- Too many companions. They require a lot of work, and few people get to know ALL of them. Cut out Sera and Blackwall, they are the least important to the storyline and the setting. Not because I hate them, but because it'd free ressources for other stuff.
- Too many areas: Cutting one or two areas wouldn't hurt the game. Secret Oasis comes to mind.
- Too many gathering quests: Cut them by half. Cut out the minigames.
- Too much Hinterland: Make it smaller, more compact, or divide it in half. Cut out the level 12 rifts.
- Main story quests: Add both the templar and the mage quest to the main story line. Not as an alternative, but as a requirement for completing act I. Once you have secured both factions and return back to Haven, they will start a fight and you have to choose one as full alliance partner, relegating the other faction to a minor role -- kind of like the situation between Jack and Miranda, just without Paragon/Renegade option.
- An inquisition which is defined by things other than level and power. Espionage level, reputation, standing among allies, etc. All of that would be dependant on your decisions, allowing you to make a real difference on how the Inqusition is felt. Is it a pragmatic organisation that tries to close the breach or a quasi-religious order? Does it have more alliances with nobility or with non-noble fringe groups? Do you rule it with an iron fist or by consensus? None of that is really felt right now.
- Keep updates the way they were planned, with the upgrade type affecting the militairy, espionage or economic level of your Inquisition.
- Bigger differences between chosing Cullen, Leilana or Josi for your missions.
- Adding a more "mundane" conflict in addition to the big arcane one, such as DAO did with the Landsmeet. A final confrontation with the Chantry is really missing, Roderick dissapears at the end of Act I, and the chosing of the Divine felt especially underwhelming (you chat up your next Divine, offering an opinion). Playing Roderick as a major antagonist, which you have to confront just before the final Corypheus battle, and then chosing the Divine would be much more climatic.
- A battle against Cory's armies which respects the decisions you made for the Inqusition, before the final battle against him.
- Skyhold should play a stronger role in that confrontation -- right now, it's defences are never used, neither is its history.
- More "hard decisions" like the one that was cut in Crestwood.
- Oh, and give the women dresses for the Orlesian Ball, instead of a stupid uniform.





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