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It's not a good idea to group at the entrance on wave 5 for two of the three enemies...


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36 réponses à ce sujet

#26
MaxCrushmore

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Most often it's too late if you get overwhelmed and the boss and mid level bosses are the ones that get into the inner room and just obliterate the group because while the group is dancing around trying to not get one shotted the others pick you apart.

 

Not to be too fatalistic about this, but if the group you're in can't crush the adds as they come thru a chokepoint, then your group was probably doomed to wipe anyways.

 

Or if the players can't recognize the warning signs before they are overrun, then you are doomed anyways.

 

My experience pugging has been opposite to yours, I find the odds of success increase greatly vs all the factions when holding the starting room.



#27
Torkelight

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If you've only seen someone occupying/kiting the boss once in all of your games, you havent come far to be honest.



#28
TheThirdRace

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If you've only seen someone occupying/kiting the boss once in all of your games, you havent come far to be honest.


PUGs are a different kind of RNG...
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#29
Tony208

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A tank can shield wall block the demon pop up so you can still tank it at a chokepoint.



#30
Torkelight

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The Demon can pop up wherever it likes so it is not him you hold the chokepoint for, it is to control everything else!



#31
Beerfish

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If you've only seen someone occupying/kiting the boss once in all of your games, you havent come far to be honest.

Occupying the boss in the room that people are trying to hold, not kiting out in the open.  Out in the open it works well as the boss is kept far away from the weaker group members.  Everyone goes into the small room with no exit other the one once the boss gets in he is a huge danger to all players not just the tank who is trying to keep him occupied or kite him.



#32
Beerfish

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Not to be too fatalistic about this, but if the group you're in can't crush the adds as they come thru a chokepoint, then your group was probably doomed to wipe anyways.

 

Or if the players can't recognize the warning signs before they are overrun, then you are doomed anyways.

 

My experience pugging has been opposite to yours, I find the odds of success increase greatly vs all the factions when holding the starting room.

You have actually encounter groups that do in fact bail out of the room together at the proper time?  I'd say you are a very lucky player.  Once the group sticks themselves in that room they win there or they die there.



#33
coldflame

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The tank playing with the boss goes down and you are hooped because you are literally trapped.  The demon lord easily jumps from place to place taking out two players at a time.  When the 2nd tier bosses penetrate the room you are in trouble.

 

I would rather face the bosses than getting sniped by archers from everywhere. The archers are the biggest threat.



#34
Beerfish

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The Demon can pop up wherever it likes so it is not him you hold the chokepoint for, it is to control everything else!

Agree 100% for sure that is the whole idea which seems logical except for one thing, the demon gets into the little room and before you know one player is down, another player has to rez that 1st person, thus two players out of the chokepoint control.  Before long your focus is not where it should be on the door way to control the mob it is on the boss or his medium bosses that have gotten into the room.



#35
Beerfish

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I would rather face the bosses than getting sniped by archers from everywhere. The archers are the biggest threat.

I don't dispute that but the threat is spread out moreso out in the open, you face archers but often a few at a time from one spawn, some from another, not all of the spawns coming down the stairs.  Also as a non tank you simply can't stand there and clear out the archers coming in the door when a boss gets into the room.  In any case defending the room is the standard method so I'm sure I'll be playing it that way but I've had more wins on that wave not being in the room as a group.



#36
KingTony

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I've beat the living sh*t out of the Demons and Venatori on Threatening like this. High level Templar, Keeper, Elementalist and Archer. Templar uses Line in the Sand and Shield wall to keep them out, the other three rain down hell and keep a Barrier on the Temlplar. Works really great.

As always, communication is key!

#37
Torkelight

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In my opinion the tank shouldnt even try to engage the boss, he should hold the doorway. Only ranged People should really engage the boss unless everything else is cleared. Doing it this way the boss should aggro ranged attackers and for them to kite all Three bosses is actually childs play, even inside a small room. Venatori is not really kitable but he is so easy and quick to kill once he gets inside the room and the choke is under Control, everyone focus him for a few Seconds and he'll die before you can say appletart.

Whenever I'm in a PUG and see the tank engage the boss, if I didnt realize it before, then I now know I have a newb tank. A medium quality Tank should be able to hold that doorway for the entire time With some support from the others With AOE damage etc. Thats his job.

I cant even Count how many times I have easily kited the red guard Commander inside that room. It's like stealing candy from babies once you know his moves, and you should know them after one try.