Just to reiterate, I know it sounds simplistic but it really is for dummies which I'm sure you are all not. I just wonder if this is what Silvist was asking about.
DAI Tools
#1676
Posté 22 décembre 2014 - 11:13
#1677
Posté 22 décembre 2014 - 11:14
@Mr Jack & Kiitosu - Wow, thanks guys! Haha, that's some really awesome stuff. Going to have to give it all a try! Thank you!
Nothing wrong with simple stuff, cause sometimes its more straight to the point. Just as long as they don't skip important details lol.
@Kiitosu - lol when I opened one in cs6, the alpha was all white @_@
#1678
Posté 22 décembre 2014 - 11:22
@Silvist. Glad it helped but thank Ottemis, she is a modding genius and a true artist. I only wish I could make textures as good as hers.
#1679
Posté 22 décembre 2014 - 11:26
@Mrjack - Ottemis as in the modder who is part of our group? If so I'll have to bug her more ;p
@Kiitosu - Ah, that method worked great for the hair, thanks alot ^^
#1680
Posté 22 décembre 2014 - 11:33
=====
In regards to post above
Why having that painful love with 3ds max if you can simply create opacity map >.>
=====
Or i am just too conservative and slow, i use compact material editor
nvm me.
I guess it saves people from having to go into Photoshop. I just do this automatically now when the alpha is already there and I just want to see what the hair looks like with transparency. If I were to be doing render after render, I would probably make an opacity map, ripped from the alpha and then play with it in Photoshop.
#1681
Posté 22 décembre 2014 - 11:36
@Mrjack - Ottemis as in the modder who is part of our group? If so I'll have to bug her more ;p
@Kiitosu - Ah, that method worked great for the hair, thanks alot ^^
Pretty sure it's the same one. I've never spoken to her directly though. She's like a celebrity. I am not worthy ![]()
#1682
Posté 22 décembre 2014 - 11:37
Huh, you found solution already?
pfft
I will post it anyways >.> coz i don't wana just trash it <.<
#1683
Posté 22 décembre 2014 - 11:39
@Mrjack - Lol, well don't let it inflate her ego to much ;p I've met some celebrities in real life, and most prefer to be treated like a regular person. That's at least if you want to have a real conversation with them.
We got alot of Goddesses in this very group, so let me update the list (in no particular order): Renmiri (founder of this group), Adela (hair goddess), Shanti (eyebrow goddess), and now we got Ottemis (cybercat Goddess). Am I missing anyone?
Edit: Kiitosu - lol its good reference to have in case I forget. I typically learn things, and only remember that which I do repetitively. If I don't do it for a year+, I tend to slowly forget. Sadly this method didn't work on the fur on that armor render I did before
Still has these dam white edges around the black fur when I render ;/
#1684
Posté 22 décembre 2014 - 11:39
I guess it saves people from having to go into Photoshop. I just do this automatically now when the alpha is already there and I just want to see what the hair looks like with transparency. If I were to be doing render after render, I would probably make an opacity map, ripped from the alpha and then play with it in Photoshop.
I agree, it's just me. I remember having hard days every time i switch to the newer version of 3ds max ._. Same with new features lol.
@Silvist, have to find The Skin Goddess ![]()
White edges, this is not your mistake. it's about diffuse/ opcaty/ resolution/ etc.
#1685
Posté 22 décembre 2014 - 11:44
My spider senses are tingling =o A celebrity, really haha.
#1686
Posté 22 décembre 2014 - 11:47
@Kiitosu - Well I don't know if Zonzai is a "she", but Zonzai is definitely a god of skin. Take a look:
Was a project in collaboration with Seren
I'd post more, but its nudity NSFW ;p
Link to the mod it came from:
Zonzai also does textures of clothes, like robes and such. Its all super high quality 4096 hd textures...blows me away ;p
Edit: Confound it, I would share my in game examples..but apparently so many users looked at my galleries that my images are blocked to prevent traffic lol.
#1687
Posté 22 décembre 2014 - 11:52
@Mrjack - Lol, well don't let it inflate her ego to much ;p I've met some celebrities in real life, and most prefer to be treated like a regular person. That's at least if you want to have a real conversation with them.
We got alot of Goddesses in this very group, so let me update the list (in no particular order): Renmiri (founder of this group), Adela (hair goddess), Shanti (eyebrow goddess), and now we got Ottemis (cybercat Goddess). Am I missing anyone? Silvist armor re-shape god and kiitosu master renderer and maker of cool outfits of Solas
Fixed that for you
![]()
#1688
Posté 22 décembre 2014 - 11:54
@Adela - But i'm a "he"...though thank you for the compliment . I'm far from being godlike. I do think Kiitosu is a God of cool Solas outfits though lol.
If I have to mention Gods..lets not forget WV and Ehamloptiran..the gods of Code for DAI tools lol.
Edit:
Other than recoloring the texture in photoshop, is there a way to add color to the hair textures from the material editor?
#1689
Posté 22 décembre 2014 - 11:56
@Adela - But i'm a "he"...though thank you for the compliment . I'm far from being godlike. I do think Kiitosu is a God of cool Solas outfits though lol.
If I have to mention Gods..lets not forget WV and Ehamloptiran..the gods of Code for DAI tools lol.
OOOPPPSSS sorry my bad edited
and dont be modest you know you are good at what u do ![]()
also Voider and Eham are beyond Gods
#1690
Posté 22 décembre 2014 - 11:56
@Kiitosu - Well I don't know if Zonzai is a "she", but Zonzai is definitely a god of skin. Take a look:
Was a project in collaboration with Seren
Spoiler
Spoiler
Spoiler
I'd post more, but its nudity NSFW ;p
Link to the mod it came from:
Spoiler
Zonzai also does textures of clothes, like robes and such. Its all super high quality 4096 hd textures...blows me away ;p
Edit: Confound it, I would share my in game examples..but apparently so many users looked at my galleries that my images are blocked to prevent traffic lol.
We need her/him. Now. Please ![]()
As for 4096 textures, i'm trying to texture the outfit i made before and texture cache is around 85GB now, and i just started, and photoshop is already laggy
I wonder how do people actually work it
Fixed that for you
![]()
NONONONO Girls only ![]()
----
Fast edit:
BOTH HANDS in the air for WV and Eham to be GODS -nodnod-
#1691
Posté 22 décembre 2014 - 11:58
My spider senses are tingling =o A celebrity, really haha.
Hello. You basically revolutionized ME3 for me single-handedly. And your tutorials are the t*ts.
#1692
Posté 23 décembre 2014 - 12:01
Hey guys! I have a pretty weird issue with my mod I'm hoping for some insight on, hopefully from Ehamloptiran.
So Libbiddo on Nexus was helping me out with getting my formal attire recolour mod safe for save files/safely deleting the mod/all that stuff, so saving the mod as a 200/300MB test patch instead of the distributable like I was using (whoops).
NOW the problem is that I realized that a big issue I was having when editing the mod/texture was only happening when I loaded it as a test patch.
The UI messes up. Reeeally badly. (Sorry for possibly big screenshots):
Spoiler
I mean to me, this seems like the distributable patch works because it's a patch by itself, and it's overriding something that otherwise screws the UI up when the test patch tries to merge the official patch and my textures. Right?
EDIT: To clarify, test patches with other retextures work fine, and this only happens during Wicked Eyes & Wicked Hearts with retextures of the formal attire. Its weirdly specific.
This is a known issue that seems to happen to some people, or under certain circumstances. I believe it is the way I am merging in the official patch
#1693
Posté 23 décembre 2014 - 12:09
NONONONO Girls only
Lol screw that EVERYONE UP IN HERE IS A GOD/GODDES ![]()
#1694
Posté 23 décembre 2014 - 12:25
Seriously, does anyone know where I can find the human male head mesh? Like which sb in DA Tools? Gah I keep finding every other race/gender but not this one.
#1695
Posté 23 décembre 2014 - 12:33
Hello. You basically revolutionized ME3 for me single-handedly. And your tutorials are the t*ts.
Hey =) I'm glad to hear it!
#1696
Posté 23 décembre 2014 - 12:38
Seriously, does anyone know where I can find the human male head mesh? Like which sb in DA Tools? Gah I keep finding every other race/gender but not this one.
I couldnt find it, but i have data extracted, so
https://www.mediafir...2z75bbe382js242
Just obj tho, i hope this will be helpful ![]()
#1697
Posté 23 décembre 2014 - 12:39
@Mrjack - I have dorians head, but he has a female skeleton somehow lol.
@Kiitosu - What the...k let me find the file again. I'm almost 99% sure it came from a male package.
Edit:
Look here's where I found it, notice the location and the name lol:
Spoiler
Maybe you can get the correct skeleton. I looked high and low for a human male head mesh, this was all I could find.
Keep in mind you'll have to tear off the eyes and eyelashes by element into a separate mesh. Otherwise, it'll look really weird using the human male head texture.
#1698
Posté 23 décembre 2014 - 12:49
I couldnt find it, but i have data extracted, so
https://www.mediafir...2z75bbe382js242
Just obj tho, i hope this will be helpful
THANK YOU!!!
#1699
Posté 23 décembre 2014 - 01:02
I noticed some LUA files when browsing some textures. Do we know exactly what type of functions they use LUA scripts for? Is fast traveling to Skyhold perhaps done in a script, where we could change the endpoint position to be something else (like outside of the war room)?
#1700
Posté 23 décembre 2014 - 01:12
I noticed some LUA files when browsing some textures. Do we know exactly what type of functions they use LUA scripts for? Is fast traveling to Skyhold perhaps done in a script, where we could change the endpoint position to be something else (like outside of the war room)?
Doesn't look like that is done via script. From a quick glance at all the available scripts, I don't see any that relate to fast travel





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