I can try posting the merged options but you need to have deluxe edition
DAI Tools
#2276
Posté 06 janvier 2015 - 09:26
#2277
Posté 06 janvier 2015 - 09:33
Oh okay i thought everyone was talkin about the modding tool, not the mod manager.. I have version 1.0 still and it's workin great, in case anyone needs it.
...buuut i just realized Renmiri created it so you probably have it still too ![]()
#2278
Posté 06 janvier 2015 - 09:35
I have the digital deluxe edition.
I was trying to utilize the Softer Casandra mod, the Inquisition Armor w/ Leather shoulder & thigh pad mod, and esCanor's no level requirements mod.
#2279
Posté 06 janvier 2015 - 10:25
I have the digital deluxe edition.
I was trying to utilize the Softer Casandra mod, the Inquisition Armor w/ Leather shoulder & thigh pad mod, and esCanor's no level requirements mod.
I've seen Softer Cassandra but where are these other mods?
#2280
Posté 06 janvier 2015 - 10:58
I've seen Softer Cassandra but where are these other mods?
I found the leather patches one. Now I just want the "no level requirement" mod. Anybody?
#2281
Posté 06 janvier 2015 - 11:05
Hmm ok, the tool seems to work when I only change 1 face complexion in a mod, while when I changed 3 it didn't seem to work.
#2282
Posté 06 janvier 2015 - 11:24
I found the leather patches one. Now I just want the "no level requirement" mod. Anybody?
http://daitools.free...tions-t159.html
About halfway down.
#2283
Posté 07 janvier 2015 - 12:07
3) Now you have to copy and paste the folder called "Patch" in the updates folder to your MODS folder.
You don't have to copy or move the patch from where it sits, it'll get detected by the mod manager.
#2284
Posté 07 janvier 2015 - 12:11
I just cleared my Origin's cache, and I also re installed the entire game earlier too, if this doesn't work then I'm not sure of what can be done to not get stuck on loading screen.
Edit: Yes, still freezing on loading screen ![]()
#2285
Posté 07 janvier 2015 - 12:22
You don't have to copy or move the patch from where it sits, it'll get detected by the mod manager.
Wait, so when I go to merge, it will automatically merge with the Official Patch? Because if I don't have it in the mods folder or go to the Update folder and manually put it in there from Browse, I didn't see it on the list.
#2286
Posté 07 janvier 2015 - 12:29
Oh... Shantia is absolutely right: If you try to replace more than one face complexion you'll get stuck on loading screen. I just tested it now and worked with only 1.
So for future references do not try to replace more than one face complexion and everything will be ok ![]()
Thank you Shantia, I spent the entire day trying to figure this out!!
#2287
Posté 07 janvier 2015 - 12:31
Wait, so when I go to merge, it will automatically merge with the Official Patch? Because if I don't have it in the mods folder or go to the Update folder and manually put it in there from Browse, I didn't see it on the list.
It should always be in the list. I add it to the list manually. Even if you don't have any patches (So I shouldn't say its automatically detected, but forced) and the directory is set to the DAI installation dir / Update / Patch.
If its not appearing in the list, then there is a problem, and copying it to a mods folder or pointing to update folder is probably what is breaking patches.
EDIT: Hmm.. I dont see it either, no wonder things aren't working right. Somehow I overlooked that, will fix immediately.
EDIT: Wait.. It shows up after you choose your MOD directory, but does not need to be present in your MOD directory. It should be called "Official Patch"
#2288
Posté 07 janvier 2015 - 12:35
Oh... Shantia is absolutely right: If you try to replace more than one face complexion you'll get stuck on loading screen. I just tested it now and worked with only 1.
So for future references do not try to replace more than one face complexion and everything will be ok
Thank you Shantia, I spent the entire day trying to figure this out!!
I been stuck too, glad it worked for you aswell, to bad you had to go through and reinstall the game though ![]()
#2289
Posté 07 janvier 2015 - 12:48
It should always be in the list. I add it to the list manually. Even if you don't have any patches (So I shouldn't say its automatically detected, but forced) and the directory is set to the DAI installation dir / Update / Patch.
If its not appearing in the list, then there is a problem, and copying it to a mods folder or pointing to update folder is probably what is breaking patches.
EDIT: Hmm.. I dont see it either, no wonder things aren't working right. Somehow I overlooked that, will fix immediately.
EDIT: Wait.. It shows up after you choose your MOD directory, but does not need to be present in your MOD directory. It should be called "Official Patch"
Ok, I will give this a try in a few minutes. Just made (or attempted to make) my own patch and was getting ready to merge some.
Edit: Yes, this worked. Thank you!
Also, another thank you to mrjack, you were a big help today.. I'm finally getting some of this DA:I modding stuff to sink in and stay ![]()
#2290
Posté 07 janvier 2015 - 12:49
@ Shantia is ok, it all is part of modding; try again until get it done. Even tho I must say that is being really frustrating since Im having problems to get Windows 8 themes to work on my new SSD hard drive (the same ones I have on my current hard drive >.>)
At least now I'll have some nice screenshots of what I been working on soon ![]()
#2291
Posté 07 janvier 2015 - 12:50
Sorry i'm not registered there... did he share *only* the level removal thing? Or is the one that removes classes hidden for guests?
I'd so love to dual wield Longswords or even Greatswords like in DAO again ![]()
#2292
Posté 07 janvier 2015 - 01:03
Suddenly I have the same problem. Had to use one of the old versions to test textures. Can't say they look great... but I think I'll stay with them for some time. If anyone is interested in edited dds files, they can be found here.
thx for this you two! unlike Vivienne, I stronlgy approve. also duckface.
#2293
Posté 07 janvier 2015 - 01:34
Sorry i'm not registered there... did he share *only* the level removal thing? Or is the one that removes classes hidden for guests?
I'd so love to dual wield Longswords or even Greatswords like in DAO again
So far, only the Zero Level Requirement.
#2294
Posté 07 janvier 2015 - 01:40
Sooo remember when i said i was gonna make this?
Well it didn't quite turned out as good as I imagined... still work in progress tho... *sigh*
#2295
Posté 07 janvier 2015 - 01:53
Sooo remember when i said i was gonna make this?
SpoilerWell it didn't quite turned out as good as I imagined... still work in progress tho... *sigh*
Spoiler
Omg Adela, that is soo lovely, great job!
#2296
Posté 07 janvier 2015 - 02:04
Omg Adela, that is soo lovely, great job!
Thanx
still a lot of work to be done tho... in the very middle of the cross i tried to put the inquisitor symbol but it doesn't show that well so im gonna put the stone there instead
#2297
Posté 07 janvier 2015 - 02:19
Wow Adela looks really good!
#2298
Posté 07 janvier 2015 - 03:23
At first I wouldn't make a texture for pajamas, but seem that meshes swapping/import will take a while to be possible.
I studied the pajama's looks and had several ideas for it, so I might make one or two more textures for it.
But for now this is what I did - after struggling a bit to get into game, I must say that this is so far, from textures I did, the one I liked the most all and most likely is the final version (maybe I will make some color variations at some point
).

Time to move on to the next textures ![]()
#2299
Posté 07 janvier 2015 - 03:37
At first I wouldn't make a texture for pajamas, but seem that meshes swapping/import will take a while to be possible.
I studied the pajama's looks and had several ideas for it, so I might make one or two more textures for it.
But for now this is what I did - after struggling a bit to get into game, I must say that this is so far, from textures I did, the one I liked the most all and most likely is the final version (maybe I will make some color variations at some point
).
Spoiler
Spoiler
Spoiler
Spoiler
Time to move on to the next textures
Just wow, awesome and great idea. You are so talented, do you know what you will do next?
#2300
Posté 07 janvier 2015 - 03:49
Just wow, awesome and great idea. You are so talented, do you know what you will do next?
Thank you!
I'm thinking about give Solas some love now and make his pajamas nice looking too, but if not this probably the hideous armor we start the game with.





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