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Let's get real! Solo Nightmare potential?


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16 réponses à ce sujet

#1
Matth85

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I soloed DA:O Nightmare as a 2 handed Warrior, a dual wield rogue and a non-AW mage(Blood mage/Spirit Healer)

I soloed DA2 Nightmare as a Force mage. (40 minutes of humping Ancient Rock Wrath ....)

 

DA3:I is here. Theorycrafting is here. Builds are being understood and bugs reported. There is just 1 issue that remains: soloing the game. I am not sure how big of a market there is for this, but if there are any of your like-minded masochist out there: let's compare notes!

Looking through the builds, and looking at the game, there are 2 ways I can see a solo attempt going down.

 

- One as a Warrior, speced into Reaver for sustain and built for maximum guard. With some crafting early-game you might scrap by, and by end-game you can get a 2 hander and do some serious damage. I was thinking about something like:

* Get Bull Charge and War Cry for guard generation.

* Get Grappling Hook + upgrade for knockdown.

* Move down SnB tree for all the passive goodies. 

* Combat roll is love. Combat Roll is life.

 

My biggest issue here seem to be surviving the first levels. Early game there is no sustain, little damage and hard to get by. I might see a possibility by really crunching numbers and get above the requires threshold of defensive stat to only get hit for 1-2s. How plausible that is, I don't know.

 

- Second being Mage. Excluding the obvious broken-solo-specialization, I opt for Rift Mage. Weakness + mana back seem very good. My thought:

* Get Winter grasps + the talent to the left of it. Extra survivability.

* Get pretty much everything related to Barrier.

* Keep getting CC.

* Get just about everything in Rift Mage specialization.

 

With the CC a mage got it seem possible to do it. Especially at a later stage. My concern is, again, early game. With no real armor, I fear insta-gibbing is going to happen, and pillar-humping will become the norm. I am not sure if it would be better to go offensive with CC, making you able to take out a target within a CC, or if all out survavbility is for the better. 

 

- I don't think a Rogue got any chance of seeing this through. There are no real defenses to speak of (5% to not take damage?.. yeah) and outside of the odd Stealth - poison weapon - Twin Blades - Deathblow - dead archer. combo, I don't see a rogue being able to deal with anything efficiently. Of course, with some patience you could probably do it. But that requires a lot of stealth and a lot of avoiding damage after the stealth is over.

 

Any thoughts? From where I stand it doesn't seem feasible to solo nightmare. I do, however, want to try. Though I first want to complete my 100% nightmare run! 

 


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#2
Basheda

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An solo warrior will have an very hard time on groups with an ranged attacks (this horde of ghost from rifts or groups of archers) or any enemy with an disabling attack (2+ terror demons). I think it will be done buts its real hardcore. At least you can put friendly fire on without any problem ;)

 

Rogue and Mage will be done first and there are some specs which come in my mind to achieve this.



#3
Magma_Axis

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Rogue Archer Nightmare Solo is being attempted, looked it up in Youtube

 

Rogue DW wii be very dependent on "gain 3 guard on hit" crafting, but it ways off at the game so early survivability would be an serious issue



#4
Matth85

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I can see rogues getting pretty solid with guard on hit. Especially since you can reach upwards to 5 guard per hit. But that is, as said, mid-late game. Hinterland would pose the biggest problem. Especially consider the amount of mages and rangers. I can also see a problem once we get into Rage Demons and their fire-damage-in-melee. At least until a 30% fire res belt is gained.

 

I think that is what would be the biggest issue overall. Dealing with archers and mages early game. They can easily 2-3 shot you, and there tends to be 1-3 per pack. I wonder if there are any efficient way to deal with it. A mage might be able to with good use of CC, and just burn down the archer quickly, followed by casting barrier on-self to avoid some damage untill more CC is up.

 

Hm..



#5
knownastherat

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In DA:O it was possible to split groups of enemies making soloing easier. Not sure how much this is true for DA:I, however,  DoTs will be important.



#6
Tevinter Soldier

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i tip my hat to anyone that can fire that last ****** trebuchet in haven, no matter the class. 



#7
lastpawn

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If I were to attempt this, I'd try either mage, hoping to make it to KE specialization as quickly as possible, or rogue archer, using stealth for hit and run tactics.

 

I wouldn't try a warrior, thought I suppose it's not impossible.



#8
Zhen Dil Oloth

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Already did the game once on normal with a Dual Dagger Elf Rogue/Assassin. 

 

By the time I reached level 10..... I probably could have soloed most of the game.

 

Might try to solo it on Nightmare with a Qunary Assassin maybe?? or a Dwarf??

 

Not sure... will have to give this some thought. ;)



#9
SomeoneStoleMyName

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The real problem is surviving until Skyhold.

As a rogue at lvl10 (or lower if you manage) when you get skyhold, you can travel to emprise and hissing wastes for T3 weapons and armor + T3 mats.



#10
Jester

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I thought I'm pretty good at this game, but hey, I never soloed any of this games (although I can certainly imagine DA:O with Arcane Warrior and DA2 with Force Mage/Spirit Healer) - but if anyone here will be able to solo the Haven battle with a melee class... I quit :D.


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#11
knownastherat

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I wonder what is the hardest class to solo with. In DA:O iirc it was 2H warrior, unless for dexterity build. There however it was possible to chug 20-40 potions during dragon fight. With mage I even got Shapeshifter to fool around with double swarm. 2H warrior was tedious, but rewarding in own way. Rogue was .. do anything .. stealth/dex/locks/traps/dps/swords. Mage had few difficult moments like Branka, armored hitters and rogues, but the rest was all the same. Personally, I do not see myself reaching Skyhold solo as of now.

 

edit: plus super girdles, rings, etc.



#12
Magma_Axis

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2H warrior is the hardest to solo i think

No guard (block and slash cant defend all attack), no CC, no stealth, no range

#13
c3lix

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Hardest to easiest IMO

 

2h Warrior -> Rogue(Melee) -> Rogue(Archer) -> Mage(not KE) -> Warrior(SnB) -> Mage(KE)

 

Twohand Warrior is too slow, the weapon damage isn't outstanding, with Reaver, you kill yourself, Guard Buildup is probably too slow.

Melee Rogue will deal a lot of damage single target but because of almost no defense, he will get crushed in a single hit.

Mage with a lot of hiding, jumping and CC is probably the middle way. I think Rift Mage + Ice + Firemine is a good option. Maybe Necro. not sure.

I think SnB Warrior could be the easiest with a good mix of defense/offence abilities, I would go champion.

KE obviously the one button to kill everything class, 240.000 HP Dragon? With Adds? No problem.



#14
Goigan

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There was a news on kotaku.com yesterday, that someone beat the game on nightmare solo with an archer build.

http://kotaku.com/gu...-mod-1665803821



#15
knownastherat

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Episode 10 deals with Evny: http://youtu.be/bbwQ...u_KfF_v-gbHzwr5



#16
Matth85

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Interesting!



#17
knownastherat

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Yeah good stuff, especially as it seems he is figuring it out as it comes. Well, adapting. Invisibility is always powerful. Can't imagine mage to kite it. 

 

Kotaku says:

 

since he can fade into the shadows, and since there are no other players there to aggro the enemies, there are many instances where Corypheus/enemies just stand there, waiting, not knowing what to do. ... It doesn't seem like the game has been programmed to know how to handle being played solo, and that makes sense—most players won't play like this.

 

Well, what is the enemy supposed to do when it cannot see target? Run chopper with infra-vision ..