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PuG Behavior


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#1
IamTheAttack

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This is not a rant, but everytime I joined a pug game, it's kind of meh :/ We are not always able to play with three mates so maybe by writing those lines, some games ll be more enjoyable (or not, but let's try)

 

1/Why everyone is rushing packs? To get kills....It makes a ****** pressure...Do you know experience is shared anyway at the end of the game? So even i you end up with 100+ kills, you ll earn as much experience as the others.

If you want massive kills amount for your challenge, then just go on routine solo with a decent weapon and you ll end up with 150+kill every session.

If you plan is to rush the boss and dont get gold on the road, fine, but tell people first in the lobby so they may leave if they don't want to play your way.

Why does he ****** me off? For the following reason :

 

2/Some people just don't stop at treasure room, or dont want to break pots, that's bad. Most of my pug game, i spend the mority of my time breaking pots and cleaning treasure room while one or two people are rushing the next camp and end up dying (most of the time...)

That's a cooperative game mates...+ more gold ll give you more treasure chest and more chance to get those loots you want...

Just break the ****** pots... I you don't want to be behind the group, then range should break the pots and melee take gold on the ground, so no one is losing more time than others.

 

3/Mage/Archers, don't random pull when you have a tank on your side... How many time i saw keepers being instagib by archers because he is pulling with thunder. Did you play tank? prob not, but it's a pain in the ass to get the mob packs when they are all running in the backlines. Even with a god like weapons, there are low chances for the legio/templar to grab your kills, so just wait 2 seconds (that's not much) then he ll take first hits. That what you do in every rpg/mmorpg right? Why not here?

 

4/If you play with a keeper, just make a 2 second pause and regroup before engaging a pack, you'll make his job really easier. When too many people are yolo'ing around, i can understand keeper don't even bother to barrier.

 

5/If you can, try to adapt with your mate in the lobby. Having one heavy/one leather/one cloth armor ll guarentee to open all tresure room, more glod!

 

6/Play in the difficulty that fit your gear/skill/level. Sure some well geared people can carry you with some god weapons, but that's a minority. If your team has decent gear but not amazing gear, you ll be be a pain in the ass for them and probably make the run failed. Ex; going in threatening with a weapon lvl 6...

 

Hopefully, there are some decent players around and not every games look like that :)

 

Hope this may help newcommers/beginners or W/e and make pug game more enjoyable for everyone, Have fun ! :)


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#2
Moridan

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I concur with this assessment.  I also find that usually the 3 PUGs will run right by several loot vases rushing off to the next fight.  Why...?  Must.. have....biggest...ePeen...(name on top of end-of-match screen).



#3
Cirvante

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What pisses me off is when pugs take forver to open treasure rooms just because there are a few mooks coming at us. They could just open the room while the rest of the team takes care of the enemies. It always makes me miss speedruns with a competent team.


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#4
Beerfish

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What pisses me off is when pugs take forver to open treasure rooms just because there are a few mooks coming at us. They could just open the room while the rest of the team takes care of the enemies. It always makes me miss speedruns with a competent team.

Dude, this is one of the number one ways that teams fail.  The old fighting battles on two fronts.


  • TheThirdRace, coldflame et Ashmomo aiment ceci

#5
Brymfyre

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Yeah that's cool unless the treasure room is trapped

#6
Pureshadow69

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Achievements.  The more you kill the faster you get the achievements.  Such as bow kills, staff kills.



#7
Pureshadow69

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What pisses me off is when pugs take forver to open treasure rooms just because there are a few mooks coming at us. They could just open the room while the rest of the team takes care of the enemies. It always makes me miss speedruns with a competent team.

 

On harder difficulties that is just stupid.  If you stop fighting just to open a door, which could have more enemies behind it.  Then i think you're the bad player.



#8
xROLLxTIDEx

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I tend to side with Cirvante on this.

 

It is not so much as opening the treasure room as it is popping the guardian chest.  You can open the treasure room while your teammates are fighting a few adds, just do not open the guardian chest if your teammates are off fighting enemies somewhere else.  Also, some treasure rooms NEVER have enemies or guardians.  The short cut rooms and some small treasure rooms never have enemies.  After playing the levels over and over and you learn the rooms that will not have any enemies and can be opened with impunity. 

 

For those that do not know, guardian chests have a light on the ground in front of the chest.


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#9
veramis

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The best way to stop others from rushing at enemies while the rest of the team is busy with gold is to rush the enemies yourself. And if you really want to teach them a lesson they won't forget, make sure you die each and every time you do such a rush.


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#10
Saboteur-6

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This multiplayer is built around a teamwork emphasis and not everyone cares about that. They treat it like single player or like ME3 multi when it's neither.

#11
Myala

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Those spiders can one shot a lot of mages I have played with. And for some reason the elementalist draws an insane amount of agro. I opened a room once at the beginning and they all ran past me in to next area and jumped the elementalist and killed him. He was not to happy about opening the room behind him.

#12
Skalli

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Excuse me, what is PuG?



#13
Cryos_Feron

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Some people just don't stop at treasure room, or dont want to break pots, that's bad. Most of my pug game, i spend the mority of my time breaking pots and cleaning treasure room while one or two people are rushing the next camp and end up dying (most of the time...)

That's a cooperative game mates...+ more gold ll give you more treasure chest and more chance to get those loots you want...

Just break the ****** pots... I you don't want to be behind the group, then range should break the pots and melee take gold on the ground, so no one is losing more time than others.

 

 

TREASURE rooms  :lol:

 

The word alone is a farce.

 

What for?? Get 50 gold plus 1-2 clay pots?

Get a level 3 dagger ??

 

 

For many people XP is the only solid reward and currency, as it lets them promote.

 

 

Maybe there is people who have other priorities than you. Where is written that the only correct play style is 

getting every treasure room? 3 people rushing almost the whole level back because 1 single teammate shouts ?

 

I really hope they'll make treasure rooms more worth while soon. But receiving 59 gold or a low tier dagger

is sooooo boring.

 

Especially when you use the gold in the store and see what you get out of the chests later...

 

 

I could not even notice any item difference (from the treasure rooms) between routine and perilous. Am I wrong?? I really hope so.


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#14
Rolenka

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#15
SoulRebel_1979

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Excuse me, what is PuG?


Pick up group or pick up game. Playing with random people.

#16
IamTheAttack

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TREASURE rooms  :lol:

 

The word alone is a farce.

 

What for?? Get 50 gold plus 1-2 clay pots?

Get a level 3 dagger ??

 

 

For many people XP is the only solid reward and currency, as it lets them promote.

 

 

Maybe there is people who have other priorities than you. Where is written that the only correct play style is 

getting every treasure room? 3 people rushing almost the whole level back because 1 single teammate shouts ?

 

I really hope they'll make treasure rooms more worth while soon. But receiving 59 gold or a low tier dagger

is sooooo boring.

 

Especially when you use the gold in the store and see what you get out of the chests later...

 

 

I could not even notice any item difference (from the treasure rooms) between routine and perilous. Am I wrong?? I really hope so.

 

In threatening, a treasure room is ~90 gold worth. Let's say you open around 4 Big, 4 small it ll give you something like 4*90+4*55= ~610 which is almost a medium chest per run. (if you don't get items, i totally agree with you about the items issue). IF people are organised, one to the chest, 2 to the pots, it doesnt take too long to clear those rooms.

And as i Said, i respect those xp speerunners, but at least, if your are playing with pu, tell them your intention before starting the game.

 

Yeah it's worth for me and i guess most of the players.

 

Sure if you talk about 10% people who care about the leaderboard, you are right but for most players, progression is define by upgrading gears by buying chest, not chain promoting a char.



#17
Cirvante

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On harder difficulties that is just stupid.  If you stop fighting just to open a door, which could have more enemies behind it.  Then i think you're the bad player.

 

When there's a rogue room with just a treasure chest and the only rogue in the team runs of to kill enemies, it just pisses me off. Because after he killed the enemies, he'll go after other enemies and then once we killed everything we have to run all the way back to open a treasure room without any enemies in it.

 

If there's only two or three mooks coming at you, then you can safely open a treasure room. If there's a guardian chest then you can collect the pots first and wait for the rest of the team. And as I said, some rooms have only chests in them. Not opening them as soon as possible wastes time.

 

And if a few adds from a treasure room kill you, then you're a bad player.


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#18
MaxCrushmore

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When there's a rogue room with just a treasure chest and the only rogue in the team runs of to kill enemies, it just pisses me off. Because after he killed the enemies, he'll go after other enemies and then once we killed everything we have to run all the way back to open a treasure room without any enemies in it.

 

If there's only two or three mooks coming at you, then you can safely open a treasure room. If there's a guardian chest then you can collect the pots first and wait for the rest of the team. And as I said, some rooms have only chests in them. Not opening them as soon as possible wastes time.

 

And if a few adds from a treasure room kill you, then you're a bad player.

 

I agree with this ... for threatening and Routine. In Perilous, I prefer to go a little slower and make sure to not be attacked from more than 1 direction, since many pugs tend to die easily to Perilous level mooks.



#19
Shinnyshin

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I actually blame the medal system for much of this.  See, XP isn't actually shared--not fully, at least.  Getting a set of gold medals will make you level up significantly faster than your poor Legionnaire teammate and heavily incentivizes playing egocentrically over the long term.



#20
GrommitSmit

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I personally do not like speed runs, only because it seems that whoever has the most experience and best equipment is always "dragging" the party forward, past chests and rooms, to complete the match ASAP, just to level/promote their characters, often at the expense of the rest of the party.

I understand that after only a few weeks some people have already maxed out all their character unlocks, have a decent amount of high level gear, and are primarily looking to promote to max stats. However, there are some of us who still enjoy what has become a "grind" to you. We do not follow the "efficiency" model of playing games.

I also take issue with doing this when we are obviously playing with someone who is new to DAMP. They do not pick up the teamwork, the ability to spot treasure rooms, or understand the objectives, enemy behaviors, uses for their abilities or architecture patterns by being flung forward constantly.

I know this will simply come down to play style and I think we should all be allowed to play how we want. So in that spirit, I propose a toggle for matchmaking, something to filter for speed runners so that you can promote/grind efficiently to your hearts content, while those of us who do not, can plod along "crawling" through dungeons in our overly organized groups of treasure seekers.

Inb4l2playeffishbro. ;)

#21
Beerfish

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TREASURE rooms  :lol:

 

The word alone is a farce.

 

What for?? Get 50 gold plus 1-2 clay pots?

Get a level 3 dagger ??

 

 

For many people XP is the only solid reward and currency, as it lets them promote.

 

 

Maybe there is people who have other priorities than you. Where is written that the only correct play style is 

getting every treasure room? 3 people rushing almost the whole level back because 1 single teammate shouts ?

 

I really hope they'll make treasure rooms more worth while soon. But receiving 59 gold or a low tier dagger

is sooooo boring.

 

Especially when you use the gold in the store and see what you get out of the chests later...

 

 

I could not even notice any item difference (from the treasure rooms) between routine and perilous. Am I wrong?? I really hope so.

If all you have ever gotten from treasure rooms is a low level dagger you are unlucky, but by the sound of it you don't bother anyway, I've gotten a purple item or two from them.  Also how long does it take you to stop and get that loot?  Another few minutes a match?  all that 'little' gold adds up substantially over time thus more money for chests thus better chance of good items.

 

What normally happens is one or two forge ahead ignoring the other players at the treasure door the group has to battle on two fronts and you have a chance to wipe early.

 

Want to run ahead and make record time?  solo.



#22
ConchobarMacNess

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I'll be honest, I'm pretty guilty of this when I roll my Arcane Warrior on Threatening or Routine. One caveat however, is that I will confirm whether or not we have a second mage, if we don't I'll make stops to pop open the barrier doors. I don't do it so that I can look like a badass or inflate my score, it's just more efficient. I've had other AW's in the same game who see me do it and then they split off the main group to do the same. At that point, I will pull off and let them go at it.

 

I should mention this of course only happens on routine and Threatening, perilous is a WHOLE different story.



#23
Cryos_Feron

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If all you have ever gotten from treasure rooms is a low level dagger you are unlucky, but by the sound of it you don't bother anyway, .


from my experience, the item I get has the same chance of being good,
like every other crap I get from the store chests.

and this is sooo not special. therefore the so called TREASURE rooms aren't special.

so many things at DAMP aren't special.

I'd be fine with making the rooms more dangerous or whatever. if only the items would be somehow remarkable or at least noticeable

#24
Sir Jessku

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I speed run by rushing to the last encounter. Party focuses on opening all treasure room doors as I do. Kill everything at once at end fight. Then pop door so anyone not with me teleports. Best strategy.