Dex vs. Cun, Why Choose?
#1
Posté 26 janvier 2010 - 04:15
Or am I missing something here?
#2
Posté 26 janvier 2010 - 04:38
Cunning is more useful fo Melee Rogues.
#3
Posté 26 janvier 2010 - 04:39
But if you can somehow find the sweet spot for the necessary atk and def, then split is the way to go.
Or you can split anyways, it won't make any difference on your enjoyment of the archer experience.
#4
Posté 26 janvier 2010 - 05:50
#5
Posté 26 janvier 2010 - 07:26
#6
Posté 26 janvier 2010 - 11:56
....yes, due to massive cunning bonusses you will not need to invest so many skills and talents to gain the same result (eg. persuade / lockpicking) however the first rogue i played have talent & skill enough to max all of a combat tree whilst still being able to gain all rogue talents...in addition, I had to maximize survuival skill as at least it was the only skill that gave a bonus (+20% nature resist)...
...still I'm going to level up a cunning based rogue to see what all the fuss is about!
#7
Posté 26 janvier 2010 - 12:45
...still I'm going to level up a cunning based rogue to see what all the fuss is about!
You'll find a machine that stabs everything for 100+ consistently, and exploding their brains in less than 3 seconds every time. The only thing slowing you down is the messy kill animations, and you'll cuss at dragon kill animations because they take too damn long.
Tainted blade and exploit weakness are two of the more significant scaling talents.
#8
Posté 26 janvier 2010 - 01:18
...still I'm going to level up a cunning based rogue to see what all the fuss is about!
Benefits of CUN
Tainted Blade damage modifier
Exploit Weakness damage modifier
Armor Penetration increase
Song of Courage modifier (bonus to Attack, Damage and Crit Chance. higher CUN means higher bonus)
Coercion and Lockpick modifier
My CUN Rogue

At mid to end game, you can deal consistent 100-150 per backstab (depending on which enemy) with Tainted Blade on and maybe with Mark of Death. And with Momentum on, enemies die very quickly. I mean VERY quickly, like 3 seconds or less. You'll be hogging all the kills from your party.
Heres an example of how deadly CUN Rogues are.
The only thing bad about CUN Rogue is they're glass cannons. They need babysitting to survive.
Modifié par Silensfurtim, 26 janvier 2010 - 01:25 .
#9
Posté 26 janvier 2010 - 01:40
#10
Posté 26 janvier 2010 - 04:12
Rigth now, im playing with a cun archer (bard, duelist) and the bonus you and your party gets from song of courage is really awesome.
#11
Posté 26 janvier 2010 - 04:23
#12
Posté 26 janvier 2010 - 04:35
Poopsock wrote...
Cunning archers are the suck.
???
why
sure they dont hit as often as a dex archer if solo..
but using song of courage helps alot and if your in a team with a mage heroic offense on cast on archer and your sorted
and if you have more than 1 bard = 2 song of courages heroic offense isnt needed (but it never hurts to have it on anyway)
#13
Posté 26 janvier 2010 - 05:21
#14
Posté 26 janvier 2010 - 05:53
Sir Kalkanor wrote...
Poopsock wrote...
Cunning archers are the suck.
???
why
sure they dont hit as often as a dex archer if solo..
but using song of courage helps alot and if your in a team with a mage heroic offense on cast on archer and your sorted
and if you have more than 1 bard = 2 song of courages heroic offense isnt needed (but it never hurts to have it on anyway)
Those are alot of ifs. It forces you to take bard. The attack speed is so slow that the abysmal hit rate kills its for me.
Also I have to admit: I just can't get over the fact that, even post patch, archery is not a viable DPS route. Sniff...
Modifié par Poopsock, 26 janvier 2010 - 05:54 .
#15
Posté 26 janvier 2010 - 06:09
Poopsock wrote...
Sir Kalkanor wrote...
Poopsock wrote...
Cunning archers are the suck.
???
why
sure they dont hit as often as a dex archer if solo..
but using song of courage helps alot and if your in a team with a mage heroic offense on cast on archer and your sorted
and if you have more than 1 bard = 2 song of courages heroic offense isnt needed (but it never hurts to have it on anyway)
Those are alot of ifs. It forces you to take bard. The attack speed is so slow that the abysmal hit rate kills its for me.
Also I have to admit: I just can't get over the fact that, even post patch, archery is not a viable DPS route. Sniff...
ya i spose your right about the whole "if" thing
and the attack speed is badish... (stupid haste not working right!!)
but i find an archer can hold his/her own in a fight
even when in a normal party set-up (tank-mage-heal-MC) my MC archer is normaly either number 1 or 2 killer/damager
#16
Posté 26 janvier 2010 - 08:25
Poopsock wrote...
Cunning archers are the suck.
If u solo yes, and early on the game it fails 1/2 - 2/3, but mid game to end game with proper buffs it rocks, and is much more funny than backstab backstab... also it remembers my old times on lineage 2 xD
#17
Posté 26 janvier 2010 - 09:20
#18
Posté 26 janvier 2010 - 11:31
Well, I suppose making a game without One True Path to winning is probably a good thing.
#19
Posté 27 janvier 2010 - 12:01
#20
Posté 28 janvier 2010 - 11:39
According to wiki:
Total bonuses: Attack: (Cunning - 5)/10 + 2. Damage (as displayed on Equipment screen): Cunning/20 + 1.5 + X. Same bonus to each hand if dual wielding. X = 0 for dual wield, single wield mace, bow. X = 0.2 for single wield long sword. X = 0.9 for single wield dagger. Critical chance %: Cunning/10 + 2.
#21
Posté 29 janvier 2010 - 01:09
jauggy wrote...
Is pumping cun to boost SoC really that useful? Adding 10 cunning increases attack by 1 from SoC.
According to wiki:
Total bonuses: Attack: (Cunning - 5)/10 + 2. Damage (as displayed on Equipment screen): Cunning/20 + 1.5 + X. Same bonus to each hand if dual wielding. X = 0 for dual wield, single wield mace, bow. X = 0.2 for single wield long sword. X = 0.9 for single wield dagger. Critical chance %: Cunning/10 + 2.
Song of Courage: gains 3 attack (+ 10% of cunning modifier ) , 2 Damage(+5% cunning modifier), Crit chance 3% (+10% cunning modifier).
So remember a modifer is the stat -10.
So 70 cunning Song of Courage would give you 9 Attack, 5 Damage and 9% Crit.
40 Cunning would give you 6 Attack, 3.5 Damage and 6%Crit.
An endgame Rogue with 90 CUN would have 11 Attack, 6 Damage, 11 Crit
its great for the whole party, not just you.
Modifié par Silensfurtim, 29 janvier 2010 - 01:26 .





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