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Is this game selling well at all?


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#276
Guest_Stormheart83_*

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I love the "sports team" mentality people have for games vs games. Dai is better than skyrim and it was unplayable on only sells due to mods. Bs. Theres a reason why its being marked down. Its not selling like they hoped

Skyrim Still a top seller on xbox. Dai on older consoles has tons of warts. Sure there were broken missions on skyrim and strange things happen but it worked on day 1 on my 360 and with dlc i played it a lot longer than da2. I then got it on steam and wiw it got even better.

Fallout 4 hype is real. People create fake websites just to be part of the hype.

Skyrim and fallout propelled bethesda to #1

Are you on drugs? Plenty of people we're incapable of playing Skyrim on 360 and P3(myself included) till they got the patches out two months after release.



#277
KoyoteN7

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It just feels like they took certain elements from other games and mashed them together, without really getting into why it worked (or didn't) in other games.

Skyrim exploration, Souls Estus Flasks, Ubisoft gathering flags/shard stuff, etc.

 

Same goes for combat, wants to be action based and tactical at the same time, ends up being good at neither.

 

 

The crux of the problem, perfectly explained in one post.

 

The game is one big mash up of every single commercially popular idea that popped up in the last couple of years, it suffers from a serious identity crisis. Art design and lore wise, they are actually doing a good job by making it different from other fantasy universes (except the odd Qunari retcons just to make them playable) but gameplay wise it is such a big step back that the whole experience suffers massively.


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#278
AlanC9

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It's far more likely that google auto-analyzes your web searches and adjusts it's GoogleAd to follow suit. I.E.; if you search, say, "DA: I", or "RPG", or merely "videogame", GoogleAd (And various other auto-ad software, such as facebook ads) use algorithms to determine how many people should be viewing a particular ad, at what time, how often, and based and which cookies or data your browser has stored. In fact, the only time a company might ever relaunch a new ad campaign for a product would be to introduce it to a new country/region. If a product isn't doing well (faster than then norm, anyway) the company would let the product die off in preparation of a more marketable product.

Right. That's how it's supposed to work. I wish EA would take this to the next level, though, and stop showing me ads for games I already own. What's the point of doing all that data collection if they're not going to use it?

OTOH, I guess if they did that I'd just see some more goddamn car ads instead of the ME Trilogy ads I'm getting.

#279
frankf43

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Are you on drugs? Plenty of people we're incapable of playing Skyrim on 360 and P3(myself included) till they got the patches out two months after release.

I brought the PC version because there was no way I could play on my PS3. 



#280
XxPrincess(x)ThreatxX

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I've been surprised how well it's been received. I think there's more negative reaction on BSN than most other places on the web.


I just find it sad that everywhere else has been talking about how their enjoying DA:I but BSN is full of people going on "EAWARE IS DEAD!!! THIS GAME IS THE WORST PRODUCT EVER CREATED!!!" rants & people who dare to disagree about it sucking get branded as the "biodrone defence force" :unsure:


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#281
JakeLeTDK

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I just find it sad that everywhere else has been talking about how their enjoying DA:I but BSN is full of people going on "EAWARE IS DEAD!!! THIS GAME IS THE WORST PRODUCT EVER CREATED!!!" rants & people who dare to disagree about it sucking get branded as the "biodrone defence force" :unsure:

Or BioWare worship, or accused for being paid by EA to give positive feed back. Ah the wonderful BSN xP



#282
WillieStyle

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The forums of every single game ever made are filled with whining and nerd rage.  Every... single... game.  Go look up the Skyrim forums right after release.  You'd think the game would go on to sell 20 copies instead of over 20 million.  Right before one of the Call of Duty releases, there were folks swearing to never buy the game and to boycott because of some feature change they hated.  A gagillion dollars later, you can find many of those gamer tags still playing the game till this day.

 

Why are forums always cesspools of whining and incoherent rage?  Because gamers are disproportionately entitled, self-absorbed misanthropes who lack the sense of perspective the Maker gave a goldfish.  It has always been thus.  It will always be thus.  Whether or not this game turns out to be successful will have NOTHING to do with the whining on BSN.


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#283
Lebanese Dude

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The forums of every single game ever made are filled with whining and nerd rage.  Every... single... game.  Go look up the Skyrim forums right after release.  You'd think the game would go on to sell 20 copies instead of over 20 million.  Right before one of the Call of Duty releases, there were folks swearing to never buy the game and to boycott because of some feature change they hated.  A gagillion dollars later, you can find many of those gamer tags still playing the game till this day.

 

Why are forums always cesspools of whining and incoherent rage?  Because gamers are disproportionately entitled, self-absorbed misanthropes who lack the sense of perspective the Maker gave a goldfish.  It has always been thus.  It will always be thus.  Whether or not this game turns out to be successful will have NOTHING to do with the whining on BSN.

 

Drag 'em for filth WillieStyle

 

mc64pi.jpg


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#284
JaneF

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The crux of the problem, perfectly explained in one post.

 

The game is one big mash up of every single commercially popular idea that popped up in the last couple of years, it suffers from a serious identity crisis. Art design and lore wise, they are actually doing a good job by making it different from other fantasy universes (except the odd Qunari retcons just to make them playable) but gameplay wise it is such a big step back that the whole experience suffers massively.

 

Completely agreed. It just seems like a complete cocktail mix of ideas from other games...done poorly and lazily in some cases.



#285
DemGeth

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The forums of every single game ever made are filled with whining and nerd rage.  Every... single... game.  Go look up the Skyrim forums right after release.  You'd think the game would go on to sell 20 copies instead of over 20 million.  Right before one of the Call of Duty releases, there were folks swearing to never buy the game and to boycott because of some feature change they hated.  A gagillion dollars later, you can find many of those gamer tags still playing the game till this day.

 

Why are forums always cesspools of whining and incoherent rage?  Because gamers are disproportionately entitled, self-absorbed misanthropes who lack the sense of perspective the Maker gave a goldfish.  It has always been thus.  It will always be thus.  Whether or not this game turns out to be successful will have NOTHING to do with the whining on BSN.

Well to be fair with CoD that rage was justified as the game is basically suffering horrible lag (just on the PC version) because of no dedicated servers on a game that makes....sooooo much money lol.  And they promised dedicated servers like what 2 weeks before launch lol.  

 

And looking at steam stats that rage lead to very poor sales (on the PC only).

 

But I do agree with your basic point of how terrible forums are.  



#286
keyip

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In Skyrim, every dungeon and every zone - outside of a very few specific ones - are level locked to your current level.

You can go ANYWHERE. And anywhere you go, you'll get rewards for doing stuff. 

 

Some people consider this stupid, btw. I also remember back in Oblivion where the level scaling was just ridiculous. Completely random loot made exploration worthless (which made a game based around exploration broken,) every single freaking bandit you came across was wearing glass or daedric armour by level 25. They fixed these things for Skyrim. 

 

This is Bioware's first open-world game for a pretty long time, I have no doubt their next attempt will be better for this experience.



#287
naughty99

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Skyrim's world is alive and reactive.

NPCs walk, talk and work, have day-night cycle, react to you (try walking around naked, for example), guards react, you can thieve and kill if that's what you want to do, etc. it's a world - in which you happen to be existing and doing your stuff.

 

DA:I's world is in which the NPCs stand eternally in one place, they don't walk or talk or react to you, there's no day-night movement or cycle.

It doesn't feel like a world - it feels like a playground which was created specifically for you to play in. The world feels "fake" - especially the cities/castles/villages.

 

Ah, that is disappointing to hear, sounds like the way enemies stand around in groups waiting for players in an MMO. One of the things I disliked about Elder Scrolls Online, as it didn't feel like a living world.



#288
In Exile

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Some people consider this stupid, btw. I also remember back in Oblivion where the level scaling was just ridiculous. Completely random loot made exploration worthless (which made a game based around exploration broken,) every single freaking bandit you came across was wearing glass or daedric armour by level 25. They fixed these things for Skyrim. 

 

This is Bioware's first open-world game for a pretty long time, I have no doubt their next attempt will be better for this experience.

 

It's their first primarily open world game since BG1. It's a lot like BG1.


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#289
In Exile

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Ah, that is disappointing to hear, sounds like the way enemies stand around in groups waiting for players in an MMO. One of the things I disliked about Elder Scrolls Online, as it didn't feel like a living world.

 

I just don't see how worker ant behaviour makes the world more alive. The reality is that people don't randomly patrol forest. 



#290
naughty99

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I just don't see how worker ant behaviour makes the world more alive. The reality is that people don't randomly patrol forest.


Haven't played Inquisition yet, so I have no idea about this game, but what I disliked about Elder Scrolls Online and Knights of the Old Republic was that enemies just stand around in groups of 3 or 4 all over the place, waiting for players to show up and kill them. It just felt very strange, like a haunted house.

It's a sterile, artificial environment compared to games like Skyrim or Oblivion, where enemies have at least the illusion of doing their own thing, participating in a living world.

#291
Il Divo

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It's their first primarily open world game since BG1. It's a lot like BG1.

 

I noticed that too. I'm actually surprised by how much I'm enjoying DA:I, given its BG parallels. But then, DA:I does have more fleshed out companions/narrative, so that's helping me a ton. 



#292
In Exile

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Haven't played Inquisition yet, so I have no idea about this game, but what I disliked about Elder Scrolls Online and Knights of the Old Republic was that enemies just stand around in groups of 3 or 4 all over the place, waiting for players to show up and kill them. It just felt very strange.

It feels like a sterile, artificial environment compared to games like Skyrim or Oblivion, where enemies have at least the illusion of doing their own thing, participating in a living world.

 

What I'm saying though is that I find both equally unrealistic. Patrolling the forest as if they were packs of wild mindless animals is no less unrealistic than just standing in clumps. IRL people would either be in a camp, moving with a purpose, doing some task, or chilling. 


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#293
In Exile

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I noticed that too. I'm actually surprised by how much I'm enjoying DA:I, given its BG parallels. But then, DA:I does have more fleshed out companions/narrative, so that's helping me a ton. 

I just find it funny how people really dislike the things that are most like BG1 while simultaneously bringing up the good old days of BG. Though obvs. the PC UI is not great. 


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#294
naughty99

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What I'm saying though is that I find both equally unrealistic. Patrolling the forest as if they were packs of wild mindless animals is no less unrealistic than just standing in clumps. IRL people would either be in a camp, moving with a purpose, doing some task, or chilling.


What you are describing here is pretty much how it works in Skyrim. Bandits and similar enemies move around their camps, preparing dinner, crafting, sleeping or doing various other activities. If they are alerted, they begin searching for enemies and if they find the player they will chase him very far. Some NPCs are traveling the roads from one city to the other.

A big part of it is also the AI routines for searching and chasing. In an MMO, I gather there are issues with kiting enemies into other players, etc., so every enemy has a very small range where they will follow you and then suddenly turn around and walk back, immune to attacks. In Skyrim you can get chased by a dragon or a herd of mammoths across the map, a lot more fun IMO. How does this work in Inquisition?


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#295
Il Divo

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I just find it funny how people really dislike the things that are most like BG1 while simultaneously bringing up the good old days of BG. Though obvs. the PC UI is not great. 

 

I've seen that crop up a lot too, even before DA:I's release. I remember people criticizing Bioware for killing off Bethany/Carver five minutes into the game. Bioware pulled a similar stunt with Gorion in BG1, but they'll talk about the narrative as if it was excellent. Or how DA2's main plot felt mindless, which again was a trap BG1 fell into. 


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#296
In Exile

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What you are describing here is pretty much how it works in Skyrim. Bandits and similar enemies move around their camps, preparing dinner, crafting, sleeping or doing various other activities. If they are alerted, they begin searching for enemies and if they find the player they will chase him very far. Some NPCs are traveling the roads from one city to the other.

A big part of it is also the AI routines for searching and chasing. In an MMO, I gather there are issues with kiting enemies into other players, etc., so every enemy has a very small range where they will follow you and then suddenly turn around and walk back, immune to attacks. In Skyrim you can get chased by a dragon or a herd of mammoths across the map, a lot more fun IMO. How does this work in Inquisition?

 

I played Skyrim. Bandits in that game randomly patrol. There are bandit camps where they have the same worker ant NPC behaviours that normal NPCs have (though their worker ant behaviours make more sense) but bandit patrols are really common. 



#297
In Exile

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I've seen that crop up a lot too, even before DA:I's release. I remember people criticizing Bioware for killing off Bethany/Carver five minutes into the game. Bioware pulled a similar stunt with Gorion in BG1, but they'll talk about the narrative as if it was excellent. Or how DA2's main plot felt mindless, which again was a trap BG1 fell into. 

 

It's a lot different when your comparison is IWD - i.e., the hive-mind auto-kill control - versus when your comparison is say TW2 or KoTOR. 



#298
AlanC9

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Some people consider this stupid, btw. I also remember back in Oblivion where the level scaling was just ridiculous. Completely random loot made exploration worthless (which made a game based around exploration broken,) every single freaking bandit you came across was wearing glass or daedric armour by level 25. They fixed these things for Skyrim.


I wouldn't say they exactly fixed this. Stuff isn't random anymore, yep. Now you'll find the same stuff wherever you go, and whatever you do. If I had my way they'd go back to Morrowind and never scale anything.
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#299
AlanC9

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I played Skyrim. Bandits in that game randomly patrol. There are bandit camps where they have the same worker ant NPC behaviours that normal NPCs have (though their worker ant behaviours make more sense) but bandit patrols are really common.


Well, yeah, but presumably bandits would spend some time actually doing banditry -- as in, looking for travellers to rob. It's just bad luck for them that they bump into the Dragonborn.

#300
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don't play alot western rpgs do ya then... granted diablo is on the extreme action side of the genre.

 

Of course, I do. I'm just calling it the game that popularized Action RPGs.. the ARPG genre itself.