Aller au contenu

Photo

No Blood Magic!? You MUST be kidding?


  • Veuillez vous connecter pour répondre
47 réponses à ce sujet

#26
Sidney

Sidney
  • Members
  • 5 032 messages

Yeah exactly lol - I understand the Reaver spec entirely. The quest line was awesome in Origins, but that is a Warrior spec, not a Mage.
 
I guess I enjoyed the spec as a whole regardless of how OP it was - It's unique and different.  I never went Arcane Warrior/Blood Mage because that was just insanely powerful and I wanted to just be a mage.
 
It did confuse me in Origins how nobody reacted at all - also getting the spec was just so awesome - making a deal with the demon was just fantastic! I would love to see the PC completing the quest line for becoming a BM and sacrificing everything you can to gain such power. The consequences can then occur within and outside of the Inquisition. That would be unreal.



See up think a game like The Witcher where they could write a plot specific to a "type" of character would be great with a blood Mage. Problem is trying to shoe horn a blood Mage plot in admits all the normal lot doesn't work as well.

#27
StarcloudSWG

StarcloudSWG
  • Members
  • 2 659 messages

Personally, I'm glad they *didn't* include it. It's nice to not have the option to resort to a form of magic that seems to lead to megalomania and madness far more often than not.

 

To be done right, it really needs to have a series of quest lines on its own. And the option to totally screw up and fail completely because of it by misuse, without heavy-handed bludgeons of warning signs.



#28
Z.Z

Z.Z
  • Members
  • 216 messages
I don't think the devs have ruled out a blood magic DLC.

#29
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
Blood magic was rather silly anyway.

"OH MY GOD, A BLOOD MAGE", everyone shits their pants.
Player character is a blood mage himself.

It was ridiculous.

#30
JackalOsiris

JackalOsiris
  • Members
  • 114 messages
How was Jowan a good guy?
In fear he broke into the vault and stole his phylactery.

Poisoned Arl Eamon, lead a young boy astray to become demon possessed ( though unintentional it does not matter because he should have admitted, hey I am not your guy for this).

Then, if I am not mistaken, in one play through he tries to kill you if you let him go.

#31
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Then, if I am not mistaken, in one play through he tries to kill you if you let him go.


He does. You have to solve certain quests in certain ways to get that.

#32
AresKeith

AresKeith
  • Members
  • 34 128 messages

I'm glad it wasn't a specialization 



#33
Brishon

Brishon
  • Members
  • 51 messages

Blood magic was rather silly anyway.

"OH MY GOD, A BLOOD MAGE", everyone shits their pants.
Player character is a blood mage himself.

It was ridiculous.

That's not blood magic being ridiculous, it's Bioware's atrocious writing.



#34
Dominus

Dominus
  • Members
  • 15 426 messages
Hmm... I'd definitely take a delayed blood magic specialization over a half-baked variant. Also intrigued that he mentioned Malkavian, I would've thought Tremere would be a better fit in terms of combat - perhaps that was meant from a roleplaying point of view? Either that, or I'm way off the radar.

Blood Magic DLC is possible, but I'd personally wait for an entirely new game for that sort of thing.

#35
Rival00

Rival00
  • Members
  • 9 messages

How was Jowan a good guy?
In fear he broke into the vault and stole his phylactery.

Poisoned Arl Eamon, lead a young boy astray to become demon possessed ( though unintentional it does not matter because he should have admitted, hey I am not your guy for this).

Then, if I am not mistaken, in one play through he tries to kill you if you let him go.

Jowan wasn't exactly a "evil" person. He wondered into the vault for love and wanted to get out as he was going to become tranquil, that isn't him being a bad guy that is him wanting freedom. And the guy didn't exactly think things through I mean turning to Blood Magic and then as you say poising Arl Eamon and leading the boy astray doesn't help his case - I just never saw him as a threat or a dangerous person some what, I saw him as a plain idiot that didn't know what the hell he was doing.

 

I had NO idea that he tries to kill you LOL that is something that Ill have to check out. Hilarious! I was trying to make the point of not all Blood Mages could possibly be bad and evil - there is bound to be some out there that use the power for different reasons, possibly even liking the idea and excelling at it.

 

Now I want to play Origins again...oh dear. Might as well until there is confirmation on what is happening.



#36
Rival00

Rival00
  • Members
  • 9 messages

Blood magic was rather silly anyway.

"OH MY GOD, A BLOOD MAGE", everyone shits their pants.
Player character is a blood mage himself.

It was ridiculous.

Yeah it was mate. That was Bioware not thinking it through. There should have been consequences behind it. Like at the Circle at the end that was removed. You can still get the mod but ruins your game I'm pretty sure.



#37
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages
If they set DA4 in Tevinter they'll HAVE to add a blood magic mechanic. That's where I'd expect to see it done justice.

#38
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages

How was Jowan a good guy?
In fear he broke into the vault and stole his phylactery.

Poisoned Arl Eamon, lead a young boy astray to become demon possessed ( though unintentional it does not matter because he should have admitted, hey I am not your guy for this).

Then, if I am not mistaken, in one play through he tries to kill you if you let him go.

 

That doesn't happen. If you let him go, you find him later helping refugees fleeing the darkspawn. The Quest is called "Jowan's Intention" and its plot flag is bugged, so the only way to access it is through the dev console. Here is the video of the quest -

Spoiler



#39
IST

IST
  • Members
  • 588 messages

Why must Inquisition have everything that Origins had in it?

 

There is still blood magic in the game, just not for the Mages in your party...and no, implementing fundamental changes to gameplay and adding new character types are NOT what patches are there for...they fix things that were already there.



#40
SpiritMuse

SpiritMuse
  • Members
  • 1 265 messages

Hmm... I'd definitely take a delayed blood magic specialization over a half-baked variant. Also intrigued that he mentioned Malkavian, I would've thought Tremere would be a better fit in terms of combat - perhaps that was meant from a roleplaying point of view? Either that, or I'm way off the radar.Blood Magic DLC is possible, but I'd personally wait for an entirely new game for that sort of thing.


I'm thinking he meant more that it's a very different playing experience from any of the other options. Everyone knows you're Malkavian as soon as you open your mouth, and everyone reacts accordingly. It colors every interaction you have. I think he envisions something similar with blood magic - it would affect every part of the game, with people reacting very differently to a blood mage than they do to regular people.
  • Dominus aime ceci

#41
Dominus

Dominus
  • Members
  • 15 426 messages
Yeah, that makes a good deal more sense.

If it ever happens, I'll be a happy Sith. More Blood for the Blood God. :P

If they set DA4 in Tevinter they'll HAVE to add a blood magic mechanic. That's where I'd expect to see it done justice.

Indeed. If a certain Companion's hints are any indication, there'd be some narrative opportunity for Blood Magic.

#42
Lord Raijin

Lord Raijin
  • Members
  • 2 777 messages

@Lord Raijin:  You are literally disagreeing with the makers of the game.

 

How am I disagreeing with the makers of the game by favoring Blood magic, and recognizing how useful it could be in such dire times?

 

Here's an Interview with Lady Insanity and David Gaider regarding to Blood magic:

 

LI: Well, I did want to talk about the red lyrium, but I'm more interested in how blood magic works. There are a lot of...not "conflicting" opinions that we've heard from "oh, Bioware considers this" with blood magic. Like, is it - I believe the phrase "Is blood magic inherently evil?" Is it?

 

DG: That is a...there's an amount of judgment call. Even I, as a creator, I could come out and say "Yes, blood magic is inherently evil" but what would that even mean? What is the nature of evil there? Are we talking about morally evil? Morally wrong? Are we talking about evil as far sort of like a corruptive influence as far as darkspawn? There is evil - there is blood magic as is defined by the chantry, which is more involved in the use of blood sacrifice and mind control. But blood magic really goes further than that as well. I mean if you really think of it, the use of phylacteries is a type of blood magic. The Joining is a type of blood magic. So, I think it's a situation where blood magic is something that is often used for evil, but ultimately, it is a tool. Yet, one must address the moral question of it. If you have something like blood magic that is easily used for evil and so commonly used for evil, it presents such a tempting route to evil purposes. Does that mean that it should not be regulated or controlled or probably

disallowed entirely? Sort of - I think the topic is more in common with gun control than anything else.

 

LI: So you mentioned blood sacrifices - as far as the difference between using blood as a catalyst versus using lyrium as a catalyst, what is the level between them? For instance, in Redcliffe, when you can either use blood or lyrium in order to enter the Fade, what is the amount that needs to be used? Is blood more...do you not have to use as much as lyrium as far as cost goes?

 

DG: Woo, if you're going for cost breakdown, they both offer power - ultimately. Blood has the potential to offer more power, I'd say. But ultimately if you had enough lyrium at your command, you probably wouldn't need blood magic, per se. There's things you can do with blood magic that you couldn't do just with lyrium, like mind control. Cause blood magic is just not a source of power - it's a type of power. So, that allows you to control other life force - to control minds. Whereas lyrium is just a source of power for all magic. You can use lyrium to power blood magic as well. It's one of those things where blood magic is kind of a separate way of doing magic that allows different things. Allows a source of power. It's not to say blood magic is a source of magical power - it's actually both.

 

http://www.ladyinsan...terview-gaymerx

 

In that respects according to what the interview has indicated the lead writer agrees with me half way, and not full.

 

Blood magic is quick to pass negative judgement base on what it is, and with such power that can offer you from either using the life force of the wielder or from someone else.



#43
FluffyKitties

FluffyKitties
  • Members
  • 2 messages

They talked about it earlier last month.  This is from Mike Laidlaw, lead project head for Dragon Age.  In short, he calls overwhelming majority of the final shots for the game (EA does have some of the final-final say,) and is David Gaider's boss:

 

http://www.ausgamers...ands-on-preview

 

So, judging from this, Blood Magic is gone from this game, but not necessarily for good in the series.   I don't think you'll see blood magic as a specialization (no, not even as a DLC) this time around, but keep an eye out for future games.  It sounds like they do want to bring it back later.

 

Plus, the idea of playing a Malkavian (i.e utterly insane) type character is an intriguing one.  I wonder what the devs would consider a PC Blood Mage done "right."

 

I wonder, did they trip up and mean Tremere (the actual blood mages), or do they actually mean Malkavian?

 

I just find it odd they'd be inspired by Malkavians for blood magic when its not their unique feature.



#44
Veritrix

Veritrix
  • Members
  • 83 messages

I wonder, did they trip up and mean Tremere (the actual blood mages), or do they actually mean Malkavian?

 

I just find it odd they'd be inspired by Malkavians for blood magic when its not their unique feature.

 

I think they meant it less of the Tremere specialization and more of the Behavior - as in the type of person who would be a blood mage probably wouldn't have messed well with the plot of Dragon Age Inquisition. Seeing as your advisors and a good chunk of your party would more or less be strong opposed to blood magic. You have an ex-templar who was tortured by demons and blood magic, and then lived through all the blood magic shenanigans of kirkwall. You have Leliana who's pretty darn faithful and would be opposed to blood magic. I could keep going on but more or less with the plot of this game there was just no way to do a blood mage spec justice.

 

It would have required almost a completely separate plot/storyline on it's own to work. There's no way the templars would have worked with a blood mage and even less after all the Venatori stuff the mages would have gone along with it. It's unfortunate as I always played as blood mage in the last two games if I played mage. Now if we have a game set in Tevinter then having blood mage available would make sense as they don't heavily ban blood magic as everyone else does. Remember they allow blood magic that uses your own or a willing person's blood. They "look down" on blood magic that requires demon summoning or sacrifices.

 

So basically we won't get blood magic in this game unless they provide almost a completely different storyline to follow as there's just no way without a rewrite to make it work. Remember your specializations *do* pop up/get mentioned in dialog by your party members and in some other conversations.


  • Grieving Natashina aime ceci

#45
SpiritMuse

SpiritMuse
  • Members
  • 1 265 messages

I wonder, did they trip up and mean Tremere (the actual blood mages), or do they actually mean Malkavian?
 
I just find it odd they'd be inspired by Malkavians for blood magic when its not their unique feature.

  

I think they meant it less of the Tremere specialization and more of the Behavior - as in the type of person who would be a blood mage probably wouldn't have messed well with the plot of Dragon Age Inquisition. Seeing as your advisors and a good chunk of your party would more or less be strong opposed to blood magic. You have an ex-templar who was tortured by demons and blood magic, and then lived through all the blood magic shenanigans of kirkwall. You have Leliana who's pretty darn faithful and would be opposed to blood magic. I could keep going on but more or less with the plot of this game there was just no way to do a blood mage spec justice.
 
It would have required almost a completely separate plot/storyline on it's own to work. There's no way the templars would have worked with a blood mage and even less after all the Venatori stuff the mages would have gone along with it. It's unfortunate as I always played as blood mage in the last two games if I played mage. Now if we have a game set in Tevinter then having blood mage available would make sense as they don't heavily ban blood magic as everyone else does. Remember they allow blood magic that uses your own or a willing person's blood. They "look down" on blood magic that requires demon summoning or sacrifices.
 
So basically we won't get blood magic in this game unless they provide almost a completely different storyline to follow as there's just no way without a rewrite to make it work. Remember your specializations *do* pop up/get mentioned in dialog by your party members and in some other conversations.


That's what I was thinking, too. Playing Malkavian gives you an entirely different game experience, as it affects every single conversation you have - as soon as you open your mouth, people go "oh boy, we've got another one of those," and react according to how they like Malks. (Being Nosferatu is even worse, btw, as your ugly mug makes most people not even want to talk to you in the first place...)

#46
Uccio

Uccio
  • Members
  • 4 696 messages
Well so far I have not seen any reason for the game not to have blood magic. The refenreces to pc's class have been so minimul that I really wonder what Laidlaw is talking about. I'm waiting for the game to impress me but so far it has just been "u mage" kind of stuff.
For storywise it could actually make a lot of sense. A ruthless inquisitor could have used it to persuade people to follow him.

#47
sunnydxmen

sunnydxmen
  • Members
  • 1 244 messages

i rather have shapeshifting with focus ability turning into a dragon.



#48
sunnydxmen

sunnydxmen
  • Members
  • 1 244 messages

blood magic turns people evil now so of course inquisitor cant be one cause he has to be good not evil.