One of the things that surprised me most about the Keep, when it first went up, was that the decision for saving the Vigil and/or Amaranthine was a binary choice for a long time: you could choose either the Vigil or Amaranthine, but not both. Since saving both was firstly sound military practice and secondly an obviously desirable outcome that was recognized in the game, I'd have thought it would have been implemented at the same time as the other two choices.
You'd think, but BioWare loves their needlessly tragic binary choices. (Orzammar and DA2.) Flip a coin. Heads, you save this side but that side dies a horrible death. Tails, that side got saved but this side's spirits will curse you in the Fade for eternity.
I guess they feel including a "save both sides" option is a "cop-out" from a story-telling perspective, since it doesn't force you to make a hard choice and they know most people would go for the "save both" option. (Like Redcliffe. Tons of fans already complain about including the option to save both mother and child since, apparently, the choice would have been more "meaningful" only if one had to die.)





Guest_Faerunner_*
Retour en haut






