2 weeks after launch, no sign of patch.
#51
Posté 01 décembre 2014 - 06:31
- Damazig aime ceci
#52
Posté 01 décembre 2014 - 06:34
What serious issues?
DependsI guess, but for me serious issues are Mouse+ keyboard controls, tactical camera and lack of banters,music bug. Why i should play now when I can wait for fix and be happy, there is so many other games.
#53
Posté 01 décembre 2014 - 06:40
If it's anything like Firaxis and Xcom, we will get a patch in 6 months fixing a typo and changing the color of Varrics eyes from fern green to emerald green.
Honestly, tiny little software publishers have a patch out within 24 hours and then daily until the problems are sorted out. With publisher owned company's like Bioware everything is penny pinching.
Why release a patch now when we can put 50 patches into one and save two dollar fifty?
EA are trying to loose their crappy reputation, by giving away defunct games. I'm afraid that doesn't hack it when they pull **** like this.
Because tiny little software companies make tiny little games that are not near the complexities DAI has. Are you really going to compare this game to something a small indie studio puts out?
#54
Posté 01 décembre 2014 - 06:43
Uhm Firaxis isnt a tiny little company, if memory serves..........
#55
Posté 01 décembre 2014 - 06:48
Firaxis is a 2K company.
#56
Posté 01 décembre 2014 - 06:49
Likely nothing what you want. They aren't going to rip out whole features instead of research and fix bugs people are finding. If people are lucky they might be able to fix audio issues and the dialogue wheel hanging.
Why are you being aggressive towards me exactly? Personally I'm fine with the game as it is o.O
#57
Posté 01 décembre 2014 - 06:59
They have been though, in the News / Feedback sections.
Yes but a lot don't know about it,they should advertise more and keep it updated more often.
#58
Posté 01 décembre 2014 - 07:25
The game gets tested more in one day of release than the devs could ever do. The players vastly outnumber the devs.I do beta games testing and to be fair I would of delayed DA:I if I was in charge,I'm not pointing the finger because I know they probably have their own deadlines and conflicts within Management etc...
The state DA:I is in now could really of done with more time polishing and bug fixing in house before release,seems too many games are coming out like this nowadays.
For eexample, I found a bug that causes me to get stuck in combat mode for the entire tutorial. And I didn't even realise it was a bug until my fourth time through the tutorial when it didn't happen. I can reproduce it reliably, but I can totally see why the devs didn't catch it (because it arises from my tendency to exploit the level design always to attack at the greatest possible range, so I managed to hit some triggers out of order).
They can't test everything.
- Aimi aime ceci
#59
Posté 01 décembre 2014 - 07:45
The problem is that there are zero tools available for the player to fix bugs on their own, unlike pretty much every other game in the genre. There is no toolkit. The save files are heavily encrypted. There aren't even any console commands, which strikes me as something BioWare deliberately chose to leave out for some reason (we know they exist, we've seen them in developer videos).
If I get stuck in Skyrim, I have dozens of options to fix it. If I get stuck in Dragon Age, then tough luck. DICE all but brags about how unmoddable their engine is because...I don't know why.
If BioWare really wanted to help, the least they could do would be to let us unencrypt our save files. That would most likely let us fix dozens of pedantic bugs, and perhaps even fix some big ones like the voice change and incorrect gender bug (it depends where the issue is occurring).
#60
Posté 01 décembre 2014 - 07:57
Who needs a patch when the game is one month old... Sorry dude but the life time of games nowadays is around two weeks and the hype is dead.
I genuinely hope so. It's been 2 weeks since release, that means it's time for a number of malcontents to go make some other gaming community nauseous.
- pdusen aime ceci
#61
Posté 01 décembre 2014 - 08:05
Basically there's no critical bugs that necessitate a hotfix. Therefore they're trying to do a more comprehensive patch, which itself has to go through the full QA/certification process.
These things take a while.
ALSO, and very importantly: whenever someone says or write that something should be quick and easy to do, AN ANGEL DIES.
I'm serious. IT DIES. STOP KILLING THE ANGELS. Murderers.
Because no, it's never easy. Period. And if you think it is easy you are wrong. Seriously.
This is doubly so once you're talking about post-release patching, where they can't just throw away code and resources and give you a new build (there were some nice dev posts on the topic, incidentally).
So, my answer to the OP would be that it's ONLY been two weeks, and it is therefore entirely normal we don't have a patch yet. We know they're working on it. Be patient, we'll get a patch soon enough (probably gonna be another 2 weeks, though).
Thank you.
- chris2365, pdusen et Ashevajak aiment ceci
#62
Posté 01 décembre 2014 - 08:24
Count me in as another poor sap who had to spend 3 hours running settings tests to get the thing to run at all. I still have to alt-tab to Task Manager to disable/enable random CPU affinities every time I start the application; otherwise I get a crash at the main menu. And now last night I get a replicable DirectX video crash from talking to a certain character. I would call these pretty critical bugs.
Enjoyed the game a lot so far but this last gamestopper has taken me to the end of my patience. Various QOL fixes (such as being able to freaking walk) would certainly be nice, but getting the game to reliably run on PC should be DEFCON 1.
And yes, I installed the AMD beta drivers 14.11.2 to no discernible effect. My PC is way over minimum spec and I am not overclocking anything.
Returning to the forum again after 5 years or so just to put my finger on the pulse for the patch.
I'd rather play the game than get a refund, but if no patch is forthcoming soon, I won't hesitate to get my money back.
- 5ubzer0 aime ceci
#63
Posté 01 décembre 2014 - 08:28
The game gets tested more in one day of release than the devs could ever do. The players vastly outnumber the devs.
For eexample, I found a bug that causes me to get stuck in combat mode for the entire tutorial. And I didn't even realise it was a bug until my fourth time through the tutorial when it didn't happen. I can reproduce it reliably, but I can totally see why the devs didn't catch it (because it arises from my tendency to exploit the level design always to attack at the greatest possible range, so I managed to hit some triggers out of order).
They can't test everything.
I guess you never heard of beta testing from the public under NDA ,other companies do it and this would of found a lot of bugs etc,and also very cheap (ie free)way to beta test for bugs etc...
In fact even Bioware have done beta testing under NDA with Star Wars etc...
I'm not saying every bug would of been found but would of helped a lot,not surprising the situation they are in and again this what happens when you have a very closed/limited testing process on a deadline.
I could go on about PC controls without a game pad but hey they did test it right?....These things should of never slipped through QA testing,no excuse for that.
You may think I'm being a bit hard on Bioware but they have a very high reputation and not a new unknown company to the ball game,they and even we expect high expectations and quality standards for their games.
#64
Posté 01 décembre 2014 - 08:48
Doesn't BioWare usually do like one semi-big patch a little bit after release and then just ignore any issues for years
Usual practice is:
- Patch 1 after a week or so
- Patch 2 after a month or so
- Patch 3 accompanying DLC after 3 months or so
It's coming.
Creating pressure on the devs to get on with it. effective or not, does little to help the situation.
#65
Posté 01 décembre 2014 - 08:55
Okay, I've calmed down now. I say we wait and see if a release is cut tomorrow. If not then it's anybody's guess.
#66
Posté 01 décembre 2014 - 09:00
First patch will come as soon as possible and after that they will continue to do small quick fixes, about the sound problems theres that:
"yes. This will not be fixed in the FIRST patch, however, as we do not have a reliable repro or a fix."
https://twitter.com/...487674654916608.
#67
Posté 01 décembre 2014 - 09:11
I guess you never heard of beta testing from the public under NDA ,other companies do it and this would of found a lot of bugs etc,and also very cheap (ie free)way to beta test for bugs etc...
Closed beta testing is not cheap. It's a good way to generate high volumes of reports, perhaps, but it has an overhead of its own above and beyond normal beta testing. For one thing, a workable version of the game needs to be built and distributed. That's huge right there. Also, this only provides bug reports. It doesn't verify them, it doesn't fix them. Odds are Bioware was well aware of most of our problems, but didn't have the resources to fix them pre-launch. A beta testing program wouldn't have helped at all with this.
There's a reason it's mostly used for online games, which focus on having a massive amount of player online at once. It's impossible to test those conditions outside of a beta access program.
And cheap? No, it's not cheap. I'd wager it's cheaper and more efficient to focus on internal testing, when your product does not rely on the very specific things that beta testing programs provide than in house (and subcontracted) testing does not.
Incidentally, you will notice that the one thing that DID get a beta testing program is the DA Keep, which happens to be the one component that has to handle a massive amount of concurrent online access. This is not a coincidence.
- Natureguy85 aime ceci
#68
Posté 01 décembre 2014 - 09:12
#69
Posté 01 décembre 2014 - 09:21
Basically there's no critical bugs that necessitate a hotfix. Therefore they're trying to do a more comprehensive patch, which itself has to go through the full QA/certification process.
These things take a while.
ALSO, and very importantly: whenever someone says or write that something should be quick and easy to do, AN ANGEL DIES.
I'm serious. IT DIES. STOP KILLING THE ANGELS. Murderers.
Because no, it's never easy. Period. And if you think it is easy you are wrong. Seriously.
This is doubly so once you're talking about post-release patching, where they can't just throw away code and resources and give you a new build (there were some nice dev posts on the topic, incidentally).
So, my answer to the OP would be that it's ONLY been two weeks, and it is therefore entirely normal we don't have a patch yet. We know they're working on it. Be patient, we'll get a patch soon enough (probably gonna be another 2 weeks, though).
Thank you.
Some fixes/modifications are indeed quick and easy, and I'll spam it till all your angels are dead, like I said there's already a cheat/mod of huge zoom out and zoom in, made by a player on a game and engine that isn't supposed to be easly moded. Also, auto attack is already in the game, and working fine as well as point and click to move and pick up stuff, but yes, auto attack should by alot easier and faster to implement than the point and click and the interact, mostly due to the game now having jumping and having AI pathing problems for places you need to jump to reach.
Also you and many others say that 2 weeks is too early for patches, so let me give you some examples, while keeping out MMOs as you can say that server side fixes are faster to put out, I also won't mention FPS or RTS, let's just keep it for big RPG types of games similar to Dragon Age Inquisition:
Skyrim: first patch was on release date, and the second patch was 10 days later.
Dragon Age Origins: first patch came 3 days after the game release, second patch was 11 days after.
Assassin's Creed Blag Flag: first patch was on release date, second patch was 5 days later.
The Witcher 2: first fix patch came out 9 days after the game released.
Should I continue? really?
- Asakti aime ceci
#70
Posté 01 décembre 2014 - 09:25
no AI work in this patch?
Purchase will wait then
#71
Posté 01 décembre 2014 - 09:38
Witcher 2 didn't really get fixed until ee.
DA:O lol still buggy as anything. And that nerd the game patch sucked.
Don't play ac.
#72
Posté 01 décembre 2014 - 09:40
Some fixes/modifications are indeed quick and easy, and I'll spam it till all your angels are dead, like I said there's already a cheat/mod of huge zoom out and zoom in, made by a player on a game and engine that isn't supposed to be easly moded. Also, auto attack is already in the game, and working fine as well as point and click to move and pick up stuff, but yes, auto attack should by alot easier and faster to implement than the point and click and the interact, mostly due to the game now having jumping and having AI pathing problems for places you need to jump to reach.
Also you and many others say that 2 weeks is too early for patches, so let me give you some examples, while keeping out MMOs as you can say that server side fixes are faster to put out, I also won't mention FPS or RTS, let's just keep it for big RPG types of games similar to Dragon Age Inquisition:
Skyrim: first patch was on release date, and the second patch was 10 days later.
Dragon Age Origins: first patch came 3 days after the game release, second patch was 11 days after.
Assassin's Creed Blag Flag: first patch was on release date, second patch was 5 days later.
The Witcher 2: first fix patch came out 9 days after the game released.
Should I continue? really?
And, again, you are wrong. IT is NOT quick and easy.
Maybe it is to just kit bash a mod in, but this is not what they have to do. They have to make a legitimate fix that will pass through certification and proper QA testing. Modders really don't have anything of the sort. Furthermore, they need to deal with whatever issues that might have prevented them from having that change in the first place (for example, the limited zoom distance likely stems from legitimate concerns they must address, whereas modders don't need to do so).
Seriously, it's never easy. These aren't amateur modders here, they actually have to made their changes to a product that has to adhere to certain standards and procedures. To point at mods and say it was easy is missing reality (and there's been plenty of dev posts about this topic already). To say fixing X is easy basically robs everything else that might be said of any semblance of credibility.
As for why there's no quick patch, like I said there's no need for a hotfix. If there was there would have indeed been a quick patch.
- pdusen aime ceci
#73
Posté 01 décembre 2014 - 09:42
The sad truth is that software complexity and size is growing at a much bigger rate than bug-squashing algorithms and solutions are getting more effective.
Publishers should spend more resources on QA than they currently are, but QA and testing is one of the most expensive bits of game development in both time and money.
Any consumer of the current game market knows that buying games on release is a risky decision. Expecting otherwise when every other game of this magnitude has shown otherwise is frankly irrational from the buyer's end.
In any case, the product is still there. The consumer just has to wait a little longer to use it if there are game-breaking issues. This is still a product that has infinite shelf-life.
People can feel free to return the game if it utterly disappoints them so. The massive amount of complaining and consumer entitlement needs to stop though.
Not that it ever will.
It's not "consumer entitlement" to expect a product to work properly when you buy it. Everything else you said is quite right. I think buying right on release is also problematic because it teaches the publishers that it's ok to rush out an incomplete product. But on the other hand, I couldn't say how long one should wait to buy a game then.
#74
Posté 01 décembre 2014 - 09:49
#75
Posté 01 décembre 2014 - 09:53
Closed beta testing is not cheap. It's a good way to generate high volumes of reports, perhaps, but it has an overhead of its own above and beyond normal beta testing. For one thing, a workable version of the game needs to be built and distributed. That's huge right there. Also, this only provides bug reports. It doesn't verify them, it doesn't fix them. Odds are Bioware was well aware of most of our problems, but didn't have the resources to fix them pre-launch. A beta testing program wouldn't have helped at all with this.
There's a reason it's mostly used for online games, which focus on having a massive amount of player online at once. It's impossible to test those conditions outside of a beta access program.
And cheap? No, it's not cheap. I'd wager it's cheaper and more efficient to focus on internal testing, when your product does not rely on the very specific things that beta testing programs provide than in house (and subcontracted) testing does not.
Incidentally, you will notice that the one thing that DID get a beta testing program is the DA Keep, which happens to be the one component that has to handle a massive amount of concurrent online access. This is not a coincidence.
All testing costs money,some cheaper then others ,point being with internal testing you will get more issues/bugs appearing in general game,I'm not blaming them for that,they decide how and what type of testing they want to do, just like when to release the game regardless of polished or not,only feedback from fans will decide how well they did.
Point I'm really trying to make is some of them should of never have slipped through QA for example how did they consider the mouse and keyboard controls fine for this game?..I could mention many other issues but we all know there are plenty of threads on those posted around the forums and this is not even touching on the bugs.
Last point EA/Bioware are not a small company so their resources for testing should be better then a lot of smaller companies around.
Personally I feel the game could of done with more time polishing etc before release,I can't blame them because I know every company has deadlines but everything has consequences.
I disagree on resources pre-launch,if they know of the issues beforehand they can fix them,it's a matter of time but again you can argue deadlines but then that's really their fault not ours.





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