fun.

 

Btw does anyone know which path to change the hf 2nd complexion, I've only found 1st and 3rd.

 

Edit: And also which sb it can be found in?



#1665
Silvist

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Rofl, I'm playing with VW's sound player, its hilarious!  

 

@Kiitosu - Thanks for the hair location ^^.  What I ment about the transparency is I can use opacity with the diffused to get it to go transparent.  I was just curious if there was any other way to do it ;p



#1666
mrjack

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I tried custom male eyebrows quickly yesterday and it was a disaster. I couldn't get the placement right. You have to really squish them into stubs on the texture otherwise they end up on the side of the head. But if they get squished too much and then stretched out, they lose definition. Maybe I'll try doubling the res to 4k on the texture and try (and try) again. Wish I had a UV map to work from. Failing that I could poly paint in ZBrush but that means a lot of messing with meshes.



#1667
Adela

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@mrjack you can also paint ur eyebrow in max if u have it and u can also extract the UV's there too



#1668
mrjack

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@mrjack you can also paint ur eyebrow in max if u have it and u can also extract the UV's there too

 

I do have it but never painted on a model in it before. I'm looking for the male human head now  but can't find the sb. Unless I'm overlooking it. Maybe I should just export all the game files so they sit nicely in their folders but I'm not sure I'm ready to commit the HDD space just yet.

 

Thanks for the help.



#1669
Kiitosu

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You can also create -fake eyebrow- (just simple object with the shape of it) so it sticks on top of the head mesh and bake textures of the head so you will see where texture eyebrow should be, by the shadow.And you can put eyebrow texture on the plane object in 3d max and deform it, till texture changes it's shape the way you want, and render it's front view in big resolution on the white background. Then you can combine in photoshop  :rolleyes: Sounds crazy, but useful, sometimes.



#1670
Chaos17

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Hi, this thread has been amazing! I'm really interested in getting these 3D models for costuming purposes. I've currently got access to a blacksmith forge and really want to try and make some of the armour and weapons from the game.

I've been trying to extract files with both tools and have been having problems.

If I try to just extract all of the files it comes up with an error saying that it can't find layout.sb, and if I extract individual files then try to use the mesh or texture converters it says that a .chunk is missing. With the DA Tool I’ve been having trouble exporting things where it can’t find the skeleton and pops up with an error message saying: “Unhandled exception has occurred. Object reference not set to an instance of an object.”

So far I've been able to extract the mesh and .dds files for the pride demon, which is good because I'm hoping to make it into a costume and am using it for reference. But I'm not sure how to apply the .dds texture to it in 3DS Max, does anyone have a link to good tutorials on how to do that?

Did you checked this ?

http://daitools.free...nd-q-a-f13.html



#1671
Kiitosu

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Rofl, I'm playing with VW's sound player, its hilarious!  

 

@Kiitosu - Thanks for the hair location ^^.  What I ment about the transparency is I can use opacity with the diffused to get it to go transparent.  I was just curious if there was any other way to do it ;p

Do you mean you want transparency in 3d max? Steal alpha channel from default texture o: and use it for opacity.



#1672
mrjack

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You can also create -fake eyebrow- (just simple object with the shape of it) so it sticks on top of the head mesh and bake textures of the head so you will see where texture eyebrow should be, by the shadow.And you can put eyebrow texture on the plane object in 3d max and deform it, till texture changes it's shape the way you want, and render it's front view in big resolution on the white background. Then you can combine in photoshop  :rolleyes: Sounds crazy, but useful, sometimes.

 

I know how to do almost none of that and I still haven't found the bloody head. But I'm a quick study and google is my friend so I will just have to learn these new things if I want my Inquisitor to look the way I want.

 

Thanks for pointing me in the right direction.



#1673
Silvist

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@Kiitosu - Yea, i'm talking inside of 3ds max ;p  So material properties Adela suggested me to use the opacity slot in the blinn material.  I'm not really sure about the other ones like m-ray and what not.

 

So your saying slap the diffuse into the opacity slot?  If so, yea I've already done that.  I was curious if there's another or better way to do it ;p  Thanks though ^^

 

Edit:

 

Also about the eyebrows...sometimes I really wonder if these game developers do more than just use a real world reference.  One of my favorite modders in elder scrolls, Bella; was a Makeup artist in real life, so her reference was real makeup lol.  

 

Basically what I'm saying is I'd make a bunch of textures of makeup, and faces.  Then render them all, and actually show them to professionals in the real world who specialize in that field.  I realize that some of the time people want to be historically accurate, like Nords in Skyrim.  Though again, you just ask an Artist who specializes in historical art ;p

 

Its the same with movies.  If i was going to make a movie about something, your darn sure I'd have someone with actual knowledge on my staff about what we were filming about.  Even if its a fantasy or comic film, I'll have some comic nut/otaku on the staff to make sure my material is accurate.  If you guys get my meaning lol.

 

So ladies for instance, are pretty good at telling how good female eyebrows look or are supposed to look.  Not saying that there isn't men out there who can do a good job either, just less likely lol.

 

That's why I think there's a bit of jealousy from Devs to modders, because some of us are not professional game developers..but we may have our own specialties that make us shine in different ways with what we create for mods ;p



#1674
mrjack

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From Ottemis' guide to porting hair into ME3:

 

The whole thing is a brilliant 3DSMax for Dummies (like me)

http://ottemods.blog...-using-3ds.html

  Adding a working alpha

 

Open up the Material Editor again with M. Double-click the main box, select Blinn in the dropdown menu under Shader Basic Parameters and check 2-Sided.

 

alpha3.jpg

 

On your diffuse texture box, check Image Alpha under Alpha source (1). Select the box for the diffuse texture, hold shift and drag and drop to duplicate it (2). 

 

alpha1.jpg

 

Now drag and drop a ColorCorrection box (3) from the Material/Map Browser into View1 (4). Doubleclick it and change the dropdown values for all the channels to Alpha on the right under Basic Parameters (5).
Click and drag the bubble on your duplicate diffuse (6) and connect it to the bubble on the ColorCorrection box (7). Now connect the other bubble on the ColorCorrection box (8) to the bubble on the main box next to Opacity (9).

 

alpha2.jpg



#1675
Kiitosu

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@Kiitosu - Yea, i'm talking inside of 3ds max ;p  So material properties Adela suggested me to use the opacity slot in the blinn material.  I'm not really sure about the other ones like m-ray and what not.

 

So your saying slap the diffuse into the opacity slot?  If so, yea I've already done that.  I was curious if there's another or better way to do it ;p  Thanks though ^^

NO. BAD!

There IS another way to do it.

Open diffuse in photoshop and rip alpha channel out of there and save it in a different image.

Or you can use this, if you're using the same texture -

Spoiler

 

=====

In regards to post above

Why having that painful love with 3ds max if you can simply create opacity map >.>

 

 

=====

Or i am just too conservative and slow, i use compact material editor  :rolleyes: nvm me.