I soloed DA:O Nightmare as a 2 handed Warrior, a dual wield rogue and a non-AW mage(Blood mage/Spirit Healer)
I soloed DA2 Nightmare as a Force mage. (40 minutes of humping Ancient Rock Wrath ....)
DA3:I is here. Theorycrafting is here. Builds are being understood and bugs reported. There is just 1 issue that remains: soloing the game. I am not sure how big of a market there is for this, but if there are any of your like-minded masochist out there: let's compare notes!
Looking through the builds, and looking at the game, there are 2 ways I can see a solo attempt going down.
- One as a Warrior, speced into Reaver for sustain and built for maximum guard. With some crafting early-game you might scrap by, and by end-game you can get a 2 hander and do some serious damage. I was thinking about something like:
* Get Bull Charge and War Cry for guard generation.
* Get Grappling Hook + upgrade for knockdown.
* Move down SnB tree for all the passive goodies.
* Combat roll is love. Combat Roll is life.
My biggest issue here seem to be surviving the first levels. Early game there is no sustain, little damage and hard to get by. I might see a possibility by really crunching numbers and get above the requires threshold of defensive stat to only get hit for 1-2s. How plausible that is, I don't know.
- Second being Mage. Excluding the obvious broken-solo-specialization, I opt for Rift Mage. Weakness + mana back seem very good. My thought:
* Get Winter grasps + the talent to the left of it. Extra survivability.
* Get pretty much everything related to Barrier.
* Keep getting CC.
* Get just about everything in Rift Mage specialization.
With the CC a mage got it seem possible to do it. Especially at a later stage. My concern is, again, early game. With no real armor, I fear insta-gibbing is going to happen, and pillar-humping will become the norm. I am not sure if it would be better to go offensive with CC, making you able to take out a target within a CC, or if all out survavbility is for the better.
- I don't think a Rogue got any chance of seeing this through. There are no real defenses to speak of (5% to not take damage?.. yeah) and outside of the odd Stealth - poison weapon - Twin Blades - Deathblow - dead archer. combo, I don't see a rogue being able to deal with anything efficiently. Of course, with some patience you could probably do it. But that requires a lot of stealth and a lot of avoiding damage after the stealth is over.
Any thoughts? From where I stand it doesn't seem feasible to solo nightmare. I do, however, want to try. Though I first want to complete my 100% nightmare run!





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