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2 weeks after launch, no sign of patch.


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#101
Laerune

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I love the games that Bioware makes and I am enjoying this game alot, but the no music bug is making thedas so dull. So, I can understand why alot of players are angry and want to have a patch asap. They are angry, because they like this game aswell and want to play it, without any issues.

 

Its the right of the consumer to demand, but just because we want it, does not mean we will get it. I reckon we have no other choice, but to wait and see how its going to end.

 

It has been two weeks now and still no fix for the music bug, there be a patch this month or not..... I guess this is another reason why its smarter to wait few weeks, before you buy a game. I guess I will follow the advice of the gamers who always told me to wait atleast a month before buying. Does this mean I will miss day 1 dlc? Yep, but atleast the game will work.


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#102
Itkovian

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That seems like a good idea friend. I had faith Bioware actually took that extra month and did some intense QA...but I was wrong. If I knew they would muck up like they did, I would have waited.

 

Honestly, all I want fixed is the stupid accent-switch. I am getting no other bugs other than that...

 

Isn't that subject to a pretty simple workaround? Granted, it is an annoying bug.



#103
Maverick827

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The main menu freeze for me seems to be tied with Origin trying to connect to the Dragon Age servers so EA can deign to let me play my single player game.

I either have to delete the Origin folder in AppData/Local and AppData/Roaming to fix it, or just play in offline mode (which should probably just be a given with all of these dumb Steam/Origin/UPlay clients anyway).

#104
TheImmortalBeaver

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I'm rather surprised that DAI has gotten as much flak as it has. I mean, It's far from perfect and I've run into plenty of bugs while playing the PC version. However, a lot of the PC specific issues seem blown way out of proportion. I've only encountered framerate hitching when my settings were too high and I wouldn't be surprised if that's more of a driver thing anyway (as far as I'm aware Nvidia hasn't really optimized their stuff for the game in general yet).

 

Glitches in quest progression and the like were easily fixed with a save reload, and that stuff affects everyone so I'm still not sure why the PC community is complaining the most. There is some really nasty stuff I haven't run into, like the voice and gender switching bugs, but those seem to hit a relatively small group of players. Given the size and scope of the game, I'm honestly surprised it isn't a lot worse given how low the QA bar has been set by such technical wonders as Skyrim, New Vegas, Battlefield 4 and Assassin's Creed Unity. That isn't even mentioning games like Diablo 3 and SimCity that were completely unplayable at launch.

 

I would repeat that I'm not defending the bugs that are in there or saying that BioWare couldn't do a better job. I just find the vitriol aimed at the game to be more than a little overly dramatic.



#105
Elevon

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To be honest, I don't quite see what's wrong with the Mouse/Keyboard controls, aside from a generic "they're not like DAO". They seem to work well for me. The only actual issue I have is a refresh bug on the inventory popups, but beyond that everything works fine. I certainly have better control of the game than anyone using controllers, particularly in tac cam mode (where I can actually click on targets and where I want to go, without having to move the camera "cursor").

 

So I think they could consider the PC controls fine because they actually are. The main problem, in my opinion, is a lack of guidance on how to use those controls, and that people somehow expect things to work the way it does in DA2 or DAO (even though there are substantial differences in the design).

 

But in any case, the fact there are bugs is not unique to DAI, it's pretty much standard in the business. It's easy to say it shouldn't be, but that's never going to change. Games need to be released to make money, and missing deadlines costs money. With game complexity and cost constantly increasing, this problem isn't going to get any better. Eventually a game needs to be released, and delaying repeatedly to ensure all bugs are fixed (a near impossibility on games like these, to be honest) is never going to make business sense.

 

Not that this means everyone should be happy about it, of course, but I imagine the majority of players (on PC, no less) are loving the game as is.

 

 

Making controls worst then first two Dragon games is not a step forward or improvement,they only had to get feedback on majoritiy of PC  K&M gamers to find that out,defending things is one thing but when they are worst then previous DA games by same developer  there is no excuse,there obviously are a mountain of issues with the game itself from sound to bugs to name a few.

 

I  expected a more polish game then what we got,especially considering it's Bioware and their third attempt on the DA franchise.

 

Obviously the patch issue or lack of is an IMPORTANT aspect for a lot of gamers out there that are waiting to see how much it fixes and improves their  DA:I experience.

 

Nobody expects a perfect game but half the issues should really have never been in the final  gold build or through QA ,better to have delayed the game yet again  for a better more polish  DA:I build.

 

I can understand deadlines as I stated previously but when things are pushed or rushed forward it's really gamers that  buy the game that suffer or get the brunt of the issues until they are fixed,you wonder why they complain or want the patch ASAP which again can open  up another can of worms but then you have to remember how did this all get started?..Simple by  releasing DA:I a bit too early.

 

You don't release a game unless it's ready,having said that ,having same game on different formats is bound to bring up  quite a few issues,all Bioware can  really do now is get those quality patches out ASAP.

 

Remember we are  all DA fans here ,so we all have those high standards that Bioware set ages ago.


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#106
Scoobydooby

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Making controls worst then first two Dragon games is not a step forward or improvement,they only had to get feedback on majoritiy of PC  K&M gamers to find that out,defending things is one thing but when they are worst then previous DA games by same developer  there is no excuse,there obviously are a mountain of issues with the game itself from sound to bugs to name a few.

 

I  expected a more polish game then what we got,especially considering it's Bioware and their third attempt on the DA franchise.

 

Obviously the patch issue or lack of is an IMPORTANT aspect for a lot of gamers out there that are waiting to see how much it fixes and improves their  DA:I experience.

 

Nobody expects a perfect game but half the issues should really have never been in the final  gold build or through QA ,better to have delayed the game yet again  for a better more polish  DA:I build.

 

I can understand deadlines as I stated previously but when things are pushed or rushed forward it's really gamers that  buy the game that suffer or get the brunt of the issues until they are fixed,you wonder why they complain or want the patch ASAP which again can open  up another can of worms but then you have to remember how did this all get started?..Simple by  releasing DA:I a bit too early.

 

You don't release a game unless it's ready,having said that ,having same game on different formats is bound to bring up  quite a few issues,all Bioware can  really do now is get those quality patches out ASAP.

 

Remember we are  all DA fans here ,so we all have those high standards that Bioware set ages ago.

 

Totally agree with everything you said. 

 

I find it disturbing how people on these forums complain about "how much flack" bioware are taking for the PC version, yet in the same breath downplay the issues that many users are experiencing and defending Bioware when they clearly lied about making the game "with PC in mind" and released it in a less than optimal state. 

 

Why can't some of you users on this forum just realize that the PC version was NOT finished.. I'm not talking "well there will always be things to patch afterward", No.. I'm talking large issues that should NEVER make it past QA in a world-wide release. 

 

Either some of you are ignorant to what releasing a multi-platform game is all about, or you're too young to remember what pride and quality in a game used to be about, instead of release it now - fix it later tactics that has become the norm these days. 



#107
DemGeth

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There's no way that game wasn't made with pc hardware in mind.

For a first time effort at open world it's way to smooth to have been a console port.

The ui though has a console in mind yes.

#108
Jherock

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Puhleeze.  It took Ubi-lost two months just to acknowledge AssCreed 3 HAD a major crash bug 15 minutes into playing time, then another two months to put up a patch.

 

This is about money with these companies, once they have your money, it's "so what?"  It happens all of the time, especially with online companies.  They can take your money, close your account, and laugh at the Atty Generals who come a calling after their evil greed.



#109
Etragorn

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I can't believe we still don't have a patch... I'm a patient man, but this is getting more than a little ridiculous
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#110
lastpawn

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I usually wait a month or two after every major release just to avoid this. For some silly reason, because the game was pushed back, I thought it would come out polished. Oops.

 

Naturally I ran into numerous audio glitches, weird combat glitches, and finally a bug that rendered my main save unplayable. There are also significant game balance problems, but that's bearable.

 

At least the game's good. Still, this is a good reminder (for myself) why not to buy early.


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#111
MarchWaltz

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I can't believe we still don't have a patch... I'm a patient man, but this is getting more than a little ridiculous

If we do not get one next week then the incompetency of Bioware is over 9000.

 

Come to think of it...the ME3 face import bug took Bioware a full MONTH to fix...but get this, users already found a workaround THAT ENDED UP DOING THE SAME THING AS BIOWARE.

 

Honestly, take an extra month or two before release and do some proper QA. You delayed the game an extra month and couldn't find these bugs? 

 

Imagine if I had this work ethic in my profession, things would be DISASTROUS.



#112
lastpawn

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Given the size and scope of the game, I'm honestly surprised it isn't a lot worse given how low the QA bar has been set by such technical wonders as Skyrim, New Vegas, Battlefield 4 and Assassin's Creed Unity. That isn't even mentioning games like Diablo 3 and SimCity that were completely unplayable at launch.

 

This is a valid point and absolutely true, but I was always of the opinion that everyone else's poor performance never excused mine and expect the same in turn from others.

 

I mean, what's happening is just the usual buggy AAA game launch, but none of us have to like it.



#113
Damazig

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Given the size and scope of the game, I'm honestly surprised it isn't a lot worse given how low the QA bar has been set by such technical wonders as Skyrim, New Vegas, Battlefield 4 and Assassin's Creed Unity. That isn't even mentioning games like Diablo 3 and SimCity that were completely unplayable at launch.

 

I would repeat that I'm not defending the bugs that are in there or saying that BioWare couldn't do a better job. I just find the vitriol aimed at the game to be more than a little overly dramatic.

 

I'm sorry, why are you comparing DA inquisition to th BF4 Diablo 3 and Sim City Launch? All those games are online games and the beeing completly unplayable had only to do with internet traffic. All those games did indeed have bugs, but they all also had non stop patches since day one.

 

Assassin's Creed Unity is one of the worse bug and glitches filled triple A game in the last few years, and it has gotten a lot more complaints (rightly so) than DA Inq.

 

Skyrim had a lot of problems, yet it was still a major sucess and sold a lot more than DA Inq probably will. That being said, it also had console port interface, some ctds, but it's gameplay didn't differ from the previous version that much, and the performance of the game didn't come out capped at 30 fps with all the frame hitching, nor did your male character all of a sudden start being addressed as a female etc etc etc

 

Also, there's something Skyrim has that puts it on a different league, and that's mods and mod community being supported, something Bioware already said they won't do. To this day there's tons of people modding the game, giving it more re playability than the huge amount it already had to begin with and giving it graphics and textures that rival DA Inq.



#114
spinachdiaper

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I hope a patch comes out soon for all formats. I've been having minor bug issuses on the X1 version that seems to be getting worst and could be turning into major problems. I just got crashed or kicked out of the game twice and I figure I'll hard shut down the console and try again in a while.

 

I am used to Bethesda's games locking up at the 300 to 400 hour mark on consoles but I'm only at 90 with DAI and I have been side questing and only at most half way complete with the main quest and to start all over again would be a major kick in the stomach.



#115
P1nhead

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I'm a bit on the Fence here tbh.

 

I see that a Patch is not rolled out cause of being rdy for what; 6 Platforms? I think that testing & validating takes a shitload amount of time. I also see that this has to be done because no one would be happy if the patches are crap.

 

On the other hand tho; Why must i (we) as PC player(s) wait for Sony's & Microsoft's Validation for heir patches on their Platform? That makes me a bit angry tbh.

 

I would like to have the Patches when they are rdy for the Platform combined with "smaller" patches on a (whatever time) weekly/two weekly base. Even if they are small and just fix small stuff, it would be more of an relieve instead of waiting 3-4 weeks and get a 1762761762 GB Patch which does not includes anything anyway but as much as possible.

 

I wish they would change their minds in regards to that.



#116
DemGeth

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I'm sorry did somebody say that bf4's only problem was heavy traffic?




Sometimes there's just no words lol.

#117
TheImmortalBeaver

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I'm sorry, why are you comparing DA inquisition to th BF4 Diablo 3 and Sim City Launch? All those games are online games and the beeing completly unplayable had only to do with internet traffic. All those games did indeed have bugs, but they all also had non stop patches since day one.

 

Assassin's Creed Unity is one of the worse bug and glitches filled triple A game in the last few years, and it has gotten a lot more complaints (rightly so) than DA Inq.

 

Skyrim had a lot of problems, yet it was still a major sucess and sold a lot more than DA Inq probably will. That being said, it also had console port interface, some ctds, but it's gameplay didn't differ from the previous version that much, and the performance of the game didn't come out capped at 30 fps with all the frame hitching, nor did your male character all of a sudden start being addressed as a female etc etc etc

 

Also, there's something Skyrim has that puts it on a different league, and that's mods and mod community being supported, something Bioware already said they won't do. To this day there's tons of people modding the game, giving it more re playability than the huge amount it already had to begin with and giving it graphics and textures that rival DA Inq.

 

The issues in SimCity and Diablo may have been due to online features and the like, but that hardly detracts from how bad the launches were. The issues with BF4 were more that the game was just flat-out broken to launch, and had nothing to do with the online traffic. EA probably could've made DAI online-only for the sake of DRM, but they didn't.

 

To address your other point, mods do not excuse the state Skyrim was in at launch in the slightest. While it could be viewed to add value to the game as a complete package, as far as game launches and general developer-side polish go it has absolutely no bearing whatsoever.

 

I really don't want to come out sounding like I'm defending the issues in Inquisition, of which there are quite a few. They are fairly minor, though, and for the most part shouldn't detract from playing the game for the vast majority of players. Given the scope of the game, that's not a bad launch. It would be good if BioWare got in the habit of smaller hotfix patches, though I don't know if any of the patch delivery platforms they have available work particularly well with that approach.


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#118
Damazig

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I'm sorry did somebody say that bf4's only problem was heavy traffic?




Sometimes there's just no words lol.

 

In case you are referring to me, here's what I said "All those games are online games and the beeing completly unplayable had only to do with internet traffic. All those games did indeed have bugs, but they all also had non stop patches since day one." Try not to be a smart arse about it.

 

So I did say they had problems, and to some BF4, it was unplayable, not all, and maybe not to the same extent, some say the same about DA Inq, that it's unplayble. I'm not one of those. BF4 which runs on the same engine as DA Inq had several problems, seeing it was mostly new, and it was acting up on just about every platform. DA Inq is mostly PC problems.

 

 

The issues in SimCity and Diablo may have been due to online features and the like, but that hardly detracts from how bad the launches were. The issues with BF4 were more that the game was just flat-out broken to launch, and had nothing to do with the online traffic. EA probably could've made DAI online-only for the sake of DRM, but they didn't.

 

To address your other point, mods do not excuse the state Skyrim was in at launch in the slightest. While it could be viewed to add value to the game as a complete package, as far as game launches and general developer-side polish go it has absolutely no bearing whatsoever.

 

I really don't want to come out sounding like I'm defending the issues in Inquisition, of which there are quite a few. They are fairly minor, though, and for the most part shouldn't detract from playing the game for the vast majority of players. Given the scope of the game, that's not a bad launch. It would be good if BioWare got in the habit of smaller hotfix patches, though I don't know if any of the patch delivery platforms they have available work particularly well with that approach.

 

Again, you're trying to compare multiplayer only games on their launches to a game that barely has strain on the mp front, it's completly different. Also DA Inq does have DRM, the denuvo DRM that many say slows down and glitches up the performance, not to mention the amount of people already filling law suits against this DRM that supposedly is destroying SSDs. DA Inq isn't online only but it does have DRM, that Denuvo one that has today been hacked for the first time, and Origin's DRM.

 

About the mods, they don't excuse the sate of Skyrim at launch, and it still got great reviews and loads of people who loved the game right? so does DA Inq, if you can't see where I'm going... The two major differences in this case is that DA Inq doesn't support mods and it's also taking a lot longer to patch than most other triple A games, and yes I'm talking about multi platform games too.



#119
goishen

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The patch is coming guys.  

 

Things working against BioWare currently are prolly ...

 

  • They don't know the Frostbite engine as well as they knew the Unreal engine
  • Frostbite engine was developed in house for other games --  Notably FPS's and not RPG's
  • The Unreal engine comes with years and years and years of other games  --  Frostbite did/does not.   What this means is that it comes with tons of Help files and FAQ's and other kinds of pointers.   Frostbite, comes with less.  Much less.

 

Does it suck?   Yah, kind'a.  Am I that worried about it?  Not really, but I guess that's because I'm in my early 40's and have learned to wait.


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#120
pdusen

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Point I'm really trying to make is some of them should of never have slipped through QA for example how did they consider the mouse and keyboard controls fine for this game?


Well, I consider them to be fine, so I guess pretty easily.