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Is this game selling well at all?


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#251
Jadebaby

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Oh man i though I am the only gamer on the planet that actually likes ME3 ending. Sure it could be better but definitely should not be a reason for so many raging about It. Best space opera ever.


Trolls.

Me3's ending was a joke. I spent an entire year trying to make sense of it. And that's putting personal feelings on it aside. Every explanation on something lead to another question about something else. It was retarded.

#252
Grieving Natashina

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Trolls.

Me3's ending was a joke. I spent an entire year trying to make sense of it. And that's putting personal feelings on it aside. Every explanation on something lead to another question about something else. It was retarded.

I hope you're referring to BioWare being a form of a troll, and not the person you're quoting.  

 

I also liked the ME3 EC ending.  To each their own.

 

On topic: I'm sure this game is going to sell well enough to merit a great sequel.  I haven't seen signs of the game selling poorly, and I wouldn't be surprised to see sales go up in the next couple of weeks.  I'm willing to bet that there were fans that are waiting until the holidays to pick up the game.  

 

I can see this being a holiday present for a lot of DA/RPG fans in general.  Plus, by then, the folks that were hanging back due to bugs will have at least a patch if not two that will address the most game-breaking bugs.   

 

The sky isn't falling.  The "Chicken Little" syndrome is getting more creative, and more passionate.  That being said, I don't think this game is the unmitigated disaster that some of the BSN make it out to be.   

 

I guess it's a gamer thing to constantly focus on the negative, and some of the complaints are merited.  I'm not dismissing that the game does have some issues that should be addressed.  No arguments from me there, but I've found that being constructive in my complaints and not indulging in EA/BioWare bashing tends to actually gets devs to listen.  Plus, it's less stress and bullsh*t that way.


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#253
AlanC9

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Me3's ending was a joke. I spent an entire year trying to make sense of it. And that's putting personal feelings on it aside. Every explanation on something lead to another question about something else. It was retarded.


And then you looped back around to staight-up literalism, right?
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#254
Jadebaby

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And then you looped back around to staight-up literalism, right?


Far from it.

#255
In Exile

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What leads me to believe that DA:I is doing OK is that it has pretty positive - all things considered - buzz outside this forum. Places I go to that were filled with DA2 hate are generally to very positive about DA:I, which is a somewhat OK barometer of how the game is doing IMO. 



#256
Epyon5757

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Trolls.

Me3's ending was a joke. I spent an entire year trying to make sense of it. And that's putting personal feelings on it aside. Every explanation on something lead to another question about something else. It was retarded.

 

It's OK that you still don't get it.  Not everyone is good at critical/deep thinking.  I'm sure you have other positive traits to make up for it.



#257
dekarserverbot

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Trolls.

Me3's ending was a joke. I spent an entire year trying to make sense of it. And that's putting personal feelings on it aside. Every explanation on something lead to another question about something else. It was retarded.

 

To tell the truth i didn't think anyone could do something worse than FFVII ending... and then it came ME3 with such "finish this thing, we are low on budget and boss is pulling our legs" like ending that flushes all the ME saga right into the drainage... oh wait is not bad is "artsy" and we are inmature because we don't appreciate art,

 

SERIOUSLY! taking a photo of a soup can is not art, neither ruining games trying to put some nietzche message in the ending... but let's forget about that, the entire Mass Effect saga even if it's as RPGish as any beat em up on the early 90's (I don't see ME as an RPG, but as a shooter with some RPG elements) is still a good journey just botched by it's damn ending and I really doubt that the "extended" version actually fixes that.

 

About if the game is selling well i think it is, many people has already bought that thinking it was another DAO (and regreted it latter) other people are die hard fans than even suck the nugsacks from DA2 (even if it's not even a game) and finally there is people like me that decided to give BW a second chance and didn't regret that... but neither are 100% satisfacted with the final product. The game is selling well, and now that got the infamous GOTY award it will sell even more (I have seen crap like Saints Row the third having this award and didn't wanted to live in this planet anymore... good thing the GOTY of this year was DAI).

 

The game would sell well, i just hope there is no DLC please...


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#258
RenAdaar

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It won game of the year so im going to guess its doing well.



#259
Zorlagius

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Honestly, there are lots of GotY awards. I have no idea why people think there is just one. Go ahead, google "game of the year". :D



#260
Icinix

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My personal opinion is the game is about an 85. It's BioWares best work since 2009, and a really high quality game....

 

However, it does play it a bit relaxed in various places, and there are issues with various controls, interface and handling on PC.

 

As always - I hope BioWare ignore the extreme opinions from both sides saying "DIS GAME SUX!" and "DIS GAME BEST EVA!!!" and reads much of the meaty views and opinions in the middle.

 

There is huge scope to take Dragon Age into some amazing territory with their next released, Inquisition feels like it has given them the launch platform to do it. I hope they take it.
 


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#261
Helios969

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I'm sure they're doing fine sales wise.  This game is Skyrim except fun to play with an interesting story.



#262
Tensai

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I'm sure they're doing fine sales wise.  This game is Skyrim except fun to play with an interesting story.

 

Eh no it is not like Skyrim at all.


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#263
Han Master

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I saw lots of new advertisement for DAI weeks after game released, if it's selling well I don't think they need that many advertisement.

#264
WillieStyle

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I saw lots of new advertisement for DAI weeks after game released, if it's selling well I don't think they need that many advertisement.

 

 

I know right!  I remember when Avatar (the highest grossing movie of all time) came out.  I NEVER saw ads for the movie anywhere.  Also, I NEVER see ads for Madden or Assassins Creed on TV.  Everyone knows successful media never advertise.


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#265
recyclebin2000

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Eh no it is not like Skyrim at all.

I don't know how you can say that with a straight face. DAI is clearly heavily influenced by Skyrim's quest/explore model. I don't view it as a negative, but it's there and pretty blatant.



#266
theluc76

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DAI sells well, dont even worry bout that.



#267
ZipZap2000

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Looking like it will soon hit or has hit 2 million sold the estimates from week 1 i've seen are between 1,14m and 1.4m, with no figures on digital downloads. Given that DA2 hit 2,4 million which was a 40% drop from DA:O which hit 4 million i would say it's so far a roaring success by comparison. And we're only 2-3 weeks in depending what country you live in it only gets better from here for Bioware. 



#268
Cuthlan

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When you see people all over the internet talking about how much they are enjoying it... like Gabe from Penny Arcade and Tim from CAD both on their Friday blogs... you're going to see the sales hold fairly well over the coming weeks.

 

It appeared on South Park on Wed, too...

 

I'm pretty sure DA:I is going to have long legs. It will sell well throughout the holiday season. It looks like it might turn out to be the success that the franchise needed to stay alive.



#269
ZipZap2000

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When you see people all over the internet talking about how much they are enjoying it... like Gabe from Penny Arcade and Tim from CAD both on their Friday blogs... you're going to see the sales hold fairly well over the coming weeks.

 

It appeared on South Park on Wed, too...

 

I'm pretty sure DA:I is going to have long legs. It will sell well throughout the holiday season. It looks like it might turn out to be the success that the franchise needed to stay alive.

 

Forbes was busting themselves to point out the Bioware brand was on the line with this one the hardcore fanbase was virtually in tatters after DA2 and ME3. They delivered I'm sure even people who swore Bioware off forever are getting the itch again. 


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#270
Gibsy

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I saw lots of new advertisement for DAI weeks after game released, if it's selling well I don't think they need that many advertisement.

Market budgetting is usually included in the initial cost of development, and is spread evenly throughout a period of months to years. Companies rarely add more money into the budget for the purpose of marketing, as it is easily the most expensive part of the post-development cycle.

 

It's far more likely that google auto-analyzes your web searches and adjusts it's GoogleAd to follow suit. I.E.; if you search, say, "DA: I", or "RPG", or merely "videogame", GoogleAd (And various other auto-ad software, such as facebook ads) use algorithms to determine how many people should be viewing a particular ad, at what time, how often, and based and which cookies or data your browser has stored. In fact, the only time a company might ever relaunch a new ad campaign for a product would be to introduce it to a new country/region. If a product isn't doing well (faster than then norm, anyway) the company would let the product die off in preparation of a more marketable product.

 

More to the point, DA:I isn't an astounding success so far, but it is doing well. Will it be the next skyrim in terms of sales? Probably not, but that doesn't mean that DA:I can't be a major success.

 

Unfortunately, the best (and most cost-effective) form of advertisement is still word-of-mouth, and I'm surprised how hostile some Bioware fans have been in that regard. :(



#271
keyip

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Unfortunately, the best (and most cost-effective) form of advertisement is still word-of-mouth, and I'm surprised how hostile some Bioware fans have been in that regard. :(

 

I've been surprised how well it's been received. I think there's more negative reaction on BSN than most other places on the web.


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#272
kingsims

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Its selling well enough for DA IV in 3 years/2 years... Frostbite 3 + PS4/XB1 are here to stay might for next 4-5 years, might as well make a squeal while its current gen and they have the keep now so import bugs/flags are gone and no need to worry about the save bug mess... If EA makes its money back + few million net then its guaranteed sequel..

 

I think they can pull it off in 2-3 years.. DA:I was started from scratch on new engine/new consoles



#273
Lebanese Dude

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Its selling well enough for DA IV in 3 years/2 years... Frostbite 3 + PS4/XB1 are here to stay might for next 4-5 years, might as well make a squeal while its current gen and they have the keep now so import bugs/flags are gone and no need to worry about the save bug mess... If EA makes its money back + few million net then its guaranteed sequel..

 

I think they can pull it off in 2-3 years.. DA:I was started from scratch on new engine/new consoles

Exactly.

DAI has its fair share of problems, but a lot of the problems in the persistent features will be resolved in future titles since they have now completed the transition into the new engine.

 

Less time spent on upgrading engines is more time spent on developing content :)


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#274
JakeLeTDK

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I think the GOTY mark will booster their sale, especially among casual gamers. From what I see, many don't really understand how those titles / awards work so as soon as they see GOTY, plus some kick ass trailers (we got that covered), they will decide to give it a shot. Holiday season is coming too, imagine parents / siblings / etc that want to buy a video game for their gamer relatives and see a cool poster / trailer with a GOTY stamp on it :P

 

Anyway, BW has 3 titles right now I believe, DA, ME, and the new IP Shadow Realms. If they want to steadily release 1 big title each year, they will have around 2 - 3 years for development. Seems reasonable to me, since they are already familiar with new engine now. 



#275
Corto81

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I don't know how you can say that with a straight face. DAI is clearly heavily influenced by Skyrim's quest/explore model. I don't view it as a negative, but it's there and pretty blatant.

 

It is influenced.

 

It is nothing like Skyrim when it comes to the actual world and exploration.

 

Skyrim's world is alive and reactive.

NPCs walk, talk and work, have day-night cycle, react to you (try walking around naked, for example), guards react, you can thieve and kill if that's what you want to do, etc.

it's a world - in which you happen to be existing and doing your stuff.

 

DA:I's world is in which the NPCs stand eternally in one place, they don't walk or talk or react to you, there's no day-night movement or cycle.

It doesn't feel like a world - it feels like a playground which was created specifically for you to play in. The world feels "fake" - especially the cities/castles/villages.

 

This is stuff I don't mind in a party-based, story-driven game like DA:O... But when the "open world" and exploration is a huge part of the game - then yes, it is very jarring to anyone who enjoys a proper open-world game like Skyrim or Oblivion etc.

 

---

 

In Skyrim, every dungeon and every zone - outside of a very few specific ones - are level locked to your current level.

You can go ANYWHERE. And anywhere you go, you'll get rewards for doing stuff. There's no level locked loot.

That's "open world" done properly.

 

IN DA:I, zones are level-tiered (so much so that I actually overleved two zones so completely on my first playthrough I just ended up rushing through the trivial content 3 levels below me).

You can go anywhere, but the game doesn't want you to. Not only can the content be above or below your level by a huge margin, but the loot is level-locked.

You kill a lvl 14 mini-boss at level 11? Good, now wait for level 15 to use the gear he dropped.

Also, once or twice per zone you'll hit an invisible wall and have to go back to the War Table to unlock the passage to some area.

It's a massive immersion breaker - especially if you have to go and grind out some power first.

Once or twice doesn't sound bad, but it adds up quickly.

 

...

 

So no, it is nothing like Skyrim.

It is influenced by it, but it is NOTHING like Skyrim.

And anyone who says it is hasn't really grasped what TES games are about.

 

---

 

It just feels like they took certain elements from other games and mashed them together, without really getting into why it worked (or didn't) in other games.

Skyrim exploration, Souls Estus Flasks, Ubisoft gathering flags/shard stuff, etc.

 

Same goes for combat, wants to be action based and tactical at the same time, ends up being good at neither.

 

---

Anyway, said this on this forum before, 7.5/10 game for me (finished twice).

Good game (mediocre at RPG elements), but just not great.

 

Closer to KOA:Reckoning tier than Skyrim/DA:O/Dark Souls/etc.


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